Software:Rad Mobile
| Rad Mobile | |
|---|---|
A Japanese Rad Mobile cabinet | |
| Developer(s) | Sega AM3 System Sacom (Saturn) |
| Publisher(s) | Sega |
| Platform(s) | Arcade, Sega Saturn |
| Release | Arcade Sega Saturn |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Sega System 32 |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a racing arcade game developed by Sega AM3 and published by Sega. It was first published in Japan in October 1990, followed by an international release for arcades in February 1991. Rad Mobile was Sega's first 32-bit game, using Sega's System 32 arcade system board. It was also the first appearance of Sonic the Hedgehog, who appears as an ornament hanging from the driver's rearview mirror.
The game was ported to the Sega Saturn in December 1994 under the name Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). A similar game with a two-seat cabinet was also released in 1991 as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). Rad Mobile received mixed reviews; critics praised its 3D visuals, but criticized its gameplay.
Gameplay and development

Similar to Turbo OutRun, the concept behind Rad Mobile is a race against opponents across the United States. Players must race across the country while also avoiding police cars. At certain points in the race, the road forks, allowing players to skip several stages. The game's weather and time of day changes, sometimes requiring players to turn on windshield wipers or headlights.[2] Rad Mobile was also the first appearance of Sonic the Hedgehog, appearing as a decorative item hanging from the driver's rearview mirror. Sonic's appearance in the game predated his debut in Sonic the Hedgehog for the Sega Genesis by eight months. Interested in getting their new character visible to the public, Sonic Team approved of his appearance in the game.[3]
Credit is usually given to Yu Suzuki and his Sega AM2 division, the developers of Out Run, which established the formula of Rad Mobile's gameplay but Suzuki has not listed it in any of his official lists of works. Zach Whalen, an associate professor with the University of Mary Washington, located a segment of text in the game's source code suggesting that Sega AM3 was the actual developer of the game.[3] In a 1991 interview, AM3 head Hisao Oguchi made mention of AM3's involvement in Rad Mobile's development.[4] Sega's AM4 division, at the time a designer of arcade cabinets, had involvement with constructing the game's deluxe cabinet that would bank and turn,[3] and featured functioning brake lights,[5] while the game was also released in an upright cabinet.
Release
The arcade game was first published in Japan on October 3, 1990,[6] at the JAMMA Show.[7] Rad Mobile was Sega's debut of its System 32 arcade system board, Sega's last arcade board to utilize sprites in place of 3D polygons. The game made its overseas debut at the Amusement Trade Exhibition in the United Kingdom in January 1991, followed by its international release in February. A version of Rad Mobile was demonstrated at Japanese trade shows operating in Sega's R360 cabinet, but no record of a release has been found.[3] Later the same year, Sega released Rad Rally, based on Rad Mobile but with changes and the addition of two-player multiplayer. Rad Rally was released in a two-seat arcade cabinet.[8]
In 1994, a port of Rad Mobile was released only in Japan for the Sega Saturn, as Gale Racer.[9] Its release was much later than the arcade version due to the Genesis' hardware being insufficient to play the game. Gale Racer was directed by Tomohiro Kondo, who had worked on the Panzer Dragoon series, and designed by Takashi Yuda, responsible for the design of The Revenge of Shinobi. As part of the port, designs of the cars were changed to polygons in place of the original sprites.[3]
Reception and legacy
| Reception | ||||||||||||
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At the time of its release, the arcade game was commercially successful in Japan.[16] Rad Mobile was the fourth highest-grossing dedicated arcade game of 1991 in Japan, while Rad Rally was the year's seventh highest-grossing dedicated arcade game in Japan.[17]
Rad Mobile was generally praised for its graphics but criticized for its gameplay. Sinclair User stated that Sega "concentrated on the technology and forgot about the gameplay". Reviewer John Cook called the gameplay "dull" and stated there was little to do in the game other than stare at the visuals.[15] John Cook also reviewed Rad Mobile in The One, stating that it employs "some astonishing effects, but little or no gameplay" and suggests GP Rider as an alternative, stating that "Some will enjoy [Rad Mobile] because it's loud and colourful, but afficionados [sic] will stick to GP Rider".[18] Computer and Video Games gave a review stating that the game is "technically superb" and has "exceptionally realistic 3D" but lacks anything to stimulate addictive gameplay.[19] In a March 1991 review, Ace described Rad Mobile as "high on visuals and low on gameplay".[3] Beep! Mega Drive praised the way the car used the windshield wiper in the rain, and headlights at night.[10]
Gale Racer received a negative reception, with Horowitz stating that based on the talent behind the Saturn port, "one would have expected nothing short of the best home racing game ever made".[3] Computer and Video Games detested Gale Racer, criticizing the gameplay, visuals, and hypothesizing that it was rushed out to shelves to tie in with the Saturn's release.[20]
Retrospectively, video game historian Ken Horowitz has stated that Rad Mobile has struggled to be recognized as an influential racing game, though he reinforces that the game deserves at least some recognition as Sega's first 32-bit racing game and as the first appearance of Sonic the Hedgehog.[3] Martin Dodd of Retro Gamer compared the game's graphics to Power Drift and called the game "very good for the time with it being 32-bit".[2] Writing for AllGame, Anthony Baize gave a positive retrospective review, calling the graphics "better than any racing game that preceded it".[21]
Notes
References
- ↑ "Software List (Released by Sega)" (in ja). Sega. https://sega.jp/history/hard/segasaturn/software.html.
