Software:SWAT: Target Liberty
| SWAT: Target Liberty | |
|---|---|
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| Developer(s) | 3G Studios |
| Publisher(s) | Vivendi Games[lower-alpha 1] |
| Series | Police Quest |
| Platform(s) | PlayStation Portable |
| Release | |
| Genre(s) | Third-person shooter, tactical shooter |
| Mode(s) | Single-player, multiplayer |
SWAT: Target Liberty is a 2007 tactical shooter video game developed by 3G Studios and published by Vivendi Games exclusively for the PlayStation Portable.
Story
The story takes place in New York City as SWAT officer Kurt Wolfe, at first, was assigned to take down renewed Asian gang violence led by ethnic Korean-Americans. But later on, he and his team discover that terrorist forces are planning to pin the blame on the North Korean government for the explosion of a nuclear weapon on American soil.
Players take command of Officer Kurt Wolfe and can take two additional members to every mission.
Gameplay
Target Liberty features an isometric perspective, similar to Software:Police Quest: SWAT 2, though the game leans toward a more arcade-like experience to better fit a handheld system.
Reception
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SWAT: Target Liberty received "mixed" reviews according to the review aggregation website Metacritic.[3]
References
- ↑ "Sweet Releases: Sierra, October" (in en-AU). 2007-10-16. https://www.kotaku.com.au/2007/10/sweet_releases_sierra_october/.
- ↑ "What's New? (26th Oct, 2007)" (in en-gb). Eurogamer.net. 2007-10-26. https://www.eurogamer.net/whats-new-26th-oct-2007-article.
- ↑ 3.0 3.1 "SWAT: Target Liberty for PlayStation Portable Reviews". CBS Interactive. https://www.metacritic.com/game/swat-target-liberty/critic-reviews/?platform=psp. Retrieved February 10, 2017.
- ↑ Gibson, Ellie (October 29, 2007). "SWAT: Target Liberty". Gamer Network. https://www.eurogamer.net/articles/swat-target-liberty-review. Retrieved December 28, 2018.
- ↑ Bertz, Matt (December 2007). "SWAT: Target Liberty". Game Informer (GameStop) (176). http://www.gameinformer.com/NR/exeres/4E90D9F9-22AD-44D3-B0B6-380BE1144C7C.htm. Retrieved December 28, 2018.
- ↑ Hall, Spenser (October 29, 2007). "Review: SWAT: Target Liberty". GamePro (IDG Entertainment). http://www.gamepro.com/sony/psp/games/reviews/143768.shtml. Retrieved December 28, 2018.
- ↑ VanOrd, Kevin (October 24, 2007). "SWAT: Target Liberty Review". CBS Interactive. https://www.gamespot.com/reviews/swat-target-liberty-review/1900-6181666/. Retrieved December 28, 2018.
- ↑ Lewis, Cameron (October 30, 2007). "GameSpy: SWAT: Target Liberty". IGN Entertainment. http://psp.gamespy.com/playstation-portable/swat-target-liberty/831611p1.html. Retrieved December 28, 2018.
- ↑ Romano, Natalie (October 26, 2007). "SWAT: Target Liberty – PSP – Review". https://www.gamezone.com/reviews/swat_target_liberty_psp_review/.
- ↑ Bishop, Sam (October 18, 2007). "SWAT: Target Liberty". Ziff Davis. https://www.ign.com/articles/2007/10/18/swat-target-liberty. Retrieved December 28, 2018.
- ↑ "SWAT: Target Liberty". Official UK PlayStation 2 Magazine (Future plc) (91): 122. November 2007.
- ↑ "SWAT: Target Liberty". PlayStation Official Magazine – UK (Future plc): 109. December 25, 2007.
- ↑ "Review: SWAT: Target Liberty". PlayStation: The Official Magazine (Future plc) (1): 78. December 25, 2007.
- ↑ Freeman, Will (October 30, 2007). "SWAT: Target Liberty Review". Resero Network. https://www.videogamer.com/reviews/swat-target-liberty-review. Retrieved December 28, 2018.
- ↑ Released under the Sierra Entertainment brand name
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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