Software:Robo Pit
| Robo Pit | |
|---|---|
North American PlayStation cover art | |
| Developer(s) | Altron |
| Publisher(s) | Kokopeli Digital Studios
|
| Programmer(s) | Kozo Nishio |
| Composer(s) | Minako Adachi |
| Platform(s) | PlayStation, Sega Saturn |
| Release | PlayStationSega Saturn |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Robo Pit (ロボピット) is a 1996 fighting game for PlayStation and Sega Saturn by Japanese video game company Altron. It is a 3D arena fighter involving robots whereby players build a robot and compete against other robots to the top. It was originally released on January 13, 1996 and was published internationally by Kokopeli Digital Studios.
Gameplay

The object of Robo Pit is to build a robot and then fight to the top in arenas that are square in shape. There are many different types of arenas, some with bosses, and the time of day can vary.
There are various types of weapons which include axe, lips, sword, missile and claws. The robots different body parts have different stats that affect its performance. Although all body parts are available from the start, the only way to unlock more weapons is to fight more robot enemies.
Reception
| Reception | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Robo Pit received mixed reviews. Critics generally reviled the one-player mode as mind-numbingly long and easy,[8][10] but were much more pleased with the two-player mode, though some criticized the lack of support for the PlayStation Link Cable.[8][10] They particularly praised the ability to create one's own robot and save it to memory card,[8][10][12] the winner's claiming of one of their opponent's arms as a prize,[8][10] and the generally fun quality of the gameplay.[8][10][12] Most found the graphics generally lacking in detail,[8][12] but liked the cute and varied robot designs.[8][12] The controls were also praised as being accurate and easy to learn.[10][12]
Reviews for the Saturn port made similar comments, though this time they tended to criticize rather than complement the cuteness of the robots.[6][11][13] A review in Next Generation said the Saturn and PlayStation versions are "nearly identical".[11]
Sequel
A sequel, Robo Pit 2, was released in Japan on PlayStation in 1997, and later in Europe and North America in 2003.[14]
References
- ↑ https://psxdatacenter.com/games/U/R/SLUS-00316.html
- ↑ https://www.famitsu.com/game/title/16178/page/1
- ↑ https://psxdatacenter.com/games/P/R/SLES-00452.html
- ↑ https://www.famitsu.com/game/title/14793/page/1
- ↑ Sutyak, Jonathan. "Robo Pit - Review". Allgame. http://www.allgame.com/game.php?id=18833&tab=review. Retrieved October 30, 2011.
- ↑ 6.0 6.1 "Review Crew: Robo Pit". Electronic Gaming Monthly (Ziff Davis) (87): 60. October 1996.
- ↑ "Reviews: Robo Pit". GameFan (DieHard Gamers Club) (39). March 1996.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 IGN Staff (November 25, 1996). "Robo Pit - PlayStation Review". IGN. http://psx.ign.com/articles/150/150175p1.html. Retrieved October 30, 2011.
- ↑ "Playtest: Robo Pit". PlayStation Official Magazine (UK) (Future Publishing) (13). December 1996.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 "Robo Pit". Next Generation (Imagine Media) (22): 170. October 1996.
- ↑ 11.0 11.1 11.2 "Robo Pit". Next Generation (Imagine Media) (23): 271. November 1996.
- ↑ 12.0 12.1 12.2 12.3 12.4 "ProReview: Robo Pit". GamePro (IDG) (94): 62. July 1996.
- ↑ "ProReview: Robo Pit". GamePro (IDG) (99): 146. December 1996.
- ↑ IGN Staff (August 12, 1997). "Robo Pit 2: More is Better". IGN. http://psx.ign.com/articles/063/063386p1.html. Retrieved October 30, 2011.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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