Software:Questprobe

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Questprobe
Series logo
Developer(s)Adventure International
Publisher(s)Adventure International
Designer(s)Scott Adams
Programmer(s)Scott Adams
Platform(s)Apple II, Atari 8-bit, Commodore 64, DOS, Acorn Electron, ZX Spectrum, MSX, TRS-80 CoCo
Release1984, 1985
Genre(s)Text adventure
Mode(s)Single-player

Questprobe is a trilogy of graphical adventure video games featuring Marvel Comics characters. The three games are Questprobe featuring The Hulk, Questprobe featuring Spider-Man and Questprobe featuring Human Torch and Thing.

History

In 1983, Marvel Comics searched for a licensee for use of its characters in a home computer game, and approached Adventure International; its founder and CEO Scott Adams was interested in the venture as an avid reader of Marvel since his childhood, and the two parties agreed to a contract on December 1, 1983.[1] Marvel's ten-year license for Adventure's use of its characters was Marvel's first long-term license,[2] as well as Adventure's first use of licensed characters. Adams, given unlimited freedom in creating the games, spent an afternoon coordinating a rough overview of the series with Marvel writer John Byrne, and Bob Budiansky would oversee the entire project. The series title came from Adams's attempt to formulate a title that would indicate the player's involvement in a search. The Hulk was selected as the star of the first installment because of his widespread recognition among general audiences,[1] and the game would be the Hulk's first appearance within the medium.[3] Questprobe featuring The Hulk was released on May 1, 1984, for the Acorn Electron, Apple II series, Atari 8-bit family, BBC Micro, Commodore 64, Dragon 32, IBM PC DOS, and ZX Spectrum.[4][5] The game's release was accompanied by a comic similarly titled Questprobe, with the first issue centering on the Hulk being tricked into saving a doomed planet.[6] Because wholesalers had no provisions for distributing comics, Adventure International decided to reduce the size of subsequent issues in order to package the comics along with the games.[7]

In January 1985, Adams revealed that he was developing a second Questprobe game with Al Milgrom based on Spider-Man, and disclosed plans to release a new game every three to five months, with a projected total of twelve or thirteen games. Subsequent games involving Human Torch and Captain America were planned at the time, as were potential games showcasing Iron Man and a villain character.[1]

Cancelled X-Men game

The fourth title in the series was to include the X-Men. This game was partly coded by Scott Adams but never saw the light of day as a published game, as Adventure International became bankrupt during its development in 1986.[8]

Comic book tie-ins

A Questprobe comic book tie-in was also released. Originally intended as a 12-issue miniseries, this series was canceled after issue #3 (November 1985) due to Adventure International's bankruptcy.[9] The story intended for issue #4, featuring the X-Men, was published in Marvel Fanfare #33 (July 1987).[10] The events of the Questprobe comic book were later followed up on in the Quasar series. The Chief Examiner from the game and comics received an entry in the Official Handbook of the Marvel Universe Deluxe Edition #2 (January 1986).

References

  1. 1.0 1.1 1.2 Jermaine, John (March 1985). "Probing Questprobe". Commodore Power/Play (Contemporary Marketing): 74–77. ISSN 0739-8018. https://archive.org/details/commodore-power-play-13/page/n75/mode/2up. 
  2. Gould, Steve (August 1984). "Scott Adams Interview". Page 6 (10): 19. https://archive.org/details/Page_6_Magazine_10/page/18/mode/2up. 
  3. Walden, Matthew (May 4, 2015). "17 Super Fun Times the Hulk Showed Up in Video games". CBS Interactive. https://www.gamespot.com/gallery/17-super-fun-times-the-hulk-showed-up-in-video-gam/2900-135/. 
  4. Kalata, Kurt (July 14, 2019). "Questprobe Featuring The Hulk". http://www.hardcoregaming101.net/questprobe-featuring-the-hulk/. 
  5. "Questprobe featuring The Hulk advertisement". Page 6 (10): 18. August 1984. https://archive.org/details/Page_6_Magazine_10/page/18/mode/2up. 
  6. Jermaine, John (January 1985). "Software Gallery: Questprobe: The Hulk". Run (IDG Communications) (13): 14. https://archive.org/details/run-magazine-13/page/n15/mode/2up. 
  7. Williams, Noel (September 1984). "Adventure International: The Incredible Hulk". Micro Adventurer (Sunshine Books) (11): 8–9. https://archive.org/details/MicroAdventurer11-Sep84/page/n7/mode/2up. 
  8. GamesTM Staff (2010). "Great Scott". GamesTM. The Ultimate Retro Companion (Imagine Publishing) 3: 40–41. ISBN 978-1-906078-56-0. 
  9. Questprobe at the Grand Comics Database
  10. Marvel Fanfare #33 at the Grand Comics Database
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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