Software:Rune Factory 3
| Rune Factory 3 | |
|---|---|
| Developer(s) | Neverland |
| Publisher(s) | |
| Director(s) | Masahide Miyata Kenichi Murakami |
| Producer(s) | Yoshifumi Hashimoto Shinji Motoki |
| Artist(s) | Minako Iwasaki Takitaro Masato Yamane Oyaji |
| Composer(s) | Tomoko Morita |
| Series | Rune Factory |
| Platform(s) |
|
| Release | Nintendo DSNintendo Switch
|
| Genre(s) | Simulation, role-playing |
| Mode(s) | Single-player, multiplayer |
Rune Factory 3: A Fantasy Harvest Moon[lower-alpha 1] is a 2009 simulation role-playing video game developed by Neverland for the Nintendo DS. It was published in Japan by Marvelous Entertainment, in North America by Natsume Inc. in 2010,[1] and in Europe by Rising Star Games in 2011. It is the fourth game in the Rune Factory series. A remaster, Rune Factory 3 Special, was released for the Nintendo Switch in Japan in March 2023,[2] followed by a worldwide release for both Switch and Windows in September.[3]
Gameplay
Like the other Rune Factory games, the story begins with a character (Micah) who has lost his memory showing up in a small town. He is greeted by a girl (Shara), and is tasked with raising the town's farm. There are multiple avenues to make money, such as growing crops, fishing, and foraging. In addition, there are dungeons to explore. Micah can fight these monsters, and certain monsters can be tamed.
The game features new AI with dynamic schedules, as well as new battle commands and NPC interaction. Other changes in the game include: the player can transform into a golden Wooly (bipedal sheep-like creatures), plants can be grown underground under a special tree that Micah lives in, villagers can now join you in battle and lend you their skills as battle companions, and the game's new multiplayer mode lets up to three players work together to conquer dungeons with rare items and monsters more interactively than the previous games.
Plot
Tasked with raising the farm around the massive Sharance Tree, Micah discovers that for reasons unknown the tree has not bloomed for fifty years, and since then the land started decaying. After recovering the ability to transform into a golden wooly, he discovers that he is a half-monster and decides to keep his true nature a secret from the other villagers. He also makes contact with a Univir settlement located in a desert, but only interacts with them in his wooly form, hiding his human persona from them. He learns that both the villagers and the Univir had a friendly relationship in the past, but since a few decades before, they started to estrange each other. However, Micah eventually gains each faction's trust and manages to have them settle their differences and resume their peaceful coexistence after regaining his memory which was sealed in mysterious orbs and unlocked after defeating bosses and revealing his secret to them.
When Micah finally becomes engaged with one of the game's heroines, his bride mysteriously disappears on their wedding day and he sets into a ruin located on the outskirts of the village to find her. Reaching the deepest part of the ruins, Micah is forced to confront Aquaticus, a large water dragon who is keeping his lover imprisoned, claiming that humans and Univir should never become together and he, a half-monster should not marry into neither race. Seeing Micah's determination to fight for his bethroed, Aquaticus reveals that all was part of his plan to have both humans and Univir truly reconciled as only then the Sharance Tree could be fully restored to prevent the world's destruction. The game ends with Micah's marriage with his bride and the Sharance Tree in full bloom once more.
Reception
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Rune Factory 3: A Fantasy Harvest Moon received "generally favorable reviews" according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of one nine and three eights for a total of 33 out of 40.[5]
Notes
- ↑ ルーンファクトリー3 (Rūn Fakutorī 3) in Japan
References
- ↑ Ishaan (October 7, 2010). "Rune Factory 3 Coming November 9th". Siliconera. http://www.siliconera.com/2010/10/07/rune-factory-3-coming-november-9th/. Retrieved January 21, 2012.
- ↑ Romano, Sal (October 12, 2022). "Rune Factory 3 Special launches March 2, 2023 in Japan". https://www.gematsu.com/2022/10/rune-factory-3-special-launches-march-2-2023-in-japan.
- ↑ Romano, Sal (March 9, 2023). "Rune Factory 3 Special launches September 5 in the west for Switch, PC". https://www.gematsu.com/2023/03/rune-factory-3-special-launches-september-5-in-the-west-for-switch-pc.
- ↑ 4.0 4.1 "Rune Factory 3: A Fantasy Harvest Moon for DS Reviews". https://www.metacritic.com/game/rune-factory-3-a-fantasy-harvest-moon/critic-reviews/?platform=ds. Retrieved June 17, 2013.
- ↑ 5.0 5.1 Brian (October 13, 2009). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-62/. Retrieved January 5, 2017.
- ↑ Kemps, Heidi (December 8, 2010). "Rune Factory 3: A Fantasy Harvest Moon review". GamesRadar. http://www.gamesradar.com/rune-factory-3-a-fantasy-harvest-moon-review/. Retrieved June 17, 2013.
- ↑ Sanchez, David (December 7, 2010). "Rune Factory 3: A Fantasy Harvest Moon Review". GameZone. Archived from the original on July 28, 2011. https://web.archive.org/web/20110728043025/http://nds.gamezone.com/reviews/item/rune_factory_3_a_fantasy_harvest_moon_review. Retrieved January 5, 2017.
- ↑ Gallegos, Anthony (December 6, 2010). "Rune Factory 3: A Fantasy Harvest Moon Review". http://www.ign.com/articles/2010/12/06/rune-factory-3-a-fantasy-harvest-moon-review. Retrieved June 17, 2013.
- ↑ "Review: Rune Factory 3: A Fantasy Harvest Moon". Nintendo Gamer: 61. December 25, 2010.
- ↑ Newton, James (October 5, 2011). "Review: Rune Factory 3: A Fantasy Harvest Moon". http://www.nintendolife.com/reviews/2011/10/rune_factory_3_a_fantasy_harvest_moon_ds. Retrieved January 5, 2017.
- ↑ "Rune Factory 3: A Fantasy Harvest Moon". Nintendo Power 262. December 25, 2010.
- ↑ "Rune Factory 3: A Fantasy Harvest Moon Review". Official Nintendo Magazine: 98. December 2011.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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