Software:Rhythm Heaven Fever

From HandWiki
Short description: 2011 video game

Rhythm Heaven Fever
North American game cover
Developer(s)Nintendo SPD
TNX
Publisher(s)Nintendo
Producer(s)Tsunku
Designer(s)Ko Takeuchi
Masami Yone
Takafumi Masaoka
Kyohei Seki
Takumi Hatakeyama
Programmer(s)Takafumi Masaoka
Takumi Hatakeyama
Artist(s)Ko Takeuchi
Composer(s)Tsunku
Masami Yone
Shinji Ushiroda
Asuka Ito
SeriesRhythm Heaven
Platform(s)Wii
Release
  • JP: July 21, 2011
  • NA: February 13, 2012
  • EU: July 6, 2012
  • AU: September 13, 2012
Genre(s)Rhythm
Mode(s)Single-player, multiplayer

Rhythm Heaven Fever,[lower-alpha 1] known as Beat the Beat: Rhythm Paradise in PAL regions and Rhythm World Wii (리듬 세상 Wii, Rideum Sesang Wii) in Korea, is a rhythm game developed by Nintendo and TNX and published by Nintendo for the Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS, and was succeeded by Rhythm Heaven Megamix for the Nintendo 3DS in 2016. The game was released in Japan on July 21, 2011, in North America on February 13, 2012, in Europe on July 6, 2012, and in Australia on September 13, 2012. It was digitally re-released for the Wii U in Japan on July 27, 2016, in North America on November 10, 2016, and in Europe on November 22, 2016.

Gameplay

As with Rhythm Tengoku and its DS sequel, Rhythm Heaven Fever features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword, and playing badminton in midair. The game is played by either tapping the A button, or squeezing the A and B buttons together.[1] At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all of the gameplay elements of the previous levels in one stage.

Clearing levels with a Superb rating earns medals that unlock extra content, including Rhythm Toys, Endless Games and four levels from the original Rhythm Tengoku, plus a bonus credits level. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes with a maximum of 3 retries before the perfect challenge disappears. Clearing these unlock bonus items such as songs and lyrics. The game also features a co-op mode in which two players can play simultaneously.[2] Levels played in this mode require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players that can improve the rank. These levels come with their own set of medals which can unlock multiplayer endless games.

Development

Producer Yoshio Sakamoto and Nintendo SPD Group No.1 were responsible for the programming, graphic design, and some of the music in the game. The development team made some prototypes using 3D models, however, they felt that the flow of the games worked best with 2D animation. Motion controls were also ignored in favor of more accurate button controls.[3]

Collaborator and musician Tsunku and his music studio TNX created several of the performed vocal songs found throughout the game. These songs are "Tonight" (used in Remix 3), "Lonely Storm" (used in Karate Man, with a remixed version used in its sequel), "Dreams of Our Generation" (used in Night Walk), "I Love You, My One and Only" (used in Remix 8), and "Beautiful One Day" (used in Remix 9), performed by Mana Ogawa, Soshi, Nice Girl Trainee, The Possible, and Canary Club respectively. For the English version, these songs were re-recorded by Annette Marie Cotrill, Aimee Blackschleger, and Clinton Edward Strother. Soundtrack albums for the game were only released in Japan. The first has all of the music from the game, which was released on August 24, 2011, and the second has the vocal songs used in the game, which was released on August 31, 2011.

In the English versions of the game, an endless minigame based on manzai routines was removed due to the dialogue focused nature of the game and was replaced with another minigame from Rhythm Tengoku known as "Mr. Upbeat".[4] The European and Australian versions of the game allow players to toggle between English and Japanese voices and songs.[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic83/100[6]
Review scores
PublicationScore
1Up.comA−[7]
Destructoid9.5/10[8]
Edge8/10[9]
EGM9/10[10]
Eurogamer8/10[11]
Famitsu32/40[12]
Game Informer8.5/10[13]
GameRevolutionStarStarStarStar[1]
GameSpot8/10[14]
GameTrailers8.6/10[15]
Giant BombStarStarStarStarStar[16]
Hyper8/10[17]
IGN7/10[18]
JoystiqStarStarStarStar[19]
Nintendo Power8/10[20]
Digital SpyStarStarStarStar[21]
WiredStarStarStarStarHalf star[22]

The game received "favorable" reviews according to the review aggregation website Metacritic.[6] In Japan, Famitsu gave it a score of one nine, two eights, and one seven for a total of 32 out of 40,[12] and it sold over 100,000 copies in the country in its first week.[23] Jose Otero from 1Up.com gave the game an A−, stating: "The amount of mileage Nintendo squeezes out of Rhythm Heaven Fever's two-button gameplay is remarkable -- more than 50 mini-games including regular stages, rhythm toys, and endless games to play -- especially in a time when the kind of games I typically consume require more button inputs."[7]

Notes

  1. Known in Japan as Minna no Rhythm Tengoku (Japanese: みんなのリズム天国, Hepburn: Minna no Rizumu Tengoku, lit. "Everybody's Rhythm Heaven")

References

  1. 1.0 1.1 Fettig, Eddy DS (February 27, 2012). "Rhythm Heaven Fever Review". Game Revolution. http://www.gamerevolution.com/review/rhythm-heaven-fever. 
  2. "Rhythm Heaven Fever Review". https://www.nintendojo.com/reviews/ce-rhythm-heaven-fever-review. 
  3. "Iwata Asks - Rhythm Heaven Fever - Page 1" (in en). https://iwataasks.nintendo.com/interviews/wii/rhythmheavenfever/0/0/. 
  4. "Iwata Asks - Rhythm Heaven Fever: 4. Music Spinning in Your Head". Nintendo. http://iwataasks.nintendo.com/interviews/wii/rhythmheavenfever/0/3. 
  5. Holmes, Jonathan (April 21, 2012). "Rhythm Heaven comes to Europe in English and Japanese". http://www.destructoid.com/rhythm-heaven-comes-to-europe-in-english-and-japanese-226270.phtml. 
  6. 6.0 6.1 "Rhythm Heaven Fever for Wii Reviews". https://www.metacritic.com/game/rhythm-heaven-fever/critic-reviews/?platform=wii. 
  7. 7.0 7.1 Jose Otero (February 8, 2012). "Review: Rhythm Heaven Fever Masterfully Proves the Power of Physical Buttons". 1Up.com. http://www.1up.com/reviews/rhythm-heaven-fever-wii. 
  8. Holmes, Jonathan (February 13, 2012). "Review: Rhythm Heaven Fever". https://www.destructoid.com/review-rhythm-heaven-fever-220990.phtml. 
  9. Edge staff (July 6, 2012). "Beat The Beat: Rhythm Paradise review". Edge. http://www.edge-online.com/reviews/beat-beat-rhythm-paradise-review. Retrieved August 19, 2016. 
  10. Patterson, Eric (February 15, 2012). "EGM Review: Rhythm Heaven Fever". EGMNow. http://www.egmnow.com/articles/news/egm-review-rhythm-heaven-fever/. Retrieved August 19, 2016. 
  11. Parkin, Simon (July 5, 2012). "Beat the Beat: Rhythm Paradise Review". http://www.eurogamer.net/articles/2012-07-05-beat-the-beat-rhythm-paradise-review. 
  12. 12.0 12.1 Gifford, Kevin (July 13, 2011). "Japan Review Check: Rhythm Heaven, No More Heroes". http://www.1up.com/news/japan-review-check-rhythm-heaven. 
  13. Hilliard, Kyle (February 29, 2012). "Rhythm Heaven Fever: Nintendo's Bizarre Musical Experiment Finds A Home On The Wii". Game Informer. https://www.gameinformer.com/games/rhythm_heaven_fever/b/wii/archive/2012/02/29/rhythm-heaven-fever-review-nintendo-s-bizarre-musical-experiment-finds-a-home-on-the-wii.aspx. Retrieved August 19, 2016. 
  14. Meunier, Nathan (February 13, 2012). "Rhythm Heaven Fever Review". http://www.gamespot.com/reviews/rhythm-heaven-fever-review/1900-6350268/. 
  15. "Rhythm Heaven Fever Review". GameTrailers. February 21, 2012. http://www.gametrailers.com/reviews/7ytdi1/rhythm-heaven-fever-review. 
  16. Navarro, Alex (February 22, 2012). "Rhythm Heaven Fever Review". Giant Bomb. http://www.giantbomb.com/reviews/rhythm-heaven-fever-review/1900-473/. 
  17. "Beat the Beat: Rhythm Paradise". Hyper. December 2012. 
  18. Drake, Audrey (February 6, 2012). "Rhythm Heaven Fever Review". http://www.ign.com/articles/2012/02/07/rhythm-heaven-fever-review. 
  19. Fletcher, JC (February 9, 2012). "Rhythm Heaven Fever review: Crazy into you". Engadget (Joystiq). https://www.engadget.com/2012/02/09/rhythm-heaven-fever-review-crazy-into-you/. 
  20. "Rhythm Heaven Fever". Nintendo Power 276: 85. March 2012. 
  21. Martin, Liam (July 9, 2012). "Beat the Beat: Rhythm Paradise review (Wii): A bizarre, wonderful treat". http://www.digitalspy.com/gaming/review/a392385/beat-the-beat-rhythm-paradise-review-wii-a-bizarre-wonderful-treat/. 
  22. Meyer, John Mix (February 8, 2012). "Review: I Don't Need No Doctor For This Rhythm Heaven Fever". Wired. https://www.wired.com/2012/02/rhythm-heaven-fever-review/. Retrieved August 19, 2016. 
  23. Gantayat, Anoop (July 28, 2011). "Wii Rhythm Heaven Tops the Charts". Andriasang. http://andriasang.com/comx91/media_create_sales/. 
  • Official website (in English) [Archive]
  • Official website (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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