Software:RPM Tuning

From HandWiki
Short description: 2004 video game
RPM Tuning
Developer(s)Babylon Software
Publisher(s)Wanadoo
Kemco (Xbox NA)
Valusoft (PC)
SeriesTop Gear
EngineRenderWare
Platform(s)Microsoft Windows, PlayStation 2, Xbox
ReleasePlayStation 2
  • EU: 19 November 2004
Xbox
  • NA: 16 February 2005
  • EU: 3 June 2005
Windows
  • NA: 4 March 2005
Genre(s)Racing
Mode(s)Single-player, multiplayer

RPM Tuning, also titled Top Gear RPM Tuning and as Midnight Outlaw: Six Hours To Sun Up for Microsoft Windows, is a racing video game developed by French studio Babylon Software and published by Wanadoo Edition in 2004 for Windows, PlayStation 2 and Xbox. It is part of the Top Gear game series. A PlayStation 2 version was not released in North America.

Plot

The plot takes place in 2003 and is about Vince, an underground driver who is looking for a car, a GTSR model. His only clues are the name RedSet and the premises of a mechanic, a reference point for car enthusiasts in the area. Vince enters and explains to him that he is looking for a car and the mechanic lets him choose his car from three models: the Hatchback si, the Pick up 150 or the 322 ci. Then he meets Rick, an underground racer with his two henchmen: Mac and Dante. After a few races, he meets Carmen, the mechanic's daughter, and Lewis, his brother. The mechanic offers him an exchange for the GT coupe, as his is still new. After a while Rick introduces him to Mike, Lucy and then Donny, his mechanic, who offers him an exchange for the Horse V8, the second fastest car in the game. Later the thief turns out to be Rick, who was trying to sell it to a policeman called McCullen with a plan not to get caught. In one part Vince confronts Dante, then Rick. After Carmen, who used to hate Vince, now has fallen in love with him, shoots Rick and turns out it was him who wanted to sell the GTSR, just from a briefcase full of money that Vince finds in the boot of Rick's car.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic45/100[1]
Review scores
PublicationScore
Game Informer5/10[2]
GameSpot4.9/10[3]
OXM (US)2.2/10[4]
TeamXbox5.7/10[5]
X-PlayStarStar[6]

The Xbox version received "generally unfavourable reviews" according to the review aggregation website Metacritic.[1]

References

  1. 1.0 1.1 "Top Gear RPM Tuning for Xbox Reviews". https://www.metacritic.com/game/top-gear-rpm-tuning/critic-reviews/?platform=xbox. Retrieved May 30, 2017. 
  2. "Top Gear RPM Tuning". Game Informer (144): 136. April 2005. 
  3. Navarro, Alex (4 March 2005). "Top Gear RPM Tuning Review". https://www.gamespot.com/reviews/top-gear-rpm-tuning-review/1900-6119723/. Retrieved 30 May 2017. 
  4. "Top Gear RPM Tuning". Official Xbox Magazine: 86. May 2005. 
  5. Nardozzi, Dale (March 1, 2005). "Top Gear: RPM Tuning Review (Xbox)". TeamXbox. Archived from the original on 21 August 2007. https://web.archive.org/web/20070821110132/http://reviews.teamxbox.com/xbox/901/Top-Gear-RPM-Tuning/p1/. Retrieved 30 May 2017. 
  6. Fischer, Russ (April 4, 2005). "Top Gear RPM Tuning Review [Incomplete"]. X-Play. Archived from the original on 6 April 2005. https://web.archive.org/web/20050406033336/http://www.g4tv.com/xplay/features/51464/Top_Gear_RPM_Tuning_Review.html. Retrieved 30 May 2017. 
  • RPM Tuning at Microïds
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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