Software:Resistance: Burning Skies
| Resistance: Burning Skies | |
|---|---|
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| Developer(s) | Nihilistic Software |
| Publisher(s) | Sony Computer Entertainment |
| Composer(s) | Kevin Riepl Jason Graves[1] |
| Series | Resistance |
| Platform(s) | PlayStation Vita |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player |
Resistance: Burning Skies is a 2012 first-person shooter video game developed by Nihilistic Software and published by Sony Computer Entertainment for the PlayStation Vita. It is a spin-off and the most recent installment of the Resistance series. In the game, players control the character of Tom Riley, a firefighter who fights against an enemy called the Chimera during their invasion of the United States.[2]
Premise
On August 14, 1951, one month after the liberation of the United Kingdom, the Chimera invade the East Coast of the United States. New York fireman Tom Riley is caught in the middle of the conflict. In spite of the fact that he fights against the Chimera, he only has a desire to find and rescue his family caught in the middle of the invasion.
Plot
The story begins with Tom Riley, along with Engine 174, driving through Staten Island. They arrive at a power station that is in flames. They enter the station and Tom is separated from his fellow firemen after accidentally falling into the lower levels of the station through a broken floor. As Tom works his way back up, he sees one of the firemen being attacked and killed by Longlegs. Tom is forced to fight his way out of the station and rescue one of his fellow firemen.
Once outside, Tom learns that the Chimeran invasion is in full swing. Riley then makes his way through the city, eventually picking up a broadcast asking him to assist with the evacuation. Tom follows the directions given by the broadcast, eventually meeting up with a woman named Ellie Martinez, the leader of the self-titled "Minutemen". With the support of Ellie and her ally Mac, Tom fights his way to a highway bridge where Tom reunites with his wife, Natalie, and daughter, Rachel.
Tom sends his family to safety, promising to find them. As more Chimera show up, Riley is forced to stay behind with Ellie to buy the survivors some time. Along the way, Tom and Ellie come across a mysterious shipment in a military truck called Gray Tech, which demonstrates the capabilities of upgrading their weapons. It is revealed that the shipment was being sent to Richard Gorrell. They are again attacked by Chimeran ground forces but Tom and Ellie defeat them. Before they could leave the highway however, an Executioner attacks them. Tom and Ellie are able to destroy the Executioner and escape from bombardment of Spires and Crawlers.
They make their way to a military base in Bayonne, New Jersey, where Ellie introduces Tom to her ally Colonel George Amherst, who notifies Tom that his family has been sent to a Protection Camp in Union City. Immediately after, the Chimera ambush the base. Riley assists in fending off the attack, which includes saving a wounded soldier, and killing a gargantuan Chimeran creature called the Abomination.
As Tom and Ellie progress towards Ellis Island, they sight some Chimeran reinforcements traveling along the George Washington Bridge. Ellie calls in an air strike in an effort to eliminate the reinforcements. Unfortunately, a VTOL crashes on the bridge, but it is too late to call the air strike off. Tom drops onto the bridge and begins to make his way to the crashed VTOL's crew. After searching the destroyed VTOL, Tom discovers an injured soldier trapped inside the VTOL. Tom rescues the soldier, and reunites with Ellie. Tom and Ellie then make their way to the end of the bridge, encountering Grims along the way. They eventually reach the exit, only to find that it has been sealed off by the government. As Ellie attempts to find an escape route, Tom faces off against an Impaler. Tom and Ellie jump down an emergency exit just as another air strike hits the bridge.
Tom and Ellie eventually regroup with Mac, who helps them reach Ellis Island. Tom and Ellie are ambushed by some Chimera. After clearing out all the hostiles, they eventually reach the laboratories where they reach a sealed vault door. A man contacts them asking for help. Tom and Ellie begin to fight their way to the man, only to learn that he has been infected. Once Tom kills the man, he proceeds towards Richard Gorrell's office. Tom and Ellie find a projector, which plays an instructional video. They learn that Gorrell is working on Project Phoenix, and was kidnapping several humans for testing, including Rachel and Natalie.
Tom and Ellie ride a VTOL to a protection camp in Union City, in hopes of rescuing Tom's family. Once at the camp, Tom and Ellie split up. Riley fights his way to a crashed VTOL, discovering an injured pilot. Once the pilot is saved, Tom sets out to regroup with Ellie. He fights his way through Chimeran infested mines and buildings, eventually learning the location of Natalie and Rachel. Tom catches a quick glimpse of a Chimeran carrier taking his family to a nearby conversion tower. Riley and Ellie board a floating Chimera in an effort to follow Natalie and Rachel.
Tom and Riley finally reach the conversion tower. They are separated when Ellie decides to search for Gorrell while Tom looks for his family. After clearing out several groups of Chimera, Tom eventually finds an infected Natalie. Tom performs a mercy kill on Natalie, shooting her with his carbine. Tom continues to search for Rachel and Ellie.
After fighting several Chimera, Tom eventually regroups with them. Ellie and Rachel proceed to help evacuate some survivors while Tom hunts down Gorrell. Once Tom finds him, Gorrell convinces Tom to trust him as he awakens an unfinished Leviathan, in an effort to show Tom his potential power over the Chimera. Gorrell fails to control the beast however, and immediately flees. Once Tom escapes, he is contacted by Ellie, who informs him that some other Minutemen have arrived. Tom confronts the Leviathan, eventually killing it.
While making his way to the tower's exit, he is ambushed by Gorrell. Tom quickly uses his fire axe to finish Gorrell off. Tom reunites with Ellie. He warns her about the desperate government, and how they allowed Gorrell to proceed with Project Phoenix. After ditching all his Gray Tech, Tom parts ways with Ellie as he and Rachel walk off.
