Software:Ravenfield (video game)

From HandWiki
Short description: Independent early access battlefield game
Ravenfield
The large white text saying "Ravenfield" is spotted with blue. A blue soldier with assault rifle, another soldier with rocket launcher, and propeller plane are in the front of the title while the desert is in the background.
Designer(s)Johan "SteelRaven7" Hassel
EngineUnity 2020.3
Platform(s)Microsoft Windows, macOS, Linux
Release
  • WW: 18 May 2017 (early access)
itch.io: 3 July 2016 (beta)
Genre(s)First-person shooter
Mode(s)Single-player

Ravenfield is a low poly first-person shooter game developed by Swedish programmer Johan Hassel, who goes by the pseudonym SteelRaven7. It was released on 18 May 2017 as an early access title for Windows, macOS and Linux.

Gameplay

The game incorporates Ragdoll physics with many options to give users the ability to control the AI, including a 'battle plan', which allows players to select different capture points for their ai teammates to focus defending or attacking. Other options include game factors such as AI count, with no hard limit, although higher numbers of ai quickly hurt the game's performance. There is also customizable loadouts for both teams where you can choose which vehicles and weapons are usable for the player and ai. Ravenfield consists of multiple team game modes that revolve around capturing flags on a given map, and gaining points by killing members of the enemy team. The game is inspired by other multiplayer first-person shooter games such as Battlefield and Call of Duty. Modding is supported via the Steam Workshop, with community members designing their own maps, weapons, vehicles and accompanying lore.

A second mode, titled Conquest, combines the pre-existing elements of large-scale combat with turn-based strategy, similar to the Galactic Conquest mode seen in Star Wars. Game levels are represented by tiles on the map, and each tile can hold up to three battalions. The objective of conquest mode is to capture the opposing team's headquarters.[1]

The campaign mode has since been released. Multiple updates have been made since Beta 5, introducing a wide variety of features and bugfixes. [2]

Plot

While Ravenfield has no plot per se, during the 2019 Halloween Event, SteelRaven7 hinted at the possibility of an underlying plot in the game. It is speculated that more will be revealed in future updates to the Conquest game mode. In July 2020, an update was released overhauling the Spec Ops game mode. It also introduced the first named characters, TALON team. TALON team is a 4 man special forces unit in the Eagle Faction's army. Later in December of that year 2 new characters were added: The Advisor, a second in command to the player character, and EYES, a reconnaissance specialist who assists TALON with avoiding enemy patrols and locates objectives, in newer versions (Update EA27 and later) there is test mission created by SteelRaven7 revealing 2 new characters, TALON-1 (the player character) and Rick, although it's not finished yet.

Development

Ravenfield started out as an experiment with ragdolls and AI.[3] The beta version was released on itch.io on 3 July 2016.[4] The game was posted on Steam Greenlight on 1 February 2017, and it was officially released as an early access title on 18 May 2017.[5]

The current Ravenfield version is Early Access 28.

SteelRaven has been open on the official Ravenfield Discord Server,[5] with updates on his work and features to see. SteelRaven recently introduced a WIP story mission which incorporates the usage of Navmesh and level succession for the first time.

Reception

Christopher Livingston of PC Gamer called the game "glitchy” and "fun".[3]

The game boasts an "Overwhelmingly Positive" review score on Steam,[Note 1][6] and a 4.8/5 on itch.io.[7]

Nathan Grayson of Kotaku criticized Ravenfield as "glitchy" and "barely functional in some places"; however, he noted its ability to support a high number of computer-controlled players and expressed fascination with its good reception by players on Steam. The game supports Steam Workshop, and creators from the community have added new weapons, vehicles, maps, and features that add to and expand the game's vanilla feel, which was well received by players.[8]

Although it is to be noted that the PC Gamer article was posted in 2016 while the game was still in beta testing and the Kotaku article was posted less than a month after it entered early access in 2017.

Notes

  1. 34,070 reviews as of May 3, 2021

References

External links