- ↑ 2.0 2.1 Dodd, Martin (October 31, 2008). "Rad Mobile". Imagine Publishing. https://www.retrogamer.net/retro_games90/the-terminator/.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Horowitz, Ken (2018). The Sega Arcade Revolution, A History in 62 Games. McFarland & Company. pp. 182–184. ISBN 9781476631967.
- ↑ "Sega Art Development Confidential" (in ja). Beep! Mega Drive (SoftBank Group): 123. April 1991.
- ↑ Uki, Suzi (May 1991). "Hot Slots". Raze (Newsfield) (7): 71. ISSN 0960-7706. https://archive.org/details/RAZE_Issue_07_1991-05_Newsfield_Publishing_GB/page/n69/mode/2up.
- ↑ "Rad Mobile (Registration Number PA0000606075)". https://cocatalog.loc.gov.
- ↑ "Overseas Readers Column: Sega's R & D Shows "System 32" Board". Game Machine (Amusement Press, Inc.) (388): 22. 15 September 1990. https://onitama.tv/gamemachine/pdf/19900915p.pdf#page=12.
- ↑ "Rad Rally" (in ja). Beep! MegaDrive: 137. September 1991.
- ↑ "Gale Racer". GamePro (IDG) (68): 34. March 1995. https://archive.org/download/GamePro_Issue_068_March_1995/GamePro_Issue_068_March_1995.cbr. Retrieved 2018-11-14.
- ↑ 10.0 10.1 "Rad Mobile" (in ja). Beep! Mega Drive (SoftBank Group): 127. May 1991.
- ↑ "Saturn Review: Gale Racer" (in fr). Consoles Plus (39): 148. January 1995.
- ↑ "SegaSaturn GameCross Review: ゲイルレーサー.". Sega Saturn Tsūshin (1): 7. December 2, 1994.
- ↑ Olivier (February 1995). "Gale Racer" (in fr). Joypad (39): 56.
- ↑ "Gale Racer". Mean Machines Sega. February 1995.
- ↑ 15.0 15.1 Cook, John (18 February 1991). "Coin Ops". Sinclair User (EMAP) (109 (March 1991)): 54–55. ISSN 0262-5458. https://archive.org/details/sinclair-user-magazine-109/page/n53/mode/2up.
- ↑ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (Amusement Press, Inc.) (400): 32. 1 April 1991.
- ↑ ""Final Fight II" and "Final Lap 2" Top Videos: Video Games of The Year '91". Game Machine (Amusement Press, Inc.) (419): 26. 1 February 1992. https://onitama.tv/gamemachine/pdf/19920201p.pdf#page=14.
- ↑ Cook, John (April 1991). "Arcades: Rad Mobile". The One (emap Images) (31): 87. https://archive.org/details/theone-magazine-31/page/n85.
- ↑ Jaz (March 1991). "Jazza's Arcade Action". Computer and Video Games (Future Publishing): 96–97. ISSN 0261-3697. https://archive.org/details/cvg-magazine-112/page/n95/mode/2up.
- ↑ "Gale Racer". Computer and Video Games (159): 34. February 1995.
- ↑ Baize, Anthony. "Rad Mobile - Review". http://www.allgame.com/game.php?id=10849&tab=review.
External links
- Rad Mobile at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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