Software:R-Type Final

From HandWiki
Short description: 2003 PS2 video game
R-Type Final
North American box art
Developer(s)Irem
Publisher(s)
Producer(s)Kazuma Kujo
Designer(s)Kazuma Kujo
Composer(s)Yuki Iwai
SeriesR-Type
Platform(s)PlayStation 2
Release
  • JP: July 17, 2003
  • NA: February 3, 2004[1]
  • EU: March 26, 2004
Genre(s)Shoot 'em up
Mode(s)Single player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a horizontal shooter video game by Irem for the PlayStation 2 video game console. It was planned to be the last mainline game in the R-Type series. However, R-Type Tactics was released for the PlayStation Portable in 2007, and the direct sequel R-Type Final 2 was announced on March 30, 2019,[2] and was released on April 29, 2021.

Story

Final takes place after several long wars against the Bydo, the main antagonist in the R-Type series. The player's first mission is to investigate a mysterious enemy inside a crashed space colony, the remnants of a large battle codenamed Operation Last Dance, a previous attempt to wipe out the Bydo once and for all. This investigative theme is incorporated throughout the game as each level is considered 'research' on the Bydo and unlocks a gallery of in-universe artwork and additional playable ships. Levels are prefaced with hints of the R-Type universe in the form of poetry.

Eventually the player is tasked with finishing where Operation Last Dance left off, and their success with their task is determined by which route the player takes. The primary route sees the player confront the heart of the Bydo, sacrificing themselves and their ship to destroy it in a last stand. One of the alternate routes turns the player ship into a Bydo, and pits the player against their former allies. The final alternate route sees the player taken to the future to fight against an unrelenting wave of Bydo forces with no way to continue once they die.

Gameplay

Reception

Reception
Aggregate score
AggregatorScore
Metacritic79/100[3]
Review scores
PublicationScore
Edge8/10[4]
EGM8.17/10[5][lower-alpha 1]
Famitsu33/40[6]
Game Informer6.75/10[7]
GameRevolutionB[8]
GameSpot8.1/10[9]
GameSpyStarStarStar[10]
GameZone8.1/10[11]
IGN8.1/10[12]
OPM (US)StarStarStarStar[13]
X-PlayStarStarStarStar[14]
The Village Voice8/10[15]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 33 out of 40.[6] GamePro said of the game, "For fans of the genre who thought 2D shooters were phased out to extinction, R-Type Final is a sweet reminder that some types of tried-and-true gameplay never go out of style."[16][lower-alpha 2]

In a special edition of Edge, listing their 100 top videogames of all-time, the game was the only horizontal shooter on the list.[17]

Notes

  1. Two critics of Electronic Gaming Monthly gave the game each a score of 8.5/10, and the other gave it 8/10.
  2. GamePro gave the game three 4/5 scores for graphics, sound, and fun factor, and 4.5/5 for control.

References

  1. Dunham, Jeremy (January 14, 2004). "R-Type Final Official Trailer". Ziff Davis. https://www.ign.com/articles/2004/01/14/r-type-final-official-trailer. 
  2. Romano, Sal (March 31, 2019). "R-Type Final 2 announced for PS4". https://www.gematsu.com/2019/03/r-type-final-2-announced-for-ps4. 
  3. 3.0 3.1 "R-Type Final". Fandom. https://www.metacritic.com/game/r-type-final/. 
  4. Edge staff (October 2003). "R-Type Final [JP Import]". Edge (Future Publishing) (128): 94. 
  5. MacDonald, Mark; Dudlak, Jonathan; Ricciardi, John (March 2004). "R-Type Final". Electronic Gaming Monthly (Ziff Davis) (176): 119. https://retrocdn.net/images/e/e7/EGM_US_176.pdf. Retrieved November 3, 2024. 
  6. 6.0 6.1 "R-TYPE FINAL" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1476&redirect=no. Retrieved November 2, 2024. 
  7. McNamara, Andy (March 2004). "R-Type Final". Game Informer (GameStop) (131): 107. https://archive.org/details/game-informer-issue-131-march-2004/page/106/mode/2up. Retrieved November 3, 2024. 
  8. Gee, Brian (February 23, 2004). "R-Type Final Review". CraveOnline. https://www.gamerevolution.com/review/33478-r-type-final-review. 
  9. Shoemaker, Brad (January 30, 2004). "R-Type Final Review". Fandom. https://www.gamespot.com/reviews/r-type-final-review/1900-6087240/. 
  10. Turner, Benjamin (February 2, 2004). "GameSpy: R-Type Final". IGN Entertainment. http://ps2.gamespy.com/playstation-2/r-type-final/491333p1.html. 
  11. Lafferty, Michael (February 4, 2004). "R-Type Final - PS2 - Review". https://gamezone.com/reviews/r_type_final_ps2_review/. 
  12. Dunham, Jeremy (January 30, 2004). "R-Type Final". Ziff Davis. https://www.ign.com/articles/2004/01/30/r-type-final. 
  13. Varanini, Giancarlo (March 2004). "R-Type Final". Official U.S. PlayStation Magazine (Ziff Davis) (78): 99. https://archive.org/details/official-u.-s.-playstation-magazine-issue-78-march-2004/page/98/mode/2up. Retrieved November 3, 2024. 
  14. Steinberg, Scott (February 10, 2004). "'R-Type Final' (PS2) Review". TechTV. http://www.techtv.com/xplay/reviews/story/0%2C24330%2C3603836%2C00.html. 
  15. Catucci, Nick (February 10, 2004). "An arcade classic, updated for insatiable hardcore heads". The Village Voice (Village Voice, LLC). https://www.villagevoice.com/an-arcade-classic-updated-for-insatiable-hardcore-heads/. 
  16. Weigand, Michael "Major Mike" (April 2004). "R-Type Final". GamePro (IDG) (187): 75. https://retrocdn.net/images/8/81/GamePro_US_187.pdf. Retrieved November 3, 2024. 
  17. Edge staff. "The 100 Greatest video games". Edge (Future Publishing): 32. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari