Software:RC Revenge

From HandWiki
Short description: 2000 video game
RC Revenge
Developer(s)Acclaim Studios Cheltenham
Publisher(s)Acclaim Entertainment
Platform(s)PlayStation, PlayStation 2
ReleasePlayStation
  • NA: August 17, 2000[1]
  • EU: September 1, 2000
PlayStation 2
  • EU: December 1, 2000
  • NA: January 10, 2001[2]
Genre(s)Racing
Mode(s)Single-player, multiplayer

RC Revenge is a racing video game released for the PlayStation in 2000, developed by Acclaim Studios Cheltenham.[3] It is set in 5 different movie worlds (Horror World, Planet Adventure, Jungle World, AKLM Studios and Monster World) in which the player races remote controlled cars across many varied tracks. It is a sequel to Re-Volt (1999).[4]

Gameplay

There are four game modes in RC Revenge: championship mode, single race, time trial, and multiplayer race.[3] RC Revenge has boat and race car effects and an options mode where the player can see the credits, track records, adjust music and sound volumes, brightness, and more. The gameplay was revised from Re-Volt to be more arcade-based and like other kart racers at the time. Cars can still flip over like in Re-Volt. Like Re-Volt, the game also features a basic track editor where players can create their own courses or play randomly generated tracks which can also be edited. There are multiple weapons, some of which return from Re-Volt, that are obtained via a floating blue icon.

Development

The game was originally developed under the names of Re-Volt 2, Re-Volt 2: Pocket Rockets[5] and Re-Volt 2: RC Revenge,[6] but the name was changed simply to RC Revenge for the final release. The original name is still used for the Memory Card block when the game is saved onto the Memory Card.

It was the first title developed by Acclaim's Cheltenham development studio.

RC Revenge Pro

RC Revenge Pro is an enhanced port of RC Revenge released for the PlayStation 2 in December 2000 in Europe and January 2001 in North America, once again developed by Acclaim Studios Cheltenham. The game features improved graphics, sound and framerate, as well as the same vehicles as the original.

Additions to this version include dynamic animations within the environments that were not present in the race tracks originally, as well as the addition of a new Pirate World with 4 new tracks and 4 new vehicles. The Track Editor was also updated to feature small themed elements based on the game's 6 worlds to be added to the player courses (e.g. Horror World themed signposts).

Reception

Reception
Review scores
PublicationScore
PSPS2
AllGameStarStarHalf star[9]StarStar[10]
EGM4/10[12]6.5/10[13]
Famitsu25/40[16]22/40[17]
Game Informer5.5/10[18]5.5/10[19]
GameSpot7.3/10[4]5.7/10[20]
IGN7.8/10[21]2.5/10[22]
Jeuxvideo.com15/20[23]13/20[24]
Next GenerationStarStarStarStar[25]StarStar[26]
OPM (US)StarStarStarHalf star[27]StarStarHalf star[28]
MaximN/A6/10[29]
Aggregate score
Metacritic72/100[7]49/100[8]

RC Revenge received "average" reviews, while the Pro version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[7][8] John Gaudiosi of NextGen said of the original, "Fun for gamers of all ages, this kid-friendly game serves up some serious racing challenges."[25] Tom Russo of the same magazine later said that the Pro version was "Not without some merit, but there are far better uses for your new $300 hardware."[26] In Japan, where the original game was ported and published by Acclaim Japan on November 9, 2000, followed by the Pro version on June 28, 2001, Famitsu gave it a score of 25 out of 40 for the former,[16] and 22 out of 40 for the latter.[17]

The Freshman of GamePro said, "RC Revenge could have been a bit better, had the control been tighter and the tracks more interesting, but as it is, you're better off playing any of the myriad mascot kart-racers out there. In the end, RC Revenge proves that sometimes, vengeance is best not served at all."[30][lower-alpha 1] Later, Extreme Ahab said of the Pro version, "In this case, 'RC' stands for 'really crappy.' Unless you truly enjoy subpar courses, low-grade weapons, ho-hum racing, and pre-Newtonian physics, you should probably avoid the lifeless RC Revenge Pro."[31][lower-alpha 2]

Notes

  1. GamePro gave the PlayStation version two 2.5/5 scores for graphics and control, and two 2/5 scores for sound and fun factor.
  2. GamePro gave the PlayStation 2 version 3.5/5 for graphics, and three 2/5 scores for sound, control, and fun factor.

