Software:Sanvein
| Sanvein | |
|---|---|
| Developer(s) | Success |
| Publisher(s) | |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Shoot 'em up |
| Mode(s) | Single-player |
Sanvein (ザンファイン Zanfain), known in North America as Shooter: Starfighter Sanvein, is a top-down, multidirectional shooter developed by Success in 2000. Players can select different floors of various complexes to do battle with various enemies and bosses. Although the story is very vague, the game involves the attempt to escape from, and ultimately destroy, a giant space station called St. Schutz, a suggestively corrupted utopia; the player controls the titular Sanvein on such an attempt by battling with the station's defense mechanisms.
Gameplay
The game is laid out in an arcade type format. The player's ship is modular, in that they can select a body and parts from three different types. The body determines their ship's movement and normal attack, while the latter defines their special weapon. The choices include Gluon, Photon and Graviton. The Gluon body fires attack patterns in spread-shots while Gluon parts launch a barrage of missiles, the Photon body fires concentrated shots and its parts unleashed a short-range laser blade. Finally, the Graviton body fires explosive bullets and its parts drop land mines.
The player can choose to start from one of three initial stages: Stratum, Inner Wards and Outer Wards. Clearing these three stages, regardless of starting stage, allows the player to continue into the Mines and finally the station's Core.
Each stage is composed of a number of hexagonal floors, with difficulties ranging from 1 to 4, which are also reflected by their enemy types, and boss floors, which are the only ones which must be cleared to trigger the final stage boss.
Starting at the southernmost floor, the player is tasked with navigating their way to the stage's bosses, only being allowed to select floors adjacent to each cleared floor. In each stage, however, the player's attack power is also boosted by each adjacent cleared floor.
Combat is timed. Starting with a 600-second timer (more on easier difficulties) the time starts to run down once the player enters a floor, only halting once that floor is clear. Despite this reprieve, the player only has a few seconds to select the next floor before the timer starts again regardless. Whenever the player's ship is damaged, they lose time. Seconds are earned with the destruction of each boss. This, combined with the above power