Software:Robotech: The Macross Saga

From HandWiki
Short description: 2002 video game
Robotech: The Macross Saga
Developer(s)Lucky Chicken Games
Publisher(s)TDK Mediactive
Director(s)Jamie Ottilie
Jon Hilliard
James Ryman
Matt Saia
Designer(s)Matt Saia
Platform(s)Game Boy Advance
Release
  • NA: October 16, 2002[1]
  • EU: November 15, 2002
Genre(s)Shoot 'em up
Mode(s)Single-player, Multiplayer

Robotech: The Macross Saga is a side-scrolling shoot 'em up for the Game Boy Advance handheld system, developed by Lucky Chicken Games and published by TDK Mediactive. This title was released during a renaissance of Robotech video games, where struggling projects were no longer cancelled and actually made it to market. A remake was published in 2021, Robotech: The Macross Saga HD Edition.

Gameplay

The game centres on the piloting of Veritech Fighters, the transformable mecha that are a notable feature of the Robotech series. The different modes offer unique advantages and vulnerabilities. Fighter mode has the fastest movement, but can't touch the ground. Battloid mode offers much better aim, but mobility is greatly diminished. While the hybrid Guardian mode splits the difference by combining and averaging these features.

The player can choose from their favorite Macross Saga characters (as seen on Masterpiece Collection toys released at the time). Each character offers varying levels of Power (Quantity of missiles), Stamina (Life energy), Strength (Strength of attacks), Piloting (Speed of movement) and Speed (Speed of Battloid).

  • Rick Hunter
  • Max Sterling
  • Roy Fokker
  • Miriya Parina Sterling
  • Ben Dixon

After every few side-scrolling missions, there is an isometric view Destroid mission. Destroids are non-transformable Battloids that serve a similar role as a walking tank. The player can choose from a number of Destroids with different abilities.

The game also included a number of unlockable characters who like the main characters have different power levels. Many also fly different vehicles with their own quirks. Each main character you complete the game with unlocks their secret counterpart.

Link cable support allows for up to four player multiplayer.

Development

Reception

Reception
Aggregate score
AggregatorScore
Metacritic61/100[2]
Review scores
PublicationScore
Game Informer8.5/10[3]
GameSpot6.5/10[4]
GameSpyStarStarStar[5]
IGN5/10[6]
Jeuxvideo.com5/20[7]
Nintendo Power3.3/5[8]

Robotech: The Macross Saga received "mixed" reviews according to the review aggregation website Metacritic.[2] It was nominated for GameSpot's annual "Most Disappointing Game on Game Boy Advance" award, which went to The Revenge of Shinobi.[9]

In a retrospective review by Hardcore Gamer's Jason Bohn, he criticized the length of the levels for being too long.[10]

References

  1. "TDK Ships Robotech for GameCube and GBA - News". http://www.nintendoworldreport.com/news/7895/tdk-ships-robotech-for-gamecube-and-gba. 
  2. 2.0 2.1 "Robotech: The Macross Saga for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/robotech-the-macross-saga/critic-reviews/?platform=game-boy-advance. Retrieved October 24, 2018. 
  3. Kato, Matthew (January 2003). "Robotech: The Macross Saga". Game Informer (FuncoLand) (117): 122. http://www.gameinformer.com/Games/Review/200301/R03.0730.1819.34062.htm. Retrieved September 8, 2019. 
  4. Ajami, Amer (December 3, 2002). "Robotech: The Macross Saga Review". CBS Interactive. https://www.gamespot.com/reviews/robotech-the-macross-saga-review/1900-2899302/. Retrieved October 24, 2018. 
  5. Fryman, Avi (November 13, 2002). "GameSpy: Robotech: The Macross Saga". IGN Entertainment. Archived from the original on November 5, 2005. https://web.archive.org/web/20051105155510/http://gba.gamespy.com/gameboy-advance/robotech-the-macross-saga/572228p1.html. Retrieved September 8, 2019. 
  6. Harris, Craig (October 31, 2002). "Robotech: The Macross Saga". Ziff Davis. https://www.ign.com/articles/2002/10/31/robotech-the-macross-saga. Retrieved October 24, 2018. 
  7. Logan (April 13, 2004). "Test: Robotech: The Macross Saga" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00004159_test.htm. Retrieved September 8, 2019. 
  8. "Robotech: The Macross Saga". Nintendo Power (Nintendo of America) 163: 222. December 2002. 
  9. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. Archived from the original on February 7, 2003. https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/. 
  10. Bohn, Jason (October 21, 2015). "Pocket Power: Robotech: The Macross Saga". https://www.hardcoregamer.com/2015/10/21/pocket-power-robotech-the-macross-saga/172313/. Retrieved October 24, 2018. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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