Gameplay
Burning Skies has competitive eight-player online multiplayer modes. Players can choose from among six maps and three game modes — Deathmatch, Team Deathmatch, and Survival.
Burning Skies also brings back a Resistance series staple, the "weapon wheel", as well as other weapons from the series, including the Carbine, Deadeye, Auger, and Bullseye. Secondary functions of these weapons are often controlled with the Vita's touchscreen.
Music
The score for Burning Skies was composed by Jason Graves and Kevin Riepl. The score for large orchestra was recorded at Ocean Way Studios in Nashville, Tennessee, in the spring of 2012. The orchestra was led and contracted by Alan Umstead of Nashville Music Scoring.
Reception
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Burning Skies received "mixed" reviews according to the review aggregation website Metacritic.[3] Destructoid said the game "settled on being the new worst Vita game to date".[4] Game Informer generally approved of the game's campaign and said that "as long as you're not hoping for a console-quality multiplayer experience, Burning Skies should satisfy fans".[8] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40.[7]
References
- ↑ Rougeau, Michael (May 29, 2012). "Scoring the Resistance: Interview with the Composers of "Resistance: Burning Skies"". Complex Media. http://www.complex.com/pop-culture/2012/05/scoring-the-resistance-interview-with-the-composers-of-resistance-burning-skies/. Retrieved February 28, 2018.
- ↑ McInnis, Shaun (August 16, 2011). "Gamescom 2011: Resistance: Burning Skies Hands-On Preview [date mislabeled as "August 18, 2011""]. CBS Interactive. https://www.gamespot.com/articles/gamescom-2011-resistance-burning-skies-hands-on-preview/1100-6329222/. Retrieved February 28, 2018.
- ↑ 3.0 3.1 "Resistance: Burning Skies for PlayStation Vita Reviews". CBS Interactive. https://www.metacritic.com/game/resistance-burning-skies/critic-reviews/?platform=playstation-vita. Retrieved October 30, 2013.
- ↑ 4.0 4.1 Sterling, Jim (May 28, 2012). "Review: Resistance: Burning Skies". Enthusiast Gaming. https://www.destructoid.com/review-resistance-burning-skies-227980.phtml. Retrieved June 6, 2012.
- ↑ Edge staff (May 29, 2012). "Resistance: Burning Skies review". Edge (Future plc). Archived from the original on May 31, 2012. https://web.archive.org/web/20120531121210/http://www.edge-online.com/reviews/resistance-burning-skies-review. Retrieved February 28, 2018.
- ↑ Minkley, Johnny (May 30, 2012). "Resistance: Burning Skies Review". Gamer Network. http://www.eurogamer.net/articles/2012-05-30-resistance-burning-skies-review. Retrieved February 28, 2018.
- ↑ 7.0 7.1 Romano, Sal (July 3, 2012). "Famitsu Review Scores: Issue 1231". https://gematsu.com/2012/07/famitsu-review-scores-issue-1231. Retrieved February 28, 2018.
- ↑ 8.0 8.1 Rykert, Dan (May 30, 2012). "Resistance: Burning Skies: Nihilistic Software Shrinks The FPS Experience". Game Informer (GameStop). https://www.gameinformer.com/games/resistance_burning_skies/b/playstation_vita/archive/2012/05/30/review.aspx. Retrieved June 6, 2012.
- ↑ Bischoff, Daniel R. (May 31, 2012). "Resistance: Burning Skies Review". CraveOnline. http://www.gamerevolution.com/review/55728-resistance-burning-skies-review. Retrieved February 28, 2018.
- ↑ Watters, Chris (May 29, 2012). "Resistance: Burning Skies Review". CBS Interactive. https://www.gamespot.com/reviews/resistance-burning-skies-review/1900-6378997/. Retrieved February 28, 2018.
- ↑ "Resistance: Burning Skies Review". Viacom. May 29, 2012. Archived from the original on September 14, 2014. https://web.archive.org/web/20140914153636/http://www.gametrailers.com/reviews/xitodk/resistance--burning-skies-review. Retrieved February 28, 2018.
- ↑ Workman, Robert (May 29, 2012). "Resistance: Burning Skies review". Archived from the original on May 23, 2013. https://web.archive.org/web/20130523003149/http://www.gamezone.com/reviews/2012/05/29/resistance-burning-skies-review. Retrieved February 28, 2018.
- ↑ Miller, Greg (May 28, 2012). "Resistance: Burning Skies Review". Ziff Davis. http://www.ign.com/articles/2012/05/28/resistance-burning-skies-review. Retrieved October 30, 2013.
- ↑ Kietzmann, Ludwig (June 5, 2012). "Resistance - Burning Skies review: Hot air". Oath Inc.. https://www.engadget.com/2012/06/05/resistance-burning-skies-review-hot-air/. Retrieved February 28, 2018.
- ↑ McElroy, Griffin (May 29, 2012). "Resistance: Burning Skies review: burden of proof". Vox Media. https://www.polygon.com/2012/11/14/3560468/resistance-burning-skies-review-burden-of-proof. Retrieved February 28, 2018.
- ↑ "Review: Resistance: Burning Skies". PlayStation: The Official Magazine (Future US) (61): 84. August 2012.
- ↑ Langshaw, Mark (May 29, 2012). "'Resistance: Burning Skies' review (Vita): The sky's the limit?". Hearst Communications. http://www.digitalspy.com/gaming/review/a384204/resistance-burning-skies-review-vita-the-skys-the-limit/. Retrieved February 28, 2018.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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