Software:Run Like Hell (video game)

From HandWiki
Run Like Hell
Developer(s)Digital Mayhem
Publisher(s)Interplay Entertainment
Designer(s)Brian Freyermuth
Composer(s)Inon Zur
EngineRenderWare
Platform(s)PlayStation 2, Xbox
ReleasePlayStation 2
  • NA: September 30, 2002[1]
  • EU: October 3, 2003
Xbox
  • NA: April 8, 2003[2]
  • EU: June 18, 2004
Genre(s)Third-person shooter
Mode(s)Single-player

Run Like Hell is a third-person shooter video game developed by Digital Mayhem, published by Interplay Entertainment and distributed in Europe by Avalon Interactive for the PlayStation 2 in late 2002 and for Xbox in early 2003. In Japan, the PS2 version was released by Capcom in 2004.

Run Like Hell is set on a space station in the distant future. It features the voice talents of Lance Henriksen, Kevin Michael Richardson, Thomas F. Wilson, Clancy Brown, Kate Mulgrew, Michael Ironside, Cree Summers and Brad Dourif. The game features the music of Three Days Grace and Breaking Benjamin, including an exclusive music video of their song "Polyamorous".

The later Xbox version includes one new level and several new alien creatures, while several optional player character skins and additional minigames could also be downloaded via Xbox Live or the Xbox Exhibition 3 demo disc.

Gameplay

The gameplay in Run Like Hell is most similar to that of the later titles in the Resident Evil series, with the player controlling a character from a third-person perspective. Enemies can be locked onto when firing and while reloading weapons is still required, most of the weapons have infinite ammo. The game also features a number of chase sequences, in which the player must flee from an invincible foe while dodging the obstacles in their path both with the analog stick and the face buttons. In these sections the player must use the analog stick to move around obstructions like crates and boxes and through narrow pathways. If a gap or low clearance is ahead, the game will prompt the player to push a specific face button to jump or duck. If the player takes too long to navigate the sequence, the enemy will catch the player and they will have to replay the sequence.

Plot

Mining surveyor and former war hero Nicholas Conner (voiced by Lance Henriksen), returns to his space station known as the Forsetti Station to find it overrun by a hostile, previously unknown alien species known simply as The Race. Most of the crew members are dead, Nick's fiancée Samantha is missing, and he soon discovers that the entire station is slowly degenerating into an alien hive. Using his war experience and a large arsenal of weapons, Nick must fight through a group of hostile enemies to locate survivors on the station who can help him find Samantha.

Development

According to Brian Freyermuth, the lead designer of Run Like Hell,[3] the production did not go smoothly. During its five-year run, the team went through two executive producers, three producers, three lead programmers and two lead artists. They started out with the idea of Resident Evil in space, but this was changed abruptly by upper management from survival horror to an action game. As a result, the alien enemies were weakened and made more numerous. In the end, the game was scrapped by management again and development restarted less than a year before the release date. The game's actual programming was done in the space of only ten months, even though the game was in production for five years; this is why the story and characters seem well established, whereas the gameplay feels rushed and incomplete.[4] The game was also meant to be part of a trilogy, as is obvious by the cliffhanger ending.

Reception

Reception
Review scores
PublicationScore
PS2Xbox
EGMN/A6.5/10[5]
Famitsu28/40[6]N/A
Game Informer8/10[7]8/10[8]
GameProStarStar[9]StarStarHalf star[10]
GameSpot4/10[4]4.1/10[11]
GameSpyN/AStarStar[12]
GameZone5/10[13]6/10[14]
IGN6.6/10[15]4.1/10[16]
OPM (US)StarStarStar[17]N/A
OXM (US)N/A6.5/10[18]
The Cincinnati EnquirerStarStarStarHalf star[19]N/A
Entertainment WeeklyC[20]N/A
Aggregate score
Metacritic58/100[21]55/100[22]

Run Like Hell received "mixed" reviews on both platforms according to video game review aggregator Metacritic.[21][22]

The Village Voice gave the Xbox version a score of seven out of ten and said: "It's one thing to watch your favorite stars provide product placement in Hollywood blockbusters, quite another to force the BAWLS into your mouth as a condition of advancing through the game".[23] The Cincinnati Enquirer gave the PS2 version three-and-a-half stars out of five and said that it "delivers a good twist on the Resident Evil-style game play by adding more action and speed, a decent script and memorable characters.[19] Entertainment Weekly, however, gave the same version a C and said: "If only the designers had spent as much time on the gameplay as they did on rendering the abundant female anatomy".[20] In Japan, where the PS2 version was released on September 2, 2004,[24] Famitsu gave it a score of all four sevens, for a total of 28 out of 40.[6]

In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "After five years of development, redevelopment and bureaucratic nonsense, what was supposed to be a survival-horror game was beaten into a shoddy action game with a cliffhanger ending but no chance of sequels. It’s too bad - with the right people, this unfulfilled series could be revived and done right".[25]

References

  1. I. G. N. Staff (2002-09-30). "Run Like Hell Ships" (in en). https://www.ign.com/articles/2002/09/30/run-like-hell-ships. 
  2. "Run Like Hell Ships for Xbox! - XboxAddict News" (in en). https://xboxaddict.com/news/3206/Run-Like-Hell-Ships-for-Xbox!.html. 
  3. Run Like Hell 2 - Neoseeker Forums
  4. 4.0 4.1 Tracy, Tim (October 8, 2002). "RLH Review (PS2)". http://www.gamespot.com/reviews/rlh-review/1900-2884896/. Retrieved August 7, 2015. 
  5. "Run Like Hell (Xbox)". Electronic Gaming Monthly (166): 136. May 2003. 
  6. 6.0 6.1 "Run Like Hell (PS2)". Famitsu 821. September 10, 2004. 
  7. "Run Like Hell (PS2)". Game Informer (115): 128. November 2002. 
  8. Mason, Lisa (May 2003). "Run Like Hell (Xbox)". Game Informer (121): 88. Archived from the original on April 22, 2004. https://web.archive.org/web/20040422075601/http://www.gameinformer.com/Games/Review/200305/R03.0729.1629.11207.htm. Retrieved August 7, 2015. 
  9. Dan Elektro (October 9, 2002). "Run Like Hell Review for PS2 on GamePro.com". GamePro. Archived from the original on February 12, 2005. https://web.archive.org/web/20050212133921/http://www.gamepro.com/sony/ps2/games/reviews/26551.shtml. Retrieved August 7, 2015. 
  10. Fennec Fox (April 7, 2003). "Run Like Hell Review for Xbox on GamePro.com". GamePro. Archived from the original on February 9, 2005. https://web.archive.org/web/20050209063458/http://gamepro.com/microsoft/xbox/games/reviews/28840.shtml. Retrieved August 7, 2015. 
  11. Tracy, Tim (April 3, 2003). "RLH Review (Xbox)". http://www.gamespot.com/reviews/rlh-review/1900-6024572/. Retrieved August 7, 2015. 
  12. Fischer, Russ (March 31, 2003). "GameSpy: Run Like Hell (Xbox)". GameSpy. Archived from the original on December 27, 2005. https://web.archive.org/web/20051227010228/http://xbox.gamespy.com/xbox/run-like-hell/5727p1.html. Retrieved August 7, 2015. 
  13. Valentino, Nick (October 13, 2002). "Run Like Hell - PS2 - Review". GameZone. Archived from the original on October 6, 2008. https://web.archive.org/web/20081006080953/http://ps2.gamezone.com/gzreviews/r17284.htm. Retrieved August 7, 2015. 
  14. Surette, Tim (May 5, 2003). "Run Like Hell - XB - Review". GameZone. Archived from the original on March 29, 2008. https://web.archive.org/web/20080329124650/http://xbox.gamezone.com/gzreviews/r17284.htm. Retrieved August 7, 2015. 
  15. Roper, Chris (October 9, 2002). "Run Like Hell (PS2)". http://www.ign.com/articles/2002/10/09/run-like-hell. Retrieved August 7, 2015. 
  16. Thompson, Justin (April 4, 2003). "Run Like Hell Review (Xbox)". http://www.ign.com/articles/2003/04/04/run-like-hell-review. Retrieved August 7, 2015. 
  17. Baker, Chris (November 2002). "Run Like Hell". Official U.S. PlayStation Magazine: 188. Archived from the original on June 26, 2004. https://web.archive.org/web/20040626123510/http://www.playstationmagazine.com/article2/0,2053,1497833,00.asp. Retrieved August 7, 2015. 
  18. "RLH: Run Like Hell". Official Xbox Magazine: 84. June 2003. 
  19. 19.0 19.1 Saltzman, Marc (October 22, 2002). "Mutants and vampires and aliens...oh, my!". The Cincinnati Enquirer. Archived from the original on February 22, 2008. https://web.archive.org/web/20080222120317/http://cincinnati.com/freetime/games/reviews/102202_horror.html. Retrieved August 7, 2015. 
  20. 20.0 20.1 Wolpaw, Erik (October 18, 2002). "RUN LIKE HELL (PS2)". Entertainment Weekly (678): 124. http://www.ew.com/article/2002/10/18/run-hell. Retrieved August 7, 2015. 
  21. 21.0 21.1 "RLH: Run Like Hell for PlayStation 2 Reviews". https://www.metacritic.com/game/rlh-run-like-hell/critic-reviews/?platform=playstation-2. Retrieved August 7, 2015. 
  22. 22.0 22.1 "RLH: Run Like Hell for Xbox Reviews". https://www.metacritic.com/game/rlh-run-like-hell/critic-reviews/?platform=xbox. Retrieved August 7, 2015. 
  23. Catucci, Nick (April 29, 2003). "Sell Like Hell". The Village Voice. http://www.villagevoice.com/news/sell-like-hell-6410671. Retrieved August 7, 2015. 
  24. IGN staff (September 6, 2004). "Now Playing in Japan". http://www.ign.com/articles/2004/09/06/now-playing-in-japan-153. Retrieved October 16, 2015. 
  25. "123 games with untapped franchise potential". GamesRadar. April 30, 2009. http://www.gamesradar.com/123-games-with-untapped-franchise-potential/?page=4. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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