Software:Rise 2: Resurrection

From HandWiki
Rise 2: Resurrection
European PC cover art
Developer(s)Mirage
Publisher(s)Acclaim Entertainment
Designer(s)Sean Naden
Jason Swift Clowes
Artist(s)Sean Naden
Kwan Lee
Composer(s)Tom Grimshaw
Brian May
SeriesRise of the Robots
Platform(s)PlayStation, Saturn, DOS
ReleasePC
PlayStation
  • NA: March 5, 1996[3]
  • EU: April 19, 1996
Saturn
  • EU: April 19, 1996
  • NA: 1996
Genre(s)Fighting
Mode(s)Single player, multiplayer

Rise 2: Resurrection is a fighting game developed by Mirage Media and published by Acclaim Entertainment in 1996. The game is a sequel to Rise of the Robots, and improves on the first game's graphics, rendering, and animation; hits give off metal scraps and electrical arcs progressively run over the bodies of damaged robots.

The in-game music features hard-rock themed music by Tom Grimshaw at Mirage, and a theme by Queen's guitarist Brian May entitled "Cyborg".

Gameplay

Character Selection

Unlike its predecessor, Resurrection allows the players to control any robot, both in one and two-player mode. Players can choose from 256 different palette rotations for each robot. There are six different types of projectiles available to each robot.

The game features a far broader fighting experience than its predecessor. Each robot has its own original moves, death moves which are called E-X-E-C-U-T-E-D, the ability to steal and use a defeated robot projectile, and a devastating super move that can be used when the power bar is full, similar to other fighting games of the time. The game also features a combo counter system, named Chaos. The controls are standard for a fighting game, and non-humanoid robots adapt their moves to the punch/kick model.

In one-player mode, the player faces each robot in its own rendered and raytraced stage, while two-player mode allows the player to either choose the stage or to leave it at random. Each stage is graphically tuned to its corresponding robot, and some stages feature traps that players can use to gain an advantage against their opponent. The traps also tend to match their owner robot's characteristics: as the stage for Steppenwolf, the gun-wielding robot, features a trap that fires bullets, and the stage for Vandal, the saw-wielding robot, features a trap with a saw. Unlike the previous game, Rise 2: Resurrection does not have character-specific endings, as the player will earn the same ending regardless of the characters they used to complete Arcade Mode.

Plot

The cyborg Coton from Rise of the Robots defeated his opponents and faced the Supervisor, who used her morphing ability to defeat him and assimilate him into her own consciousness. Coton's thought patterns were cloned and used to bolster the artificial intelligence of the Supervisor, who used fragments of his consciousness in selected robots to imbue them with the ability to improve upon their own design.

Electrocorp scientists, fearing that Coton had been defeated and that the Supervisor would now target the city, prepared a counter-virus based on EGO from the information Coton had earlier sent them. The Anarchy Virus was released to the main building of Electrocorp, and it infected most of the robots previously under Supervisor's control - the robots waged war against each other, disconnecting from the neuronet, quickly depleting the numbers of the Supervisor's army. Coton used the distraction caused by the malfunctioning robots to upload his consciousness to another robot, and prepared to either escape the Electrocorp building or to attempt another attack on the Supervisor.

At this point, the story ends, and it is left open-ended - and dependent on the player's ability - whether Coton is successful in either attempt. The uploaded Coton's consciousness of any robots who defeats the Supervisor, it will only have one ending, as they destroy the Supervisor, destroy the Anarchy virus and then destroy the Electrocorp buildings.

Characters

The game features eighteen standard characters and ten hidden characters. The hidden characters tend to be stronger than the other ones, and some are very easy to unlock while others are much harder. Eight of the hidden characters are clones of the standard characters with similar moves and different graphics.

The seven robots (including the hidden character Supervisor) of the original game return with new graphics and moves, and aside from the original Rook, all have an offspring modified robot. All robots also get one projectile they can use from a distance, and all five projectiles have a different range, speed, and reach.

Release

Director's Cut

An updated version of Rise 2: Resurrection for the PC, titled Rise 2: Resurrection: Director's Cut, was released in September 1996. The Director's Cut version features 2 additional hidden characters, Sheepman and Bunnyrabbit. An extra CD contains a novel, extra music tracks, voices, footage on the making of the game, and the actual game has a number of new backgrounds.

Reception

Reception
Review scores
PublicationScore
AllGameStarStarStarStar (PS)[8]
GameSpot5.1/10 (PC)[5]
IGN2/10 (PS)[4]
Next GenerationStar (PS)[6]
Star (SAT)[7]

Rise 2: Resurrection was met with generally negative reviews. IGN gave the PlayStation version 2/10, declaring that "The original 16-bit Rise of the Robots was possibly one of the worst fighters ever made. That is, until Rise 2 was released." They cited the game's poor controls and outdated graphics as reasons for this statement.[9] GameSpot gave the PC version a 5.1/10, saying that the graphics, music, sound effects, variety of characters, and overall atmosphere of the game are all excellent, but that the moves are awkward and difficult to perform, making the game no more than "an expensive screensaver".[10] Next Generation did not bother to review any version of the game until their end-of-1996 overview of the Saturn and PlayStation libraries. They gave both these versions 1 out of 5 stars, saying the game is a step down from the already exceptionally poor original Rise of the Robots.[6][7]

References

  1. Leys, Alex (April 3, 1996). "Rising from the Ashes". Evening Telegraph: pp. 16. https://www.newspapers.com/image/916252308/?terms=%22rise%202%22%20%22resurrection%22%20%22acclaim%22&match=1. "Resurrection, Rise 2 is due out on PlayStation, Saturn, and PC...Out: April" 
  2. "GameSpot: Rise 2 Resurrection at a Glance". 1997-06-05. http://www.gamespot.com/action/rise2re/index.html. 
  3. "PlayStation News @ www.vidgames.com". 1998-06-11. http://www.vidgames.com/ps/misc/1996.html. 
  4. IGN Staff (25 November 1996). "Rise 2: Resurrection Review". https://www.ign.com/articles/1996/11/26/rise-2-resurrection. 
  5. GameSpot Staff (1 May 1996). "Rise 2 Resurrection Review". https://www.gamespot.com/reviews/rise-2-resurrection-review/1900-2532810/. 
  6. 6.0 6.1 "Every PlayStation Game Played, Reviewed, and Rated". Next Generation (Imagine Media) (25): 59. January 1997. https://archive.org/details/NEXT_Generation_25/page/n59/mode/2up. 
  7. 7.0 7.1 "Every Sega Saturn Game Played, Reviewed, and Rated". Next Generation (Imagine Media) (25): 65. January 1997. https://archive.org/details/NEXT_Generation_25/page/n65/mode/2up. 
  8. Brett Alan Weiss. "Rise 2: Resurrection (Playstation) Review". http://www.allgame.com/game.php?id=7951&tab=review. 
  9. IGN Staff (November 25, 1996). "Rise 2: Resurrection". IGN. http://www.ign.com/articles/1996/11/26/rise-2-resurrection. 
  10. GameStop Staff (May 1, 1996). "Rise 2 Resurrection Review". GameStop. http://www.gamespot.com/reviews/rise-2-resurrection-review/1900-2532810/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari