Software:Rocks'n'Diamonds
| Developer(s) | Holger Schemel |
|---|---|
| Publisher(s) | Artsoft Entertainment |
| Platform(s) | Windows, Linux, OS X, Unix, MS-DOS, Android |
| Release |
|
| Genre(s) | Puzzle |
| Mode(s) | Single-player, multiplayer |



Rocks'n'Diamonds is a puzzle video game with elements of Boulder Dash, Supaplex, Emerald Mine, Solomon's Key, and Sokoban clone. It is free software under the GNU GPL-2.0-only license created by Artsoft Entertainment and designed by Holger Schemel.[1]
Gameplay
Rocks'n'Diamonds features gameplay elements from all the games mentioned above, usually in the form of sub-games, although levels can feature combinations of elements from any of the games mentioned above, as well as new ones.
There are currently more than 50,000 levels available on Rocks'n'Diamonds-related pages. Rocks'n'Diamonds can also read native levels from the games Emerald Mine, Supaplex and Diamond Caves II.
Boulder Dash
The Boulder Dash game involves collecting a set number of diamonds after which an exit door opens through which the player can enter the next level. The levels are filled with dirt which can be dug simply by moving through it. This creates empty space. Diamonds can be collected by moving into them. Rocks and diamonds can rest on dirt, walls (only indestructible and slippery/magic walls), or other rocks and gems, but once these are removed (or the space next to them), they will fall down. This is sometimes useful, as the player can drop things on top of monsters (butterflies and fireflies) roaming the levels. Some destroyed monsters drop gems necessary to achieve the necessary number to complete the level. Amoeba can be dangerous and unpredictable, but also occasionally useful for several reasons of too few diamonds, or if you need to destroy a monster.
Supaplex and Emerald Mine
The Supaplex and Emerald Mine games can be considered clones of Boulder Dash themselves, although they have added elements, including explosives, acid, locked doors with matched keys, and more. Rocks'n'Diamonds provides a download of approximately 50000 Emerald Mine levels, however, it can only play a very limited amount of them under its primary engine; because of this, it utilizes an older version of Emerald Mine for X11 to play those levels.
Sokoban
The Sokoban game is a puzzle, and can be considered to be viewed from above, as its elements are not affected by gravity. This game lets the player push giant light bulbs into sockets in order to finish the level.
Level editor
The game includes a level editor that lets the player create custom levels. The game also supports custom graphics, as well as whole new level elements which can be created without any programming knowledge.
Development
With its release in 1995,[2] it is one of the earliest games available for Linux,[3] and it also runs on MS-DOS, Microsoft Windows, Unix, and Mac OS X. The MS-DOS version is based on code by Guido Schulz. The native Emerald Mine game engine is based on an older version of Emerald Mine for X11 by David Tritscher, which is used to read and play all native Emerald Mine levels.
Since 2014 the source code is available via a Git repository.[4] The game was later ported to various platforms, for instance in 2014 to the OpenPandora handheld.[5]
Reviews
The game has been praised and noted by Free Software Magazine[6] and Linux Magazine.[7]
See also
References
- ↑ "Rocks'n'Diamonds". FSF. 24 November 2013. http://directory.fsf.org/wiki/Rocks%27n%27Diamonds. Retrieved 1 May 2014.
- ↑ Changes readme for the early versions of Rocks'n'Diamonds. Retrieved on 07-may-2008.
- ↑ It belongs e.g. to the standard install size of the games package for SUSE Linux.
- ↑ rocksndiamonds.git on git.artsoft.org
- ↑ rocksndiamonds on repo.openpandora.org
- ↑ Free Software Game Favorites: Rocks'n'Diamonds - Free Software Magazine
- ↑ Gifts for Gamers: Some End-of-Year Recommendations, Part 3 - Linux Magazine
External links
- Forum Official forum
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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- Rocks'n'Diamonds page A complete overview
