Software:Raving Rabbids: Alive & Kicking

From HandWiki
Short description: 2012 video game
Raving Rabbids: Alive & Kicking
European box art
Developer(s)Ubisoft Paris
Ubisoft Milan[lower-alpha 1]
Publisher(s)Ubisoft
Director(s)Xavier Poix
Cédriv Royer
Diego Fernandez-Bravo
Davide Soliani
Producer(s)Gian Marco Zanna
Designer(s)Dominieuq Leblanc
Jean-Phillippe Mottier
Damiano Moro
Programmer(s)Patrick Marty
Tizano Sardone
Artist(s)Stéphane Bachelet
Sebastien Theilot
Fabrizio Stibiel
Writer(s)Jérôme Collette
Composer(s)Jennifer Kes Remington
SeriesRaving Rabbids
EngineLyN
Platform(s)Kinect for Xbox 360
Release
  • AU: December 26, 2011
  • EU: February 10, 2012
  • NA: March 20, 2012
Genre(s)Party
Mode(s)Single player
multiplayer

Raving Rabbids: Alive & Kicking known as simply Rabbids: Alive & Kicking, and as Rabbids: Fuori di schermo in Italy, is a Xbox Kinect party video game developed by Ubisoft Paris and Ubisoft Milan[1] and published on December 26, 2011 in Australia, February 10, 2012 in Europe and March 20, 2012 in North America for the Xbox 360.[2] This is the sixth game from the Rabbids games franchise and it is the first Rabbids game not released on the Nintendo Wii.[citation needed] The game was exclusively developed for the Kinect and consists of mini-games with up to 4 players.[3]

Premise

The game follows the Rabbids planning to rule the surface by trying to increase their population. The leader wants the scientist rabbid to use a Cow for their experiment on breeding more Rabbids. Once it worked, the invasion begins and the player must complete many minigames to contain the rabbids before it's too late.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic58/100[4]
Review scores
PublicationScore
4Players75%[5]
Game Informer5/10[6]
GamesMaster75%[8]
GameSpot4/10[9]
GamesTM6/10[10]
IGN3/10[11]
Jeuxvideo.com8/20[12]
OXM (US)5.5/10[13]
PALGN6.5/10[14]
Common Sense MediaStarStarStar[15]
Digital SpyStarStarStar[16]

Rabbids: Alive & Kicking received "mixed" reviews according to the review aggregation website Metacritic.[4] Mitch Dyer of IGN criticized the game for the gameplay but not for the controllers: "Imprecise controls ruin the uncomplicated games. It started out unfulfilling and didn't get much better. It's the kind of mindless thing I'd load up on my phone for five minute bursts."[11] However, GameSpot criticized the "weak visuals" and "tedious navigation."[9]

Common Sense Media gave the game three stars out of five, saying, "Rabbids: Alive & Kicking isn't as good as it could have been. The games are often fun and inventive -- we particularly liked one that involved moving to different areas of our play space and calling out for a blind rabbid to walk towards us, luring him into stepping on tacks, slipping on an oil slack, and walking into a live wire -- but there are a few that are just plain confusing and left us scratching our heads."[15] Digital Spy gave it a similar score of three stars out of five, saying that it "Features more highlights than low points, which makes it a worthy mini-game compilation for those looking to party with Kinect."[16] However, Metro gave it a score of two out of ten, saying, "Thank goodness Rayman is back because his would-be usurpers have never seemed more inanely un-entertaining than in this vapid mini-game collection."[17]