References

  1. "Acclaim To Ship RC Revenge for the PlayStation Game Console Today". August 17, 2000. Archived from the original on August 26, 2004. https://web.archive.org/web/20040826000802/http://www.acclaim.com/company/pressReleases/product/RCRevengeShips.html. Retrieved July 4, 2020. 
  2. "Acclaim To Ship RC Revenge Pro for PlayStation 2 Computer Entertainment System Today". January 10, 2001. Archived from the original on August 20, 2004. https://web.archive.org/web/20040820035205/http://www.acclaim.com/company/pressReleases/product/RCRevengeProShips.html. Retrieved July 4, 2020. 
  3. 3.0 3.1 "RC Revenge". Ziff Davis. Archived from the original on March 25, 2023. https://web.archive.org/web/20230325143553/https://www.ign.com/games/rc-revenge. Retrieved November 10, 2023. 
  4. 4.0 4.1 Lopez, Miguel (August 22, 2000). "RC Revenge Review [date mislabeled as "August 23, 2000""]. Fandom. Archived from the original on January 28, 2001. https://web.archive.org/web/20010128160200/http://www.zdnet.com/gamespot/stories/reviews/0,10867,2618618,00.html. Retrieved November 10, 2023. 
  5. "RC Revenge Pro". Sony Interactive Entertainment. Archived from the original on November 30, 2020. https://web.archive.org/web/20201130100221/https://www.playstation.com/en-us/games/rc-revenge-pro-ps2/. Retrieved November 10, 2023. 
  6. Lopez, Miguel (June 16, 2000). "Re-Volt 2RC Revenge [sic Preview [date mislabeled as "July 13, 2000"]"]. Fandom. Archived from the original on November 29, 2004. https://web.archive.org/web/20041129233555/http://www.gamespot.com/ps/driving/rcrevenge/preview_2589635.html. Retrieved November 10, 2023. 
  7. 7.0 7.1 "RC Revenge". Fandom. Archived from the original on November 10, 2023. https://web.archive.org/web/20231110004940/https://www.metacritic.com/game/rc-revenge/. Retrieved November 10, 2023. 
  8. 8.0 8.1 "RC Revenge Pro". Fandom. Archived from the original on November 10, 2023. https://web.archive.org/web/20231110005113/https://www.metacritic.com/game/rc-revenge-pro/. Retrieved November 10, 2023. 
  9. Berger, Gregory. "RC Revenge - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115034315/http://www.allgame.com/game.php?id=26717&tab=review. Retrieved May 2, 2020. 
  10. Thompson, Jon. "RC Revenge Pro - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116110052/http://www.allgame.com/game.php?id=26342&tab=review. Retrieved May 2, 2020. 
  11. Mowatt, Tom (August 29, 2000). "RC Revenge". CNET. Archived from the original on October 18, 2000. https://web.archive.org/web/20001018100233/http://www.gamecenter.com/Psx/Reviews/Rcrevenge/. Retrieved December 25, 2021. 
  12. Pfister, Andrew (November 2000). "RC Revenge (PS)". Electronic Gaming Monthly (Ziff Davis) (136): 262. Archived from the original on March 19, 2023. https://web.archive.org/web/20230319215008/https://retrocdn.net/images/c/c0/EGM_US_136.pdf. Retrieved November 10, 2023. 
  13. Kujawa, Kraig (March 2001). "RC Revenge Pro (PS2)". Electronic Gaming Monthly (Ziff Davis) (140): 117. Archived from the original on March 9, 2001. https://web.archive.org/web/20010309181603/http://www.zdnet.com/egm/stories/main/0,11589,2675816,00.html. Retrieved November 10, 2023. 
  14. Burns, Enid (October 16, 2000). "RC Revenge". Greedy Productions Ltd.. Archived from the original on March 30, 2003. https://web.archive.org/web/20030330133150/http://www.elecplay.com/review.html?article=4161&full=1#mr_toppy. Retrieved November 10, 2023. 
  15. Grant, Jules (March 2, 2001). "RC Revenge Pro". Greedy Productions Ltd.. Archived from the original on January 9, 2003. https://web.archive.org/web/20030109163647/http://www.elecplay.com/review.html?article=5269&full=1#mr_toppy. Retrieved November 10, 2023. 
