Software:S.L.A.I.: Steel Lancer Arena International
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| S.L.A.I.: Steel Lancer Arena International | |
|---|---|
| Developer(s) | Genki |
| Publisher(s) | Konami |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Vehicular combat |
| Mode(s) | Single-player, multiplayer |
S.L.A.I.: Steel Lancer Arena International is a vehicular combat video game developed by Genki and published by Konami exclusively for PlayStation 2. It is the sequel to Phantom Crash.
Plot
The game's main story line takes place in 2071, in a future where the sport of "rumbling" has taken precedence. Players called "wire-heads" compete by piloting SVs, a variation of the mech, in specially built arenas in seven real world cities such as New York City, Tokyo, and London. Each city has eight standard "rankers", ranging from categories D-A which describe the overall difficulty and whether they compete during the day or night. Upon beating all 56 of these Rankers, players can then battle against each city's Regional Ranker. After beating these seven, they are allowed to compete for the Third, Second, and First Ranker, officially making them one of the best players in the world. During this quest, players will become part of an investigation trying to find a serial killer who starts killing other wire-heads, with the plot moving as rankers are defeated.
Companies
Like in Phantom Crash, there are several (fictional) Companies in SLAI.
Kojima – Founded 1969 as a machines plant in old Tokyo. Began constructing SVs in the early 2020s. Their SV is the Ultralight "Proton", the successor of the "Photon" from Phantom Crash. The company name is also a reference to the main producer of the game, Ichiro Kojima.
OMSK – A former Soviet bureau formed in the 1980s (1950 in the Japanese Site). OMSK entered the civilian market in 2027. Manufacturers the lightweight, long-range SV "кит" (Russian for whale).
Ventuno - The Italian automobile company, founded in 2001, produces the Carro (Italian for wagon). The mid-ranged Carro has the most balanced specs out of all of the SVs.
S&V Ma. Fabrik – A German robot company founded in 2016. S&V's Scoobie, the shortrange/melee-type Zwerg (German for Dwarf) has unique melee weapons like the EMP-Fist.
American Stars - The American conglomerate that has been making some of the world's leading SVs from 2012 to 2071. It is the supplier of the heavy Hartman SV.
Characters
Player – represents yourself in the Story mode of gameplay. You can determine your gender when you first start by choosing among the free Lo-Tek models, some male and female. Later in the game you can purchase different "personas" from the IDOL shop.
Knocker – A very minor character; he is your virtual daemon guide when you first join HAVEN. He stays with you until you switch his Chip for a different one. If your chip shuts down, knocker comes back until you get a new chip.
DD & JJ – When you first enter Hard-Wired, where you go to enter rumbles, you run into this curious duo. As a freelance internet blogger, DD has been having trouble getting hits on her site, and is in debt up to her knees from the purchase of her new "Edge" series persona. JJ is a dog IC (Intelligent Chip) that serves as the main editor of DD's blog site. The player agrees to have DD and JJ report on their progress.
Embryo – A rumbler on the God Mode team. When you take the FIRA exam in the beginning, Embryo is one of the Wire-Heads you rumble against. He changes his persona throughout the story and gets stronger alongside the player. He has a sheep chip named Anima.
Lynx – The third place world ranker. Later in the game he becomes the second world ranker. He has a bird chip named Helix. He is the leader of the God Mode team, which is made up of himself, Skeln, Sin, Embryo, and Flint.
Bogeyman – The first place world ranker. He has a fox chip named JOL.
Hot Rod – The second place world ranker. He has a monkey chip named Cool Cod. He dies in real life early in the story.
Lucas – The third place world ranker after Lynx takes over the second place. Has a unicorn chip named Chani.
