Software:Samurai-Ghost

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Samurai-Ghost
TurboGrafx-16 Samurai-Ghost cover art.jpg
Developer(s)Now Production
Publisher(s)
Designer(s)H. Chatani
Programmer(s)Naoki Higashio
Artist(s)Masaru Moriya
Takashi Yoshida
Composer(s)Miyoshi Okuyama
SeriesGenpei Tōma Den
Platform(s)TurboGrafx-16
Release
  • JP: April 7, 1992
  • NA: 1992
Genre(s)Hack and slash
Mode(s)Single-player

Samurai-Ghost[lower-alpha 1] is a 1992 hack and slash video game released by Namco for the TurboGrafx-16. It is the sequel to Genpei Tōma Den. It was released on the Wii Virtual Console in North America on October 29, 2007, and in Europe on November 2, 2007.

Gameplay

Gameplay screenshot.

As with the previous game, the player controls the resurrected samurai Taira no Kagekiyo, defeating demons and monsters across several levels. Given his undead nature, Kagekiyo has access to supernatural powers such as levitation and the ability to cast energy projectiles.

Samurai-Ghost has a similar plot to its predecessor, in that Kagekiyo fights against Minamoto no Yoshitsune, Saitō Musashibō Benkei, and his arch enemy Minamoto no Yoritomo. Kagekiyo now also faces Minamoto no Yoshinaka (also known as Kiso no Yoshinaka), who commits seppuku when defeated.

Development and release

Reception

Reception
Review scores
PublicationScore
EGM20/40[1]
Eurogamer5/10[2]
Famitsu21/40[3]
GameSpot2/10[4]
IGN2.5/10[5]
Joypad80%[6]
Nintendo Life3/10 stars[8]
Play Time46%[9]

Samurai-Ghost was met with mixed reception from critics.[10][11] However, fan reception was positive: readers of PC Engine Fan voted to give the game a 20.28 out of 30 score, ranking at the number 328 spot in a poll, indicating a popular following.[12]

Notes

  1. Known in Japan as The Genji and Heike Clans: Vol. 2 (Japanese: 源平討魔伝 巻ノ弐, Hepburn: Genpei Tōma Den: Kan no Ni)

References

  1. Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (February 1993). "Review Crew - Turbo Duo - Samurai-Ghost". Electronic Gaming Monthly (Sendai Publishing) (43): 26. https://archive.org/stream/Electronic_Gaming_Monthly_43#page/n25/mode/1up. 
  2. Whitehead, Dan (3 November 2007). "Virtual Console Roundup • Page 2". Gamer Network. p. 2. https://www.eurogamer.net/articles/r_vcround_wii?page=2. 
  3. "源平討魔伝 巻ノ弐 (PCエンジン) - レビュー・評価・感想" (in ja). ASCII Corporation. April 17, 1992. p. 37. https://archive.org/stream/weekly-famitsu-no.-174-april-17th-1992-600dpi/Weekly%20Famitsu%20-%20No.%20174%20April%2017th%201992%20%28Compressed%29#page/n36/mode/1up. 
  4. Provo, Frank (5 November 2007). "Samurai Ghost Review". CBS Interactive. https://www.gamespot.com/reviews/samurai-ghost-review/1900-6182318/. 
  5. M. Thomas, Lucas (29 October 2007). "Samurai Ghost (Virtual Console) Review". IGN. http://wii.ign.com/articles/830/830971p1.html. 
  6. Nini, Nourdine; Demoly, Jean-Marc (June 1992). "PC Engine - Equinox Warrior II". Joypad (Yellow Media) (9): 110–111. https://www.abandonware-magazines.org/affiche_mag.php?mag=84&num=1778&album=oui. 
  7. Demoly, Jean-Marc (June 1992). "Consoles News: Equinox Warrior II (PC Engine)". Joystick (Sipress) (28): 129. http://download.abandonware.org/magazines/Joystick/joystick_numero028/Joystick%20028%20-%20Page%20129%20%281992-06%29.jpg. 
  8. van Duyn, Marcel (29 October 2007). "Samurai Ghost Review (TG-16)". Gamer Network. https://www.nintendolife.com/reviews/2007/10/samurai_ghost_virtual_console. 
  9. Reischmann, Robert (May 1993). "Turbo Duo - Samurai Ghost". Play Time (Computec) (23): 120. https://retrocdn.net/images/b/b4/PlayTime_DE_1993-05.pdf. 
  10. "Review: 源平討魔伝 巻ノ弐" (in ja). Gekkan PC Engine (Shogakukan) (44). May 1992. https://archive.org/details/gekkan-pc-engine-issue-44-may-1992/page/159/mode/1up. 
  11. "源平討魔伝 巻ノ弐". Marukatsu PC Engine (Kadokawa Shoten). 
  12. "PC Engine All Catalog '93 10月号特別付録 - 源平討魔伝 巻ノ弐". PC Engine Fan (Tokuma Shoten) 6 (10): 11. 1 October 1993. 

External links