Software:Rally Cross 2

From HandWiki
Short description: 1998 video game


Rally Cross 2
Developer(s)Idol Minds
Publisher(s)
Composer(s)Guttermouth
Platform(s)PlayStation
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Rally Cross 2 is a racing video game developed by Idol Minds and published by Sony Computer Entertainment for the PlayStation. 989 Studios released the game in North America. It is the sequel to Rally Cross (1997).

Game modes

  • Single race: Choose any vehicle and track and race against three opponents, there are three sub-modes, Normal, which is self-explanatory, Head-on, which is where one opponent races in the opposite direction of the player and Suicide which is the same as Head-on but with three opponents.
  • Season: Rally through an extensive season, unlocking vehicles and tracks.
  • Time Trial: Try to get the best lap-time possible on a certain track.
  • Practice: Practice your rallying skills.

Some vehicles' parts (shocks, steering, brakes, ratios, gearbox and tires) can be modified to the player's liking. All vehicles' bodies can be painted as well.

The game's sixteen tracks are also available in reverse, making a total of thirty-two tracks.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings77%[3]
Review scores
PublicationScore
AllGameStarStarStarStar[4]
EGM8.125/10[5]
Game Informer8.25/10[6]
GameFan93%[7]
GameProStarStarStarStar[8]
GameRevolutionB[9]
GameSpot7.7/10[10]
IGN7.5/10[11]
Next GenerationStarStarStarStar[12]
OPM (UK)6/10[13]
OPM (US)StarStarStarHalf star[14]

The game received favorable reviews according to the review aggregation website GameRankings.[3] Next Generation called it "a very solid second effort that sets the title well on its way to becoming an established brand – if [the developers] can keep improving the game this much every sequel."[12] (Ironically, this is the last game in the series.)

References

  1. Perry, Doug (1998-11-04). "Rally Cross 2" (in en). https://www.ign.com/articles/1998/11/04/rally-cross-2. 
  2. "Game Informer News". Game Informer. 1999-05-03. http://www.gameinformer.com/news/nov98/111098b.html. Retrieved 2023-04-05. 
  3. 3.0 3.1 "Rally Cross 2 for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501092611/https://www.gamerankings.com/ps/198406-rally-cross-2/index.html. Retrieved October 9, 2020. 
  4. Marriott, Scott Alan. "Rally Cross 2 - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115093526/http://www.allgame.com/game.php?id=14534&tab=review. Retrieved October 9, 2020. 
  5. EGM staff (January 1999). "Rally Cross 2". Electronic Gaming Monthly (Ziff Davis) (114). 
  6. McNamara, Andy; Anderson, Paul; Reiner, Andrew (January 1999). "Rally Cross 2". Game Informer (FuncoLand) (69): 59. https://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3459. Retrieved October 9, 2020. 
  7. Higgins, Geoff "El Nino" (January 1999). "Rally Cross 2". GameFan (Shinno Media) 7 (1): 88. https://archive.org/details/Gamefan_Vol_7_Issue_01/page/n89/mode/2up. Retrieved October 9, 2020. 
  8. Dan Elektro (January 1999). "Rally Cross [2 Review for PlayStation on GamePro.com"]. GamePro (IDG Entertainment) (124). Archived from the original on January 16, 2005. https://web.archive.org/web/20050116185838/http://gamepro.com/sony/psx/games/reviews/129.shtml. Retrieved October 9, 2020. 
  9. Zimring, Jason (November 1998). "Rally Cross 2 Review". CraveOnline. Archived from the original on April 20, 2004. https://web.archive.org/web/20040420031804/http://www.game-revolution.com/games/sony/racing/rally_cross2.htm. Retrieved October 9, 2020. 
  10. GameSpot staff (November 13, 1998). "Rally Cross 2 Review [date mislabeled as "May 5, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/rally-cross-2-review/1900-2549011/. Retrieved October 9, 2020. 
  11. Perry, Douglass C. (November 3, 1998). "Rally Cross 2". Ziff Davis. https://www.ign.com/articles/1998/11/04/rally-cross-2. Retrieved October 9, 2020. 
  12. 12.0 12.1 "Rally Cross 2". Next Generation (Imagine Media) (50): 101. February 1999. https://archive.org/details/NextGeneration50Feb1999/page/n101/mode/2up. Retrieved October 9, 2020. 
  13. Merrett, Steve (April 1999). "Rally Cross 2". Official UK PlayStation Magazine (Future Publishing) (44): 109. https://archive.org/details/opm044/page/n107/mode/2up. Retrieved October 9, 2020. 
  14. "Rally Cross 2". Official U.S. PlayStation Magazine (Ziff Davis) 2 (3). December 1998. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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