Software:Realms of Arkania: Blade of Destiny
| Realms of Arkania: Blade of Destiny | |
|---|---|
Cover art by Ugurcan Yüce | |
| Developer(s) | Attic Entertainment Software |
| Publisher(s) | |
| Designer(s) | Hans-Jürgen Brändle Guido Henkel |
| Writer(s) | Michael Johann Thomas Römer |
| Composer(s) | Rudolf Stember |
| Series | The Dark Eye |
| Platform(s) | Amiga, MS-DOS |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single player |
Realms of Arkania: Blade of Destiny is a role-playing video game developed by Attic Entertainment Software. It was the first game based on the German pen & paper RPG system The Dark Eye by Schmidt Spiele. The original German version of the game (German title: Das Schwarze Auge: Die Schicksalsklinge) was released in 1992. Due to its success it was translated to English and released by Sir-Tech in 1993.
Gameplay
Realms of Arkania: Blade of Destiny is a classical 3D party role-playing video game that has up to six characters (plus an optional NPC that may be recruited) moving through 3D towns and dungeons. Travels between those 3D levels were simulated by showing a path on a regional 2D map. The game generally uses the same pseudo-3D-engine as Attic's 1991 game Spirit of Adventure, utilizing an increased resolution for the 3D part of the screen. The game also borrowed ideas from Eye of the Beholder (the inventory user interface) and Software:Might and Magic III: Isles of Terra (the main screen user interface layout). The game did not feature NPC/monster sprites in the 3D view (a shortcoming that can be found in the entire Northlands Trilogy) that were already introduced by the first 3D real-time action role-playing video game - Dungeon Master - in 1987. Instead of visualizing fights in the 3D view, the game switched to the isometric perspective for a unique turn-based tactical combat simulation.
Plot
An orc chief has united all tribes of the orcs and plans to attack the lands of the humans. The player is hired by Hetman Tronde Torbensson, the leader of the Thorwalians, to find the sword Grimring (the Blade of Destiny) and prevent an orc invasion on Thorwal. However, Grimring has been lost since the death of its bearer, the Hetman Hyggelik the Great. In order to recover the sword, the player must find pieces of a treasure map which shows the location of the sword. Once the sword is recovered the player needs to defeat the orc chief and his minions. If the player does not succeed within about two in-game years, the orcs will attack and the player loses.
Reception
According to Die Zeit, all three games in the Realms of Arkania series, including Blade of Destiny, were commercially and critically successful. The paper's Nicole Lange reported in 2011 that the three entries together had surpassed 2.4 million sales worldwide.[2]
In a 1993 review from Computer Gaming World, Scorpia wrote, "'Das Schwarze Auge' means 'The Black Eye,' and that might be appropriate here". She wrote that "there are so many things wrong with the game play that we should start off with the few that are right" such as automapping and extra experience points for fighting unfamiliar enemies, but criticized the "awkward and confusing" magic system, discrepancies between the documentation and gameplay. Worst of all, she wrote, were the reduction in experience points for saving outside a temple, high failure rates during combat, and a bug that "won" the game by quitting during the final fight.[3]
The One gave the Amiga version of Blade of Destiny an overall score of 73%, criticizing its graphics and small draw distance, saying "you can't even 'see' the poorly-drawn buildings until you're practically standing in front of them" and calling it a generic RPG, stating "The main problem with Blade of Destiny is that you really have seen this sort of thing before - and better, most probably. There are few surprises as you travel around, with everyone and everything you meet conforming to their usual clichéd fantasy roles." The One criticized the combat, calling it "uninspiring", and expressed that the 'movement points' system removes a sense of urgency.[4]
Jim Trunzo reviewed Realms of Arkania in White Wolf #38 (1993), giving it a final evaluation of "Good" and stated that "A standard theme (find the Blade of Destiny in order to thwart a powerful Orc army led by a charismatic but violent leader) creates the basis for the game. Over 70 towns, villages, dungeons and ruins make Arkania a large and interesting land to explore. One nice thing about the game is the originality of some of the monster types encountered. If you're looking for a solid roleplaying adventure that will challenge you without frustrating you, Realms of Arkania is sure to be to your liking."[5]
Chris W. McCubbin reviewed Realms of Arkania: Blade of Destiny in Pyramid #6 (March/April, 1994), and stated that "I have no hesitancy about recommending Realms of Arkania for what it does well -- graphics, story and background. And I remain optimistic about the combat problems as well. After all, Blade of Destiny is only the first game in the Realms of Arkania series. If subsequent games correct the unrealistic aspects of ranged combat, Realms of Arkania could easily be a state-of-the art game for mature, discerning computer gamers."[6]
Legacy
Sequels
Blade of Destiny was the first game in the Northlands Trilogy, it was followed by Software:Realms of Arkania: Star Trail, and Software:Realms of Arkania: Shadows over Riva. As a feature players could save the game after beating it, this allowed the players to import their characters into any of the sequels.
Remake
A remake developed by the Austrian Crafty Studios and published by German United Independent Entertainment was released on Steam on July 30, 2013.[7] Metacritic, a review aggregator, rated it 18/100 based on five reviews.[8] This is one of Metacritic's lowest ratings for a PC game. On release, the game was plagued with bugs, and the developer's forums were full of complaints. Crafty Studios eventually posted an apology to Steam in which they promised to update the game. Steven Strom of Ars Technica, in an article where he played each of the five worst-rated games on Metacritic, said the remake is playable but still feels unfinished, including untranslated dialogue.[9]
References
- ↑ "PC Zone Magazine". PC Zone (1): 11. April 1993. https://archive.org/stream/PC_Zone_Issue_001_1993-04_Dennis_Publishing_GB#page/n9. Retrieved July 5, 2017.
- ↑ Lange, Nicole (September 23, 2011). "Zu deutsch für den Rest der Welt". Die Zeit. Archived from the original on March 24, 2016. https://web.archive.org/web/20160324042358/https://www.zeit.de/digital/games/2011-09/das-schwarze-auge-online.
- ↑ Scorpia (October 1993). "Scorpion's View / Sir-Tech's Realms of Arkania". Computer Gaming World: 24. http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=111. Retrieved 25 March 2016.
- ↑ "Blade of Destiny Review". The One (emap Images) (59): 70. September 1993. https://archive.org/details/theone-magazine-59/page/n69.
- ↑ Trunzo, Jim (1993). "The Silicon Dungeon". White Wolf Magazine (38): 33. https://imgur.com/a/y8LWZ70.
- ↑ "Pyramid: Realms of Arkania: Blade of Destiny". http://www.sjgames.com/pyramid/sample.html?id=648.
- ↑ Davison, Pete (8 July 2013). "Realms of Arkania Gets Modern Remake". US Gamer. http://www.usgamer.net/articles/realms-of-arkania-gets-modern-remake. Retrieved 14 December 2016.
- ↑ "Realms of Arkania: Blade of Destiny Revised". Metacritic. https://www.metacritic.com/game/realms-of-arkania-blade-of-destiny/critic-reviews/?platform=pc. Retrieved 14 December 2016.
- ↑ Strom, Steven (7 August 2016). "Realms of Arkania: Blade of Destiny". Ars Technica. https://arstechnica.com/gaming/2016/08/what-i-learned-playing-metacritics-all-time-worst-scoring-pc-games/. Retrieved 14 December 2016.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
Warning: Default sort key "Realms of Arkania 1: Blade of Destiny" overrides earlier default sort key "Mobygames".
de:Das Schwarze Auge: Die Nordland-Trilogie#Die Schicksalsklinge
