Software:Redneck Rampage Rides Again

From HandWiki
Short description: 1998 video game
Redneck Rampage Rides Again
Developer(s)Xatrix Entertainment
Publisher(s)Interplay Entertainment
SeriesRedneck Rampage
EngineBuild
Platform(s)MS-DOS
Release
Genre(s)First-person shooter
Mode(s)Single-player

Redneck Rampage Rides Again is a video game developed by Xatrix Entertainment and published by Interplay Entertainment for MS-DOS in 1998. It was rereleased on Steam for Microsoft Windows on June 5, 2017, and for macOS on June 18. The game is supported by the BuildGDX, Rednukem and Raze source ports.[2][3]

Gameplay

Redneck Rampage Rides Again is the sequel to Redneck Rampage and also uses the Build engine. The 12 all-new levels take players back to the alien-besieged town of Hickston. New characters include a cheerleader Daisy Mae and Frank Doyle, a biker. The game revolves around searching for Bubba and Leonard, while facing off aliens and local residents. Similar to Redneck Rampage, power-up system exists (pork rinds, cow pies, whiskey[4]) with two scales (Dunkometer and Gunkometer) that track the performance of the players in four parts each.[5] Every monster has to be defeated in order to progress in the level.[6] Some of the enemies are new, including Jack O'Lope, an over-sized rodent. The players can use weapons like crossbow or shotgun in order to battle.[7]

The soundtrack was done by Mojo Nixon, who also appeared in a cameo role.[8]

Reception

Reception
Review scores
PublicationScore
CGSPStarStarHalf star[9]
CGWStarHalf star[10]
Game Informer6/10[11]
GameSpot7.9/10[12]
Hyper73%[13]
Next GenerationStarStarStar[14]
PC Gamer (US)78%[16]
PC PowerPlay48%[17]

The game received mixed reviews. Next Generation said of the game, "Sure, it doesn't look all that great, the control is a little peculiar, and the game has its tedious and frustrating moments, but if you buy into the redneck premise, it's good for enough belly laughs to keep players coming back. Frankly, any game that calls its invincibility cheat 'Elvis Mode' can't be all bad."[14]

References

  1. "YEEE-HAWWW!!!!!!!!!!!! REDNECK RAMPAGE RIDES AGAIN!!!!!!!!!!". May 13, 1998. http://interplay.com/press/yeehaw.html. 
  2. Papadopoulos, John (September 11, 2018). "RedneckGDX is a Java port for Redneck Rampage, offering better mouse support, OpenGL renderer and more". https://www.dsogaming.com/news/redneckgdx-is-a-java-port-for-redneck-rampage-offering-better-mouse-support-opengl-renderer-and-more/. 
  3. Dawe, Liam (February 6, 2020). "Raze - a new open source fork of EDuke32 backed by GZDoom tech". https://www.gamingonlinux.com/articles/raze-a-new-open-source-fork-of-eduke32-backed-by-gzdoom-tech.15937/. 
  4. "The less genteel side of Dixie". The Gazette (Gazette Communications, Inc.). July 13, 1998. https://www.newspapers.com/article/38694977/the-gazette/. 
  5. House, Michael. "Redneck Rampage Rides Again - Overview". All Media Network. http://www.allgame.com/game.php?id=12047. 
  6. McCauley, Dennis (December 24, 1998). "Offbeat characters bedevil season of peace". The Philadelphia Inquirer (The Lenfest Institute). https://www.newspapers.com/article/38694973/the-philadelphia-inquirer/. 
  7. Lammers, Dirk (August 28, 1998). "Terrorists and varmints". The Tampa Tribune (Tampa Media Group, Inc.). https://www.newspapers.com/article/38694980/the-tampa-tribune/. 
  8. Cannon, Sam (December 1998). "Video gaming: Redneck Rampage Rides Again (Interplay)". CMJ New Music Monthly (Amazing America, LLC) (64): 88. https://books.google.com/books?id=fCoEAAAAMBAJ&pg=PA88. Retrieved November 9, 2019. 
  9. Altman, John (June 3, 1998). "Redneck Rampage Rides Again!". Strategy Plus, Inc.. http://www.cdmag.com/articles/012/059/rrra_review.html. 
  10. Coffey, Robert (October 1998). "Redneck Rampage Rides Again". Computer Gaming World (Ziff Davis) (171): 230. https://archive.org/details/Computer_Gaming_World_Issue_171/page/n233/mode/2up. Retrieved November 9, 2019. 
  11. Bergren, Paul (October 1998). "Redneck Rampage Rides Again". Game Informer (FuncoLand) (66): 64. https://archive.org/details/Game_Informer_Issue_066_October_1998/page/n65/mode/2up. Retrieved December 31, 2020. 
  12. Gregson, Chris (June 23, 1998). "Redneck Rampage Rides Again Review [date mislabeled as "May 5, 2000""]. Fandom. https://www.gamespot.com/reviews/redneck-rampage-rides-again-review/1900-2532762/. 
  13. Bauer, Matt (July 1998). "Redneck Rampage Rides Again". Hyper (Next Media Pty Ltd) (57): 78. https://archive.org/details/hyper-057/page/78/mode/2up. Retrieved December 31, 2020. 
  14. 14.0 14.1 "Redneck Rampage Rides Again". Next Generation (Imagine Media) (45): 142. September 1998. https://archive.org/details/NEXT_Generation_45/page/n143/mode/2up. Retrieved November 9, 2019. 
  15. Egger, Dan (September 1998). "Redneck Rampage Rides Again". PC Accelerator (Imagine Media) (1): 97. https://archive.org/details/PCXL01Sep1998/page/n95/mode/2up. Retrieved November 9, 2019. 
  16. Poole, Stephen (August 1998). "Redneck Rampage Rides Again". PC Gamer (Imagine Media) 5 (8). http://www.pcgamer.com/reviews/113.html. Retrieved December 31, 2020. 
  17. Argy, George (July 1998). "Redneck Rampage Rides Again". PC PowerPlay (Next Media Pty Ltd) (26): 74–75. https://archive.org/details/PCPowerplay-026-1998-07/page/n73/mode/2up. Retrieved November 9, 2019. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.