Software:Reunion (video game)
| Reunion | |
|---|---|
Cover art | |
| Developer(s) | Amnesty Design (now Digital Reality) |
| Publisher(s) | |
| Platform(s) | Amiga, MS-DOS |
| Release | 1994 (PC/Amiga Floppy disk) 1995 (PC CD-ROM) |
| Genre(s) | Real-time strategy, adventure |
| Mode(s) | Single-player |
Reunion is a space strategy video game. It was the first game by Hungarian game developer company Amnesty Design (now Digital Reality)[1] and was released by the British publisher Grandslam Entertainment. In North America, it was sublicensed to Merit Studios and released under the name Merit's Galactic Reunion. The game was programmed by János Kistamás (Amiga), Krisztián Jámbor (Amiga), István Kiss (MS-DOS). The soundtrack was made by Tamás Kreiner.[2]
Plot
In the 27th century, centuries of peace have allowed great scientific progress in the development of the first interstellar warp drive. Two research ships, designated Explorer-1 and Explorer-2, are outfitted with the experimental drives and sent to find new planets for colonization. Only Explorer-2 returns to Earth out of the two Explorers. Refitted as a colony vessel, the Explorer-2 is once again ready to embark when, suddenly, peace is disrupted and the humans were ripped apart from each other. At this same time, a planet-wide rebellion stages a great coup and overthrows the Earthen government, throwing the world into chaos and severing the union. The Explorer-2, crewed by a loyalist space crew, barely escapes the rebellion and leaves the Solar System. Years later after the rebellion, the Explorer-2 arrives damaged at its destination and a colony is set up, naming it New Earth. After many generations of being separated from Earth, the colony is self-sufficient enough to develop a mission only the best can tread: Explore nearby space, research new technologies, harvest resources, develop a space fleet and eventually reconquer and reunify Earth, leading to the greatest reunion the universe has ever set its eyes on.
Reception
| Reception | ||||||
|---|---|---|---|---|---|---|
| ||||||
Magazine "Amiga Joker" reviewed it and gave 85 points out of 100 for the OCS version and 86 out of 100 for the AGA version.[4][5]
Magazine "GURU" reviewed it and gave 92 points out of 100.[6]
Magazine "PC Joker" reviewed it and gave 85 points out of 100.[7]
References
- ↑ "Digital Reality Software KFT". https://www.mobygames.com/company/digital-reality-software-kft.
- ↑ "Interview with composer Tamás Kreiner and Ervin Nagy". GSoundtracks. http://www.gsoundtracks.com/interviews/kreiner.htm.
- ↑ Martin E. Cirulis (February 1995). Computer Gaming World - Issue 127. p. 122. http://www.cgwmuseum.org/galleries/issues/cgw_127.pdf. Retrieved August 7, 2015. ""The Mission: Save Humanity (Again) In Merit Software's REUNION"".
- ↑ Amiga Joker - Issue 45. March 1994. p. 20. http://amr.abime.net/issue_1590_pages. Retrieved October 14, 2020. ""Ganz weit draußen im Weltall des Jahres 2621 gibt es einen Wegpunkt, wo sich die Spielprinzipien von "Elite-2" und "Dune 2" kreuzen: Den hat Grandslam endeckt und ein hochkomplexes Game daraus gemacht!"".
- ↑ Amiga Joker - Issue 55. March 1995. https://www.kultboy.com/index.php?site=t&id=11046. Retrieved October 14, 2020. """".
- ↑ GURU - Issue #20 (1994/04). April 1994. p. 84. https://retroujsag.com/adatok/retroujsag/guru/download.php?file=guru_1994-04.pdf. Retrieved December 28, 2019. """".
- ↑ PC Joker - Issue 20. March 1994. p. 72. https://www.abandonware-france.org/bibliotheque/magazines/pc-joker-22/numero-3-94-323/. Retrieved October 14, 2020. """".
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
