Software:Rhino Rumble
| Rhino Rumble | |
|---|---|
| Developer(s) | Lost Boys Games |
| Publisher(s) | Telegames |
| Platform(s) | Game Boy Color |
| Release | March 28, 2002 |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Rhino Rumble is a 2002 game for the Game Boy Color developed by Lost Boys Games and published by Telegames. The game is a side-scrolling platformer set in the jungle.
Gameplay

Rhino Rumble is a platform game in which the player guides Rocky, a rhino who finds himself with a burning breath after eating a hot pepper, to find a magical waterfall that will return his breath to normal.[1] The game features nineteen levels across seven worlds, spanning "forests, caves, scorching deserts and freezing snowfields".[1] The player character defeats enemies by using his breath to shoot fireballs and "belly bouncing" on them.[2] Defeating enemies awards the player with points to unlock bonus levels later in the game.[1] Boats, planes and mine carts are also available to help the player traverse through the levels.[3]
Reception
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Rhino Rumble received mild reviews. Marc Nix of IGN stated that the game was "charming fun", with "bright" and "colourful" graphics.[2] Total Advance praised the visual presentation of the game, noting the "backgrounds are nicely rendered" across the diverse worlds, observing that the game is easy to pick up and get into.[1] Negative reviews critiqued the unremarkable qualities of Rhino Rumble compared to other platform games. Brett Allan Weiss of AllGame dismissed the game as a "derivative platformer", noting its lack of power-ups, secret rooms, and puzzles, stating whilst Rhino Rumble was "not a bad game", it was "a watered down, simplified" composite of several other games in the genre.[3] Whilst praising the game, Game Boy Power similarly conceded the game was "unoriginal".[4]
Legacy
An unreleased puzzle-platform game, Rhino Rumble Puzzle, was planned for release in 2001 or 2002. IGN previewed the game in 2000, stating Rhino Rumble Puzzle featured 60 levels with minigames, and would allow players to create and share their own stages using the Game Boy Color infrared link.[6] Lost Boys Games developer Mathijs de Jonge revealed that the studio was unable to find a publisher because publishers wanted licensed characters, and they asked studio to change own characters to well-known cartoon figures, but they refused, which led to the game's cancellation.[7]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Roberts, Jem, ed (February 2002). "Rhino Rumble". Total Advance (26): 57. https://archive.org/details/total-advance-26/page/n55.
- ↑ 2.0 2.1 Staff writer (July 26, 2000). "Rhino Rumble". Archived from the original on October 30, 2022. https://web.archive.org/web/20221030113721/https://www.ign.com/articles/2000/07/26/rhino-rumble.
- ↑ 3.0 3.1 3.2 Weiss, Brett Allan. "Rhino Rumble". Archived from the original on November 16, 2014. https://web.archive.org/web/20141116092711/http://www.allgame.com/game.php?id=28243&tab=review.
- ↑ 4.0 4.1 Osborne, Ian (2001). "Rhino Rumble". Game Boy Power (4): 38. https://archive.org/details/game-gbc-04/page/38.
- ↑ "On the Shelves". Game Boy Xtreme (3): 63. September 2001. https://archive.org/details/GBX-Magazine-Print-Collection/03%20GBX%20September%202001/page/n61.
- ↑ "Rhino Rumble Puzzle". July 29, 2000. Archived from the original on December 21, 2020. https://web.archive.org/web/20201221224111/https://www.ign.com/articles/2000/07/29/rhino-rumble-puzzle.
- ↑ Almaci, Hassan Ali (May 9, 2011). "Studio Profile: Guerrilla Games". Archived from the original on August 27, 2021. https://web.archive.org/web/20210827103735/https://www.gamedeveloper.com/business/studio-profile-guerrilla-games.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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