Notes

  1. Additional work by Ubisoft Bucharest.

References

  1. Steve Watts (2011-06-06). "Raving Rabbids: Alive & Kicking announced". https://www.shacknews.com/article/68738/raving-rabbids-alive-kicking-announced. Retrieved 2011-06-11. 
  2. Conrad Zimmerman (2011-06-06). "E3: Raving Rabbids: Alive & Kicking announced for Kinect". Gamurs. https://www.destructoid.com/e3-raving-rabbids-alive-kicking-announced-for-kinect/. Retrieved 2023-03-14. 
  3. Fred Dutton (2011-06-06). "Raving Rabbids: Alive & Kicking unveiled". Gamer Network. https://www.eurogamer.net/raving-rabbids-alive-and-kicking-unveiled. Retrieved 2023-03-14. 
  4. 4.0 4.1 "Raving Rabbids: Alive & Kicking for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/raving-rabbids-alive-and-kicking/critic-reviews/?platform=xbox-360. Retrieved 2021-11-04. 
  5. Mathias Oertel (2011-11-21). "Test: Rabbids: Alive & Kicking" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/360/Test/27298/73697/0/Rabbids_Alive__Kicking.html. Retrieved 2023-03-14. 
  6. Jeff Cork (2011-11-22). "Raving Rabbids: Alive & Kicking Review". Game Informer (GameStop). https://www.gameinformer.com/games/raving_rabbids_alive_and_kicking/b/xbox360/archive/2011/11/22/raving-rabbids-alive-amp-kicking-review-the-party-39-s-over.aspx. Retrieved 2021-11-04. 
  7. Gaël Fouquet (2011-11-02). "Test : The Lapins Crétins Partent en Live" (in fr). https://www.gamekult.com/jeux/les-lapins-cretins-partent-en-live-110567/test.html. Retrieved 2023-03-14. 
  8. "Review: Raving Rabbids: Alive & Kicking". GamesMaster (Future plc): 90. Christmas 2011. 
  9. 9.0 9.1 Jason Venter (2011-11-22). "Raving Rabbids: Alive & Kicking Review". Fandom. https://www.gamespot.com/reviews/raving-rabbids-alive-and-kicking-review/1900-6346443/. Retrieved 2021-11-04. 
  10. "Review: Raving Rabbids: Alive & Kicking". GamesTM (Future plc): 123. Christmas 2011. 
  11. 11.0 11.1 Mitch Dyer (2011-11-18). "Rabbids: Alive & Kicking Review". Ziff Davis. https://www.ign.com/articles/2011/11/18/rabbids-alive-kicking-review. Retrieved 2021-11-04. 
  12. Rivaol (2011-11-02). "Test: Les Lapins Crétins Partent en Live" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00015984-les-lapins-cretins-partent-en-live-test.htm. Retrieved 2023-03-14. 
  13. Alaina Yee (2011-11-08). "Raving Rabbids: Alive & Kicking review". Official Xbox Magazine (Future US). Archived from the original on 2011-11-10. https://web.archive.org/web/20111110021630/http://www.oxmonline.com/raving-rabbids-alive-kicking-review. Retrieved 2023-03-14. 
  14. Bev Chen (2011-11-25). "Rabbids: Alivd and Kicking [sic Review"]. PAL Gaming Network. Archived from the original on 2013-10-14. https://web.archive.org/web/20131014042639/http://palgn.com.au/xbox-360/19906/rabbids-alive-and-kicking-review/. Retrieved 2023-03-14. 
  15. 15.0 15.1 Chad Sapieha (2011). "Rabbids: Alive & Kicking". https://www.commonsensemedia.org/game-reviews/rabbids-alive-kicking. Retrieved 2023-03-14. 
  16. 16.0 16.1 Liam Martin (2011-11-08). "'Raving Rabbids: Alive & Kicking' review (Xbox 360)". Hearst Communications. Archived from the original on 2011-11-11. https://web.archive.org/web/20111111055816/http://www.digitalspy.com/gaming/review/a349596/raving-rabbids-alive--kicking-review-xbox-360.html. Retrieved 2023-03-14. 
  17. Roger Hargreaves (2011-12-20). "Rabbids: Alive & Kicking review – DOA". Metro (DMG Media). https://metro.co.uk/2011/12/20/rabbids-alive-kicking-review-doa-261220/. Retrieved 2023-03-14. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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