Software:Retro Rewind

From HandWiki
Short description: 2026 video game


Retro Rewind
Retro Rewind Steam cover
Developer(s)Blood Pact Studios
Platform(s)Windows
ReleaseMarch 17, 2026
Genre(s)Simulation, Shopkeeper
Mode(s)Single-player

Retro Rewind is a 2026 shopkeeper simulation video game developed and published by Blood Pact Studios on Steam for Windows computers. The game is set in the 1990s and involves operating a simulated video store, ordering, stocking, and renting VHS tapes and managing returns, as well as selling various food items such as popcorn and slushies, with new features and mini-games unlocking progressively as the player levels up.

Released for Steam on March 17, 2026, the game quickly surpassed 100,000 copies sold, which was noted as a rare success by several news outlets,[1][2] with some writing that part of the game's success may be driven by a sense nostalgia for the largely defunct video rental industry.[3][4][1]

Retro Rewind uses a cartoon art style,[5] and the virtual store features an aesthetic reminiscent of Blockbuster, and includes 14,000 fictional movies which the player can stock and manage.[6]

Development

Developer Blood Pact Studios is based in Canada.[7] The studio's second release, Retro Rewind, was developed over 15 months and outperformed the studio's first release, Bonesaw.[6] Studio co-founder Samuel Gauthier said in an interview with The Hollywood Reporter that he had never been to a Blockbuster, but frequented video stores during his childhood.[6]

Gameplay

Retro Rewind initially places the player outside their store, featuring a generic name and a blue theme similar to Blockbuster, which can be customized by the player,[5] while the location of the checkout counter and various fixtures are not customizeable.[8] The player is instructed to buy shelves using the in-game ordering catalog, and then order random fictional movie titles in packs of ten, which can then be stocked on the shelves. The shelves will automatically rename their title card based on the genres of movies which are stocked – indicated by the color of the VHS box in which the movie is stored.

Time for each in-game day begins at 8:00 am and starts counting after the player opens the store by turning on the "Open" sign, giving time for the player to process returns, rewind tapes and set aside reserved movies for customers to pick up later. The game's clock counts to 10:00 pm and the in-game "day" can be ended by closing the door when there are no longer any customers browsing. The player can work the cash register, scanning movies and handing out a specific amount of change, with movie rental pricing being tied to the age of the film and the rarity of the copy, some copies being marked as "limited edition" and featuring increased prices. Eventually, the player will be able to hire staff to complete tasks, freeing them up to take on progressively-unlocked game systems.

Occasionally, the back-office phone will ring and customers will ask for the player to reserve copies of movies, as well as to waive late fees. Customers will also stop at the front of the checkout counter to ask for help finding specific genres of movies.[9]

Reception

Initial coverage of Retro Rewind has been positive, noting the game's strong sense of nostalgia and its initial success in sales on Steam. Christopher Livingston from PC Gamer compared the game to Schedule I, partly due to the cartoon art style and character design.[10] Dominik Diamond of The Guardian writes that the game has a lot of tasks to complete, but tries not to overwhelm the player as with Overcooked.[4]

References

  1. 1.0 1.1 Hernandez, Patricia (2026-03-25). "Two Steam games had a similar idea, name, and release date ... but only one became a top seller" (in en). https://www.polygon.com/retro-rewind-99-steam-video-store-sims/. 
  2. Allen, Joseph (2026-03-23). "Video Rental Store Sim Retro Rewind Racks Up 100k Sales, Reveals Roadmap | TechRaptor" (in en). https://techraptor.net/gaming/news/retro-rewind-sales-100k-roadmap. 
  3. Coronel, Jose Enrico (2026-03-26). "'Retro Rewind' vs 'Rewind 99': How Two VHS Store Simulators Went Viral on Steam at the Same Time" (in en-US). https://www.player.one/retro-rewind-vs-rewind-99-how-two-vhs-store-simulators-went-viral-steam-same-time-162596. 
  4. 4.0 4.1 Diamond, Dominik (2026-03-27). "Stop the world, I want to get off and run a video rental store in the 1990s" (in en-GB). The Guardian. ISSN 0261-3077. https://www.theguardian.com/games/2026/mar/27/retro-rewind-video-rental-retail-sim. 
  5. 5.0 5.1 DeGeurin, Mack (2026-03-19). "Relive the '90s by working in a virtual video store" (in en-US). https://www.popsci.com/technology/video-store-game-retro-rewind/. 
  6. 6.0 6.1 6.2 Maglio, Tony (2026-03-19). "A Blockbuster Video-Simulator Game Is Flying Off the Shelves" (in en-US). https://www.hollywoodreporter.com/business/digital/retro-rewind-blockbuster-video-simulator-game-steam-store-1236540874/. 
  7. "Blood Pact Studios" (in en). https://bloodpactstudios.com/. 
  8. Hawking, Tom (2026-03-23). "I Worked a Shift in a Fictional Video Store and It Was... a Lot of Fun?" (in en-US). https://gizmodo.com/i-worked-a-shift-in-a-fictional-video-store-and-it-was-a-lot-of-fun-2000736113. 
  9. Zwiezen, Zack (2026-03-19). "Retro Rewind Lets You Run Your Own '90s Era Blockbuster And It Rules" (in en-US). https://kotaku.com/retro-rewind-rental-store-vhs-blockbuster-game-steam-review-2000680409. 
  10. Livingston, Christopher (2026-03-19). "This is the first job sim to really grab me since Schedule 1" (in en). PC Gamer. https://www.pcgamer.com/games/sim/this-game-about-running-a-90s-video-rental-store-is-the-first-job-sim-to-really-grab-me-since-schedule-1/.