Gameplay
Gameplay consists of free-for-all style combat, pitting the player against computer controlled SVs. The object of the battle is to defeat every "rumbler" that appears in the arena, though this goal is made difficult by the fact that defeated SVs will return while you are still rumbling. Once every SV has been defeated, the Ranker of that arena and particular "Class Level" will arrive, made apparent by a unique statement appearing in the dialogue box at the top of the screen. Once the Ranker has been defeated, the player may either leave through an entrance gate, or continue play against previously defeated Wire-Heads. Each arena has several destructible targets which can be destroyed for money known as "Crypto Credits". During the course of a rumble, support crates, known as "Cubes", will be dropped into the arena at designated zones. Among the Cubes, there are three varieties: Green "Ammo" Cubes that replenish ammunition levels, blue "Crypto" Cubes that add to the player's winnings, and last being red and white "Armor" Cubes which restores the SV's armor levels and repairs damaged weapons.
SVs come in five varieties. Protons, KHTs, Carros, Zwergs, and Hartmans. Three additional SVs, Molniyas, Arditos, and Elints, can be purchased from Wild Machines after completing the story. Each SV can hold up to four weapons, consisting of two arm weapons and two shoulder-mounted weapons. These include machine guns, swords, missiles, lasers, chainsaws and many other unique armaments. A particular sword module called a "Plasma Pulverizer" can disable an enemy's Optical Camouflage for a limited amount of time when they're hit with it. SVs may also be equipped with several option modules. O.C. or, "Optical Camouflage" will allow an SV to temporarily become invisible. You can purchase better models that have a longer run time and faster regeneration time. SV's can also be decorated with paint and decals. Also, you can buy certain items that look like an envelope called "stocks". They have a different name on each one representing a different company. The value of these items fluctuates over time so the player must sell and buy them at the right time.
Of particular note are the chips that accompany the player throughout gameplay. In the game's story, chips are responsible for actually operating SVs while players remotely control the action from special computer terminals. Represented by animals, they each have distinct personalities and can gradually learn skills that enhance the performance of SVs in a style similar to role playing games. Like SVs, they are capable of being destroyed upon receiving too much damage in a rumble, and therefore must be regularly maintained.
Certain rumblers called "Crashers" that can enter or exit a match at any time and are often represented by a blue health bar. They are usually very dangerous, have lots of health, and can deal extreme amounts of damage in little time. Crashers are, in reality, Rankers from both different locations and of different, sometimes higher, ranks.
Outside of battle players may perform a variety of tasks via a stylized menu interface that represents the city's computer server. Included are a variety of shops for rumbling-related services, including stores to buy SVs and parts, a "beam-port" that allows players to travel between cities, and an official Rumbling area where players enter battle.
Online
Online play was originally available, including a leaderboard similar to the rankings in the story mode and the ability to create clans. However, the server was officially shut down on October 1, 2006, thereby discontinuing online play.
Servers
Servers are the cities where you can rumble. Each server has its own color, a different lay-out, and contains stores and shops. There are no unique stores for different servers, instead stores are constant. Each server also has its own unique music from Blood Music. There are 7 FIRA Servers in total; The Liberties Server, The Strip Server, The Miyako Server, The Dragon Server, The Memphis Server, The Valhalla Server, and the Hide-Park Server. The respective cities are New York, Las Vegas, Tokyo, Hong Kong, Cairo, Stuttgart, and London.
Stores
In the world that you play in, known as HAVEN, there are several different locations ("stores") that you can visit. You can change between stores as often as you want. However, 3 of these stores give you an option for skipping ahead to the next day (marked with a †).
Hard-Wired
This is the "building" that you will most often use, as it is the gateway to the rumbling arenas. This store also provides you with the FIRA Rumbling Schedule, which shows what types of rumbles are taking place in the 7 servers for each of the 100 days on the calendar. It also allows you to "scout" the rumblers that are currently on the field at the time you enter the store, showing you their name, IC, and bounty if you knock them out. There is also a sleep chamber so that if you do not wish to rumble that day, you can skip to the next.
SV Hangar
The name of this store is rather self-explanatory; it is a storage area for the SV's that you own. You start out with having only 3 slots available for you, but you can purchase up to 5 more slots to use, each one at the cost of 100,000 credits. The SV Hangar also allows you to customize and build your SV and assign it (when an SV is "assigned", the SV will stay with you as you explore HAVEN, and will be the SV that you use when you rumble). You can also build a rumbling playlist made of songs that you purchase from Blood Music. You can also change IC's.
Mechanist
The Mechanist is a store that sells the individual "modules" of SVs, having sections for each part type, including: Body, Legs, Arm Weapons, and Shoulder mounted weapons. The Mechanist also features paint-kits, decals, and miscellaneous optional equipment ranging from O.C. devices, tradeable stocks, insurance, I.C. improving equipment, armor additives, and priceless minerals, among others.
Blood Music
Blood Music is the store where you can buy music and listen to your bought music when you are rumbling. It has many bands and singers including: Zebrahead, Chris Thompson, Welbilt, and many others with varying degrees of fame.
Difference EG.
Difference EG. is a store where you can buy, sell, or heal your chip. Each chip is represented by an animal and has different stats. The stats depend on the animal type of that particular IC. For example: any bird chips will have significantly better long range attack stats than the dog chip, which can level up faster than the bird chip.
Edgeworks
Edgeworks is a shop in each server that allows you to modify your SV's parts, with the exception of Optional parts (Coprocessors, Cloak Generators, etc.) When you buy an SV from any of the Company's stores, all parts are at their default setting. Using Edgeworks, you can modify each part in two general directions; Heavy upgrades your parts durability, armor points, damage, and increases the parts weight, whereas leaning a part towards the Light branch will cause a part to do less damage and have less durability, but give it more ammo and a lighter weight. (When using modifications with your legs, Heavy and Light will also change the limit of your Maximum Load stat, and if you focus the modifications on your body, it is possible to upgrade or decrease the maximum number of Optional slots available)
IDOL
The Idol store allows you to purchase a persona that you will use to represent your character in HAVEN. There are 4 different lines of persona's, ranging from the cheap "Lo-Tek" models to the top-quality "Edge" series. There is also the "Readout" series and the "Puppet" series. The Edge series is the most expensive, than the Readout series, the Puppet series and the least expensive but low quality series, the Lo-tek series.
Beam Port
The Beam Port allows you to move to different servers. This becomes necessary when you have either beaten all of the rankers on the server you started on, or once you cannot defeat any of the high rankers, so you must fight more D and C rankers.
Wild Machines
First to unlock Wild Machines you must defeat at least 25 rankers. The Wild Machines store sells new rare weapons like a CO
2-powered laser weapon for the Proton SV and the XPC Thunderbird, a powerful laser weapon for the Hartman SV. They sell regular products like body mods and legs but at heavily upgraded levels like 5, 10, 15, and some times even 20. They also sell SVs that carry rare weapons! Sometimes they will sell special SVs like ELINT, MOLNIYA, and ARDITO but you must beat the 1st ranker and win the game to make them available.
Reception
| Reception | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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S.L.A.I.: Steel Lancer Arena International received "mixed or average" reviews, according to review aggregator Metacritic.[4]
References
- ↑ "Konami Ships S.L.A.I. to Retail Stores Nationwide". http://ps2.gamezone.com/news/09_20_05_09_56PM.htm.
- ↑ Bramwell, Tom (November 11, 2005). "What's New? (11th November)". https://www.eurogamer.net/a-whatsnew-111105.
- ↑ van Leuveren, Luke (November 7, 2005). "Updated Australian Release List - 7/11/05". http://palgn.com.au/article.php?id=3377&sid=7b7984ff736abd9f2b8060f1236324bd.
- ↑ 4.0 4.1 "S.L.A.I.: Steel Lancer Arena International for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/s-l-a-i-steel-lancer-arena-international/critic-reviews/?platform=playstation-2. Retrieved 26 April 2019.
- ↑ Colayco, Bob (17 May 2006). "S.L.A.I.: Steel Lancer Arena International Review". GameSpot. https://www.gamespot.com/reviews/slai-steel-lancer-arena-international-review/1900-6134722/. Retrieved 26 April 2019.
- ↑ Orry, Tom (28 November 2005). "S.L.A.I. Review". VideoGamer.com. https://www.videogamer.com/reviews/slai-review. Retrieved 26 April 2019.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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