  16. 16.0 16.1 "RCリベンジ [PS"] (in ja). Famitsu (Enterbrain). Archived from the original on June 29, 2020. https://web.archive.org/web/20200629204350/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=19259&redirect=no. Retrieved November 11, 2023. 
  17. 17.0 17.1 "RCリベンジPro [PS2"] (in ja). Famitsu (Enterbrain). Archived from the original on June 29, 2020. https://web.archive.org/web/20200629204356/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9544&redirect=no. Retrieved November 10, 2023. 
  18. "RC Revenge". Game Informer (FuncoLand) (90). October 2000. 
  19. "RC Revenge Pro". Game Informer (FuncoLand) (94). February 2001. 
  20. Provo, Frank (February 7, 2001). "RC Revenge Pro Review [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on February 9, 2001. https://web.archive.org/web/20010209090702/http://www.zdnet.com/gamespot/stories/reviews/0,10867,2683283,00.html. Retrieved November 10, 2023. 
  21. Zdyrko, David (August 23, 2000). "RC Revenge". Ziff Davis. Archived from the original on June 30, 2020. https://web.archive.org/web/20200630062313/https://www.ign.com/articles/2000/08/24/rc-revenge. Retrieved November 10, 2023. 
  22. Zdyrko, David (January 25, 2001). "RC Revenge Pro". Ziff Davis. Archived from the original on December 31, 2016. https://web.archive.org/web/20161231212204/https://www.ign.com/articles/2001/01/26/rc-revenge-pro-2. Retrieved November 10, 2023. 
  23. Lucas (September 7, 2000). "Test: RC Revenge" (in fr). Webedia. Archived from the original on February 18, 2004. https://web.archive.org/web/20040218000856/https://www.jeuxvideo.com/articles/0000/00000839_test.htm. Retrieved November 10, 2023. 
  24. Pseudo supprimé (January 2, 2001). "Test: RC Revenge Pro" (in fr). Webedia. Archived from the original on September 21, 2021. https://web.archive.org/web/20210921115900/https://www.jeuxvideo.com/articles/0000/00001117_test.htm. Retrieved November 10, 2023. 
  25. 25.0 25.1 Gaudiosi, John (December 2000). "RC Revenge". NextGen (Imagine Media) (72): 135. https://archive.org/details/NextGen72Dec2000/page/n135/mode/2up. Retrieved May 2, 2020. 
  26. 26.0 26.1 Russo, Tom (March 2001). "RC Revenge Pro". NextGen (Imagine Media) (75): 80. https://archive.org/details/NextGen75Mar2001/page/n81/mode/2up. Retrieved May 2, 2020. 
  27. Kennedy, Sam (October 2000). "RC Revenge". Official U.S. PlayStation Magazine (Ziff Davis) (37): 135. https://archive.org/details/official-u.-s.-playstation-magazine-issue-37-october-2000/page/134/mode/2up. Retrieved November 10, 2023. 
  28. Kennedy, Sam (February 2001). "RC Revenge Pro (PS2)". Official U.S. PlayStation Magazine (Ziff Davis) (41): 90. Archived from the original on April 18, 2001. https://web.archive.org/web/20010418223855/http://www.zdnet.com/opm/stories/main/0,11891,2667585,00.html. Retrieved November 10, 2023. 
  29. Boyce, Ryan (January 8, 2001). "RC Revenge Pro". Maxim (Alpha Media Publishing). Archived from the original on January 4, 2014. https://web.archive.org/web/20140104152019/http://www.maxim.com/gaming/rc-revenge-pro. Retrieved May 2, 2020. 
  30. The Freshman (September 13, 2000). "RC Revenge Review for PlayStation on GamePro.com". GamePro (IDG). Archived from the original on October 1, 2004. https://web.archive.org/web/20041001090337/http://www.gamepro.com/sony/psx/games/reviews/6736.shtml. Retrieved November 10, 2023. 
  31. Extreme Ahab (March 2001). "RC Revenge Pro". GamePro (IDG) (150): 83. Archived from the original on February 12, 2005. https://web.archive.org/web/20050212121436/http://www.gamepro.com/sony/ps2/games/reviews/10942.shtml. Retrieved November 10, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari