Software:Rune Factory: Tides of Destiny

From HandWiki
Short description: 2011 video game
Rune Factory: Tides of Destiny
North American cover art
Developer(s)Neverland
Publisher(s)
Director(s)Masahide Miyata
Kenichi Yanagihara
Producer(s)Yoshifumi Hashimoto
Artist(s)Minako Iwasaki
Composer(s)Tomoko Morita
SeriesRune Factory
Platform(s)PlayStation 3, Wii
Release
  • JP: February 24, 2011[1]
  • NA: October 7, 2011
  • EU: May 25, 2012 (PS3)[2]
  • AU: June 13, 2012 (PS3)
Genre(s)Simulation, role-playing
Mode(s)Single-player

Rune Factory: Tides of Destiny, known in Japan and PAL regions as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2011 role-playing simulation game developed by Neverland. It was released for the Wii and PlayStation 3 and published by Marvelous Entertainment in Japan, Natsume Inc. in North America, and Rising Star Games in Europe and Australia.[3] It is a spin-off in the Rune Factory series. Players control a male and female character in one, the male side named Aden and the female side named Sonja, as they traverse the seas on a giant beast named Ymir. The beast can raise sunken islands and ships from the sea. Players are able to farm, fight using a real-time battle system, and form relationships.

Characters

The two main characters are Aden and Sonja, and the player will be encountering many people such as Lily, Odette, Violet, Bismark, James, Joe and many more. Every character has personalities and stories to them, the more the player gets closer to a character the more they learn about them. The player becomes closer to a character by raising their friendship levels, they can do so by giving them items that they like, talking to them every day and fulfilling quests for them from the Bulletin board. Raising friendship levels is a key requirement in completing parts of the game's story.

Plot

Childhood friends Aden and Sonja (their names can be changed) are pulled into a portal that transports them to what appears to be an alternate version of their homeland: Fenith Island. They discover that Sonja has lost her body and her soul has merged with Aden's body. They meet a girl named Odette, who owns an inn alongside her sisters Lily and Violet, and provides them with a home. At one point, they find a strange seed that grows into a Plant Golem, who obeys whoever plants it. They name the golem Ymir (the player can also change this name). While exploring nearby islands, they encounter goblin pirates and a mysterious masked man, who destroys four orbs and summons dark spirits in his tracks. The man is plotting to awaken a dangerous deity called the Legendary Golem and use it to conquer the world, and that the orbs were keeping the Legendary Golem locked away. The destruction of the orbs create a magical platform where the Legendary Golem resides. The man later takes control of Lily using his Awareness Control ability, revealing that she and her sisters are Dragon Priestesses, and has her sing the Spirits' Song, but his efforts are countered by a mysterious entity who is controlling Odette's body. After defeating the man's dark spirits, he realizes that Lily's voice isn't powerful enough and is forced to retreat, leaving Lily behind; his absence frees Lily from his control. The entity is revealed to be an unborn Arch-Dragon whose egg was laid on the top of the island earlier. To stop the Legendary Golem, they perform a ritual to summon a Wind Priestess from the past with the help of arch-sorceress Pandora, but a disruption results in the priestess landing in another point in time. As an alternative, the duo help the Arch-Dragon hatch from its egg. After having Odette and her sisters sing the Spirits' Song at three alters found on the nearby islands, the Arch-Dragon carries them and Ymir to the magical platform, where they fight the Legendary Golem, eventually defeating it at the cost of Ymir's life. They confront the masked man, who removes his disguise, revealing Sonja's body. It turns out Sonja was the Wind Priestess that the group tried to summon earlier and that Aden and Sonja are not in another dimension, but 200 years in the future. The man disrupted the ritual so he can take over Sonja's body with the intention of becoming the new Legendary Golem. Aden is overwhelmed, but Sonja, the pirate goblins, and the game's bachelors and bachelorettes come to his aid, allowing him to defeat the man, whose soul dies, leaving Sonja's body lifeless. The magical platform collapses, but the spirits save Aden and Sonja. Aden then makes it his goal to restore Sonja to her body by befriending the townsfolks. They also restore Ymir at one point. Before performing the ritual, the player must choose whether to keep playing as Aden or switch to Sonja, as the character that the player chose will be the only one who can control Ymir. Once Sonja is back in her body, the character that the player did not choose will move to the inn. The Arch-Dragon then has Sonja and Aden perform one final ritual to keep the Legendary Golem sealed away for good. It then offers to send them back to their time, but they decline, deciding to live in this time instead. The player can now do as they wish, including marrying one of the bachelors or bachelorettes and having children.

Reception

Reception
Review scores
PublicationScore
PS3Wii
Famitsu31/40[4]31/40[4]
GameSpot6.5/10[5]N/A
GamesRadar+StarStar[6]N/A
GameZoneN/A4/10[7]
IGN5.5/10[8]5.5/10[8]
Nintendo PowerN/A8/10[9]
Nintendo World ReportN/A7.5/10[10]
OPM (UK)5/10[11]N/A
Play51%[12]N/A
PSM5/10[13]N/A
The Digital Fix5/10[14]N/A
Aggregate score
Metacritic55/100[15]78/100[16]

The Wii version received "generally favorable reviews", while the PlayStation 3 version received "mixed" reviews, according to the review aggregation website Metacritic.[15][16] Nintendo Power praised the Wii version, noting its graphics, voice acting, and "compelling" plot.[9] In Japan, Famitsu gave the game a score of three eights and one seven for a total of 31 out of 40.[4]

References

  1. Romano, Sal (October 12, 2010). "Rune Factory Oceans announced for PS3, Wii". Gematsu. http://gematsu.com/2010/10/rune-factory-oceans-announced-for-ps3-wii. 
  2. Phillips, Tom (January 19, 2012). "Rising Star Games announces 2012 release schedule". http://www.eurogamer.net/articles/2012-01-19-rising-star-games-announces-2012-release-schedule. 
  3. Sahdev, Ishaan (September 21, 2011). "Rune Factory: Tides of Destiny Swept Away into October". Siliconera. http://www.siliconera.com/2011/09/21/rune-factory-tides-of-destiny-swept-away-into-october/. 
  4. 4.0 4.1 4.2 Brian (February 16, 2011). "Complete Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/complete-famitsu-review-scores-12/. 
  5. Peele, Britton (October 28, 2011). "Rune Factory: Tides of Destiny Review (PS3)". http://www.gamespot.com/reviews/rune-factory-tides-of-destiny-review/1900-6342895/. 
  6. Schultz, Kevin (October 19, 2011). "Rune Factory: Tides of Destiny review (PS3)". GamesRadar. http://www.gamesradar.com/rune-factory-tides-of-destiny-review/. 
  7. Sanchez, David (December 6, 2011). "Rune Factory: Tides of Destiny Review (Wii)". GameZone. http://www.gamezone.com/reviews/rune-factory-tides-of-destiny-review. 
  8. 8.0 8.1 Ingenito, Vince (October 11, 2011). "Rune Factory: Tides of Destiny Review". http://www.ign.com/articles/2011/10/11/rune-factory-tides-of-destiny-review. 
  9. 9.0 9.1 "Rune Factory: Tides of Destiny". Nintendo Power 272: 86. October 2011. 
  10. Ronaghan, Neal (November 15, 2011). "Rune Factory: Tides of Destiny". Nintendo World Report. http://www.nintendoworldreport.com/review/28428/rune-factory-tides-of-destiny-wii. 
  11. "Rune Factory: Oceans". PlayStation Official Magazine – UK: 113. August 2012. 
  12. "Rune Factory: Oceans". Play UK (220): 79. August 2012. 
  13. "Review: Rune Factory: Tides of Destiny". PlayStation: The Official Magazine: 75. December 25, 2011. 
  14. Stephenson, Tom (June 22, 2012). "Rune Factory: Oceans (PS3)". The Digital Fix. http://gaming.thedigitalfix.com/content/id/971/rune-factory-oceans.html. 
  15. 15.0 15.1 "Rune Factory: Tides of Destiny for PlayStation 3 Reviews". https://www.metacritic.com/game/rune-factory-tides-of-destiny/critic-reviews/?platform=playstation-3. 
  16. 16.0 16.1 "Rune Factory: Tides of Destiny for Wii Reviews". https://www.metacritic.com/game/rune-factory-tides-of-destiny/critic-reviews/?platform=wii. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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