Software:Rush'n Attack: Ex-Patriot
| Rush'n Attack: Ex-Patriot | |
|---|---|
| Developer(s) | Vatra Games[1] |
| Publisher(s) | Konami |
| Engine | Unreal Engine 3 |
| Platform(s) | PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade) |
| Release | PlayStation 3 Xbox 360 March 30, 2011 |
| Genre(s) | Platform, Metroidvania[2] |
| Mode(s) | Single-player |
Rush'n Attack: Ex-Patriot is a platform game, a sequel to the 1985 game Rush'n Attack.[3] It was developed by Vatra Games and published by Konami. The game follows Sergeant Sid Morrow, an American special agent sent with his team to recover a prisoner from a secret Russian military base.
Gameplay

Rush'n Attack: Ex-Patriot is inspired by many of the action gameplay elements from the original Rush'n Attack. The game is played from a 2.5D perspective, with players being able to move horizontally and vertically. The game has several new features over its predecessor such as non-linear levels, stealth-based combat, attack combos and usable equipment such as gas masks and night vision goggles.[1][4][5] Associate Producer James Wong stated in an interview that the original game was "wave after wave of enemies" and that the development team sought to "go a little deeper" while retaining the "pick up and play nature of the original game."[6] The game spans three large levels that are traversed both horizontally and vertically.[6]
The player character is initially armed only with a knife, but can pick up other temporary-use weaponry such as grenades, rifles and rocket launchers.[1] The game sometimes requires the player character to use stealth to avoid enemy units or security cameras. Triggering any alarm will result in nearby enemies rushing to the source of the alarm trigger. Alarms can by triggered by making too much noise or by being noticed by one of the security cameras within the game's setting.[7] In a departure from Rush'n Attack, the player character is given a health bar instead of the original one hit death.[8]
Shank combos are the primary way in which players can earn points.[citation needed] The combat system is based on systema, a Russia n martial art.[citation needed] As the character progresses new combos can be unlocked.[8] Chaining combos together will result in the player gaining more points earned.[9] The character can also dispatch enemies using stealth tactics. Generally stealth kills reward the player with a higher score.[9] Stealth kills can be performed by hiding in dark areas or by entering dark doorways, then exiting for the kill as an enemy passes.[10]
Plot
Rush'n Attack: Ex-Patriot takes place fifteen years after the Cold War struggle between Russia and the United States. During a flashback the player watches as the Central Intelligence Agency (CIA) learns that the Russians have discovered a previously unknown material called Ulyssium that could be used to create the world's most powerful nuclear missiles.[citation needed] To combat the threat they form Harvest, a secret CIA task force designed to investigate and infiltrate the Soviet weapons program. The Cold War ends without confrontation, and the team is extracted from Russia, save for one member. Fifteen years later new Harvest operative Sgt. Sid Morrow, callsign Wolf Spider, is sent with a team on Operation: Angel Tear to retrieve original Harvest team member Rory Gibson, who had been abandoned in Russia during the extraction.[citation needed] Having received intelligence that the missile program may have been re-initiated, the CIA also tasks Wolf Spider with re-evaluating the missile threat, sabotaging it if necessary.[1]
Development
Rush'n Attack: Ex-Patriot was revealed by Konami on April 12, 2010 at Konami Gamers Night.[1][11] It is the sequel to Rush n Attack.[3] It was developed by Vatra Games and published by Konami.[1] It is powered by Epic Games' Unreal Engine 3.[1] During E3 2010 Ex-Patriot Associate Producer James Wong said that the team wanted to "retain the fun and quick pick up and play nature of the original game, but there is a little more depth.[6] Wong revealed that scores would be posted to online leaderboards. He estimated gameplay time at 6-8 hours.[6] Ex-Patriot uses the Unreal Engine 3.[3]
Reception
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Prior to its release, Rush'n Attack: Ex-Patriot drew comparisons to Shadow Complex and Bionic Commando Rearmed by the media.[9][6] On release, the Xbox 360 version received "mixed" reviews, while the PlayStation 3 version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[12][13]
Arthur Gies of IGN was disappointed with the game. In his review he began simply with "Let's get straight to the point: Rush 'n Attack: Ex-Patriot is not a good game."[20] He stated that the game "plays badly, it looks dated, and its design is uninspired and boring."[20] Several reviewers said that the game attempts the metroidvania formula of open exploration, but fails due to its linearity.[15][21][7]
Sales data during the game's first week revealed that only 652 players had scores on the game's leaderboard, the lowest opening week for any game in the month of March 2011. In contrast the next highest game, Strania, had 3,250 players posted to their leaderboards, while the highest opener, Beyond Good & Evil HD, posted 41,629 players.[24][note 1]
Notes
- ↑ Sales data was driven from the game's leaderboards, which post scores during specific events in Xbox Live Arcade games. Thus actual sales are estimated.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 IGN staff (April 12, 2010). "Konami Announces Rush'N Attack Ex-Patriot For PSN and XBLA". Ziff Davis. https://www.ign.com/articles/2010/04/12/konami-announces-rushn-attack-ex-patriot-for-psn-and-xbla.
- ↑ Futter, Michael (April 4, 2011). "Rush'N Attack Ex-Patriot Review". https://www.ztgd.com/reviews/rushn-attack-ex-patriot/. "What we've been given in Ex-Patriot, is a Metroidvania game that apes Bionic Commando Rearmed and Shadow Complex while, in the process, losing nearly every differentiating quality."
- ↑ 3.0 3.1 3.2 gamervision (August 31, 2010). "Rush N Attack: Ex Patriot Interview - Pearl Lu". Google. https://www.youtube.com/watch?v=89JU2mdlB30.
- ↑ "Rush 'N Attack Ex-Patriot: Gas Mask Gameplay". Ziff Davis. September 29, 2010. https://www.ign.com/videos/rush-n-attack-ex-patriot-gas-mask-gameplay.
- ↑ Wittmershaus, Eric (April 13, 2010). "Rush'N Attack: Ex-Patriot Preview: The 80s Strikes Back". G/O Media. https://kotaku.com/rush-n-attack-ex-patriot-preview-the-80s-strikes-back-5516047.
- ↑ 6.0 6.1 6.2 6.3 6.4 CGR Publishing (June 16, 2010). "Classic Game Room: RUSH'N ATTACK EX-PATRIOT producer interview and preview". Google. https://www.youtube.com/watch?v=rOgA_3nsTBs.
- ↑ 7.0 7.1 Perlee, Ben (October 5, 2010). "Hands-on: Rush'n Attack: Ex-Patriot". Gamurs. https://www.destructoid.com/hands-on-rushn-attack-ex-patriot/.
- ↑ 8.0 8.1 Keast, Matthew (August 31, 2010). "Rush'N Attack Ex-patriot hands-on". Future plc. https://www.gamesradar.com/rushn-attack-ex-patriot-hands-on/.
- ↑ 9.0 9.1 9.2 North, Dale (July 24, 2010). "SDCC: Rush'N Attack is coming back". Gamurs. https://www.destructoid.com/sdcc-rushn-attack-is-coming-back/.
- ↑ Haas, Pete (July 28, 2010). "Comic Con Preview: Rush'N Attack: Ex-Patriot". Future plc. https://www.cinemablend.com/games/Comic-Con-Preview-Rush-N-Attack-Ex-Patriot-26030.html.
- ↑ Nelson, Randy (April 9, 2010). "Rush'N Attack: Ex-Patriot Reignites Cold War Tensions". Yahoo. https://www.engadget.com/2010-04-09-rush-n-attack-ex-patriot-for-xbla-and-psn.html.
- ↑ 12.0 12.1 "Rush'N Attack Ex-Patriot for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/rushn-attack-ex-patriot/critic-reviews/?platform=playstation-3.
- ↑ 13.0 13.1 "Rush'N Attack Ex-Patriot for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/rushn-attack-ex-patriot/critic-reviews/?platform=xbox-360.
- ↑ Reed, Kristan (April 1, 2011). "Download Games Roundup Review [date mislabeled as "April 5, 2011""]. Gamer Network. https://www.eurogamer.net/download-games-roundup-review-2.
- ↑ 15.0 15.1 15.2 Vore, Bryan (March 2011). "Rush'N Attack Ex-Patriot Review". Game Informer (GameStop) (215): 98. https://www.gameinformer.com/games/rushn_attack_ex-patriot/b/xbox360/archive/2011/03/30/rush-n-attack-ex-patriot-review-the-long-lost-franchise-returns-with-a-whimper.aspx. Retrieved March 7, 2023.
- ↑ Méreur, Thomas (April 7, 2011). "Test : Rush'N Attack Ex-Patriot (XLA)" (in fr). https://www.gamekult.com/jeux/green-beret-3010001734/test.html.
- ↑ "Review: Rush'n Attack: Ex-Patriot (PS3)". GamesMaster (Future plc): 89. July 2011.
- ↑ 18.0 18.1 Baughman, Jordan (April 7, 2011). "Rush'N Attack Ex-Patriot review". Future plc. https://www.gamesradar.com/rushn-attack-ex-patriot-review/.
- ↑ "Review: Rush'N Attack: Ex-Patriot (X360)". GamesTM (Future plc) (106): 124. March 2011.
- ↑ 20.0 20.1 20.2 20.3 Gies, Arthur (March 30, 2011). "Rush'N Attack: Ex-Patriot Review". Ziff Davis. https://www.ign.com/articles/2011/03/30/rushn-attack-ex-patriot-review.
- ↑ 21.0 21.1 Krpata, Matt (April 12, 2011). "Rush'N Attack: Ex-Patriot review: Ex-crement (X360) [author mislabeled as "Justin McElroy""]. Yahoo. https://www.engadget.com/2011-04-12-rushn-attack-ex-patriot-review.html.
- ↑ "Rush'n Attack: Ex-Patriot review". Official Xbox Magazine (Future US): 79. April 2011.
- ↑ "Review: Rush'n Attack: Ex-Patriot". PlayStation: The Official Magazine (Future plc) (46): 80. June 2011.
- ↑ Langley, Ryan (April 14, 2011). "In-Depth: Xbox Live Arcade Sales Analysis For March 2011". Informa. https://www.gamedeveloper.com/business/in-depth-xbox-live-arcade-sales-analysis-for-march-2011.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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