Software:Salt Lake 2002 (video game)
| Salt Lake 2002 | |
|---|---|
| Developer(s) | Attention to Detail DC Studios (GBA) |
| Publisher(s) | Eidos Interactive Ubi Soft (GBA) |
| Platform(s) | Microsoft Windows, PlayStation 2, Game Boy Advance |
| Release | Windows, PlayStation 2 Game Boy Advance |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Salt Lake 2002 is the official video game of the XIX Olympic Winter Games, hosted by Salt Lake City, Utah, United States in 2002. Developed by Attention to Detail and published by Eidos Interactive (DC Studios/Ubi Soft for the Game Boy Advance version), it was released for Microsoft Windows, PlayStation 2 and Game Boy Advance. An Xbox version was also planned but cancelled.
Competition
There are four game modes: Olympic, Tournament, Classic and Time Trial. The Olympic Mode returns to the simplistic direct-to-competition mode, unlike Sydney 2000 that forced the player to qualify for the Olympics. Each players' victories are logged, and trophies/medals can be seen in a trophy room. Gameplay-wise, the events are unevenly done. While the downhill/slalom events are reasonably simulated and playable (one can play downhill in first person view, and at easier levels missing a gate in the slalom does not disqualify the player), in ski jump and bobsleigh results are generally hard to predict or control.
Playable nations

There is a total of 16 playable countries in the game. They are:
Events
- Men's Alpine Skiing Downhill
- Women's Alpine Skiing Slalom
- Women's Freestyle Skiing Aerials
- Men's Ski Jump K120 Individual
- Men's Two-man Bobsleigh
- Men's Snowboard Parallel Giant Slalom
- Curling[1]
Reception
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The Game Boy Advance version of Salt Lake 2002 received "mixed" reviews, while the PC and PlayStation 2 versions received "generally unfavorable reviews", according to the review aggregation website Metacritic.[18][19][20] In Japan, where the PS2 version was ported for release on 28 February 2002, Famitsu gave it a score of 25 out of 40.[4]
References
- ↑ "Salt Lake 2002 Review - IGN". 6 February 2002. https://www.ign.com/articles/2002/02/06/salt-lake-2002-review-2.
- ↑ Abner, William (May 2002). "Salt Lake 2002". Computer Games Magazine (theGlobe.com). http://www.cgonline.com/reviews/saltlake2002-01-r1.html. Retrieved 25 August 2018.
- ↑ Smolka, Rob (May 2002). "Salt Lake 2002". Computer Gaming World (Ziff Davis) (214): 90. http://www.cgwmuseum.org/galleries/issues/cgw_214.pdf. Retrieved 25 August 2018.
- ↑ 4.0 4.1 "ソルトレーク2002 [PS2"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11719. Retrieved 25 August 2018.
- ↑ Kato, Matthew (April 2002). "Salt Lake 2002 (GBA)". Game Informer (GameStop) (108): 89. http://www.gameinformer.com/Games/Review/200204/R03.0804.1141.53270.htm. Retrieved 25 August 2018.
- ↑ Goble, Gord (6 March 2002). "Salt Lake 2002 Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/salt-lake-2002-review/1900-2853209/. Retrieved 25 August 2018.
- ↑ Lafferty, Michael (18 February 2002). "Salt Lake 2002 (GBA)". http://gameboy.gamezone.com/gzreviews/r17133_GBA.htm.
- ↑ Lafferty, Michael (27 March 2002). "Salt Lake 2002 Review - PC". http://pc.gamezone.com/gzreviews/r17133.htm.
- ↑ Romano, Natalie (11 February 2002). "Salt Lake 2002 Review - PlayStation 2". http://ps2.gamezone.com/gzreviews/r17133.htm.
- ↑ Harris, Craig (6 February 2002). "Salt Lake 2002 Review (GBA)". Ziff Davis. http://www.ign.com/articles/2002/02/06/salt-lake-2002-review-2. Retrieved 25 August 2018.
- ↑ Sulic, Ivan (26 February 2002). "Salt Lake 2002 Review (PC)". Ziff Davis. http://www.ign.com/articles/2002/02/26/salt-lake-2002-review. Retrieved 25 August 2018.
- ↑ Fujita, Akira Mark (31 January 2002). "Salt Lake City 2002 [sic (PS2)"]. Ziff Davis. http://www.ign.com/articles/2002/01/31/salt-lake-city-2002. Retrieved 25 August 2018.
- ↑ "Salt Lake 2002". Nintendo Power (Nintendo of America) 153: 154. February 2002.
- ↑ "Salt Lake 2002". Official U.S. PlayStation Magazine (Ziff Davis): 105. April 2002.
- ↑ Morris, Daniel (May 2002). "Salt Lake City 2002 [sic"]. PC Gamer (Future US) 9 (5): 90. http://www.pcgamer.com/archives/2005/06/salt_lake_city.html. Retrieved 25 August 2018.
- ↑ Gibbon, David (6 February 2002). "Let's Play: Salt Lake 2002 (PS2)". BBC. http://news.bbc.co.uk/sport2/hi/funny_old_game/game_reviews/1804619.stm. Retrieved 25 August 2018.
- ↑ Boyce, Ryan (18 January 2002). "Salt Lake 2002 (PS2)". Biglari Holdings. http://www.maximonline.com/entertainment/reviews/review_games_2526.html.
- ↑ 18.0 18.1 "Salt Lake 2002 for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/salt-lake-2002/critic-reviews/?platform=game-boy-advance. Retrieved 29 December 2017.
- ↑ 19.0 19.1 "Salt Lake 2002 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/salt-lake-2002/critic-reviews/?platform=pc. Retrieved 29 December 2017.
- ↑ 20.0 20.1 "Salt Lake 2002 for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/salt-lake-2002/critic-reviews/?platform=playstation-2. Retrieved 29 December 2017.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
