Software:Rollcage (video game)

From HandWiki
Short description: 1999 video game
Rollcage
Developer(s)Attention to Detail
Publisher(s)Psygnosis
Platform(s)Microsoft Windows, PlayStation
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Rollcage is a racing video game developed by Attention to Detail and published by Psygnosis for Microsoft Windows and PlayStation. A sequel, Rollcage Stage II, was released in 2000 for PlayStation and Windows.

Development

Rollcage was developed by Attention to Detail, and published by Psygnosis. The game's selling point was its unique physics engine, in which cars could drive on walls or ceilings due to the airflow passing over them at extreme speeds. The game featured an original soundtrack by various artists, including the Fatboy Slim song "Love Island" from the album You've Come A Long Way, Baby.

In 2014 one of the former developers, Robert Baker released an unofficial update to address remaining bugs and support newer hardware under the name "Rollcage Redux".[3]

Baker and former tradesman, Chris Mallinson, later in 2018, under the company name Caged Element, along with the publisher Wired Productions, released Rollcage's spiritual successor: Grip.[4]

Reception

Reception
Review scores
PublicationScore
PCPS
CGSPStarStarStar[9]N/A
CGWStarStarStar[10]N/A
EdgeN/A7/10[11]
EGMN/A6.625/10[12]
Game InformerN/A7/10[13]
GameFan92%[14]84%[15]
GameRevolutionN/AB[16]
GameSpot7.9/10[17]6.2/10[18]
IGN5.2/10[19]9/10[20]
Next GenerationN/AStarStarStarStar[21]
OPM (US)N/AStarStarStarHalf star[22]
PC Gamer (US)77%[24]N/A
The Cincinnati EnquirerN/AStarStar[25]
Aggregate score
GameRankings74%[5]79%[6]

The PlayStation version of Rollcage received "favorable" reviews, while the PC version received "average" reviews, according to the review aggregation website GameRankings.[5][6] Next Generation said of the former console version, "Anyone with a hankering for fast cars and pretty explosions should be sure to give Rollcage a chance."[21]

Joshua Romero of AllGame gave the PC version four-and-a-half stars out of five, saying, "If you have a 3D accelerator and have any taking to a great game, you shouldn't pass up Rollcage. True, PC players don't have the convenience that console players have and can rent the game, but Rollcage is worth the cash, no matter what system."[26] He also gave the PlayStation version four stars, saying, "If you're into futuristic auto-combat/racing games and looking for something aside from Wipeout, give Rollcage a try. I'm guessing you won't be disappointed."[27]

References

  1. I. G. N. Staff (1999-03-12). "Marching Into a Store Near You" (in en). https://www.ign.com/articles/1999/03/12/marching-into-a-store-near-you. 
  2. "Gone Gold : EuroGold". 2001-02-10. http://www.gonegold.com/golden/eurogold99.shtml. 
  3. Luke Reilly (November 30, 2015). "Rollcage Spiritual Successor Grip Is a Blast from PlayStation's Forgotten Past". Ziff Davis. https://www.ign.com/articles/2015/11/30/rollcage-spiritual-successor-grip-is-a-blast-from-playstations-forgotten-past. "former Attention to Detail programmer Robert Baker, who also still had a candle burning for Rollcage. Baker had been contacted by hardcore Rollcage fans asking for his help to keep Rollcage running on drastically newer PC hardware, 15 years down the track. “I can’t speak for other developers, but for myself, I’ve worked on a dozen games and Rollcage is the only game that I’ve personally supported after release,” says Baker. “I don’t hold the source code to many games as that belongs to the company that develops these games of course, but Rollcage was a bit different.”" 
  4. Brendan Caldwell (July 4, 2016). "Premature Evaluation: GRIP". Gamer Network. https://www.rockpapershotgun.com/2016/07/04/grip-review-early-access/. 
  5. 5.0 5.1 "Rollcage for PC". CBS Interactive. https://www.gamerankings.com/pc/198510-rollcage/index.html. 
  6. 6.0 6.1 "Rollcage for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/198511-rollcage/index.html. 
  7. Tom Chick (April 27, 1999). "Rollcage (PC)". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-2704,00.html. 
  8. Jason D'Aprile. "Rollcage (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Rollcage/. 
  9. Steve Bauman (April 15, 1999). "Rollcage". Strategy Plus, Inc.. http://www.cdmag.com/articles/019/037/rollcage_review.html. 
  10. Gordon Goble (June 1999). "Rollcage". Computer Gaming World (Ziff Davis) (179): 151. http://www.cgwmuseum.org/galleries/issues/cgw_179.pdf. Retrieved February 15, 2020. 
  11. Edge staff (March 1999). "Rollcage (PS)". Edge (Future plc) (69): 68–69. https://archive.org/details/edgeuk069/page/n61/mode/2up. Retrieved February 15, 2020. 
  12. Hager, Dean; Boyer, Crispin; Davison, John; Smith, Shawn (April 1999). "Rollcage (PS)". Electronic Gaming Monthly (Ziff Davis) (117): 127. 
  13. Andy McNamara; Paul Anderson; Andrew Reiner (April 1999). "Rollcage (PS)". Game Informer (FuncoLand) (72). http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3101. Retrieved February 15, 2020. 
  14. "REVIEW for Rollcage (PC)". GameFan (Shinno Media). March 9, 1999. 
  15. Jason "Fury" Weitzner (May 1999). "REVIEW for Rollcage (PS)". GameFan (Shinno Media) 7 (5): 47. https://archive.org/details/GamefanVolume7Issue05May1999/page/n47/mode/2up. Retrieved February 16, 2020. 
  16. Johnny Liu (April 1999). "Rollcage Review (PS)". CraveOnline. https://www.gamerevolution.com/review/34124-rollcage-review. 
  17. Stephen Poole (April 28, 1999). "Rollcage Review (PC) [date mislabeled as "May 5, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/rollcage-review/1900-2532849/. 
  18. Joe Fielder (April 6, 1999). "Rollcage Review (PS)". CBS Interactive. https://www.gamespot.com/reviews/rollcage-review/1900-2549164/. 
  19. Steve Butts (April 12, 1999). "Rollcage (PC)". Ziff Davis. https://www.ign.com/articles/1999/04/13/rollcage. 
  20. Douglass C. Perry (March 24, 1999). "Rollcage (PS)". Ziff Davis. https://www.ign.com/articles/1999/03/25/rollcage-2. 
  21. 21.0 21.1 "Rollcage (PS)". Next Generation (Imagine Media) (53): 92. May 1999. https://archive.org/details/NEXT_Generation_53/page/n93/mode/2up. Retrieved February 15, 2020. 
  22. Joe Rybicki (April 1999). "Rollcage". Official U.S. PlayStation Magazine (Ziff Davis) 2 (7): 85. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_7_1999-04_Ziff_Davis_US/page/n85/mode/2up. Retrieved February 15, 2020. 
  23. Jason D'Aprile (May 1999). "Rollcage". PC Accelerator (Imagine Media) (9): 92. https://archive.org/details/PCXL09May1999/page/n95/mode/2up. Retrieved May 5, 2021. 
  24. Colin Williamson (July 1999). "Rollcage". PC Gamer (Imagine Media) 6 (7): 118. https://archive.org/details/pcgamer199907/page/n121/mode/2up. Retrieved February 15, 2020. 
  25. James Bottorff (1999). "Rollcage races down common track (PS)". The Cincinnati Enquirer (Gannett Company). http://www.cincinnati.com/freetime/games/reviews/rollcage.html. 
  26. Joshua Romero. "Rollcage (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=13054&tab=review. 
  27. Joshua Romero. "Rollcage (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=16218&tab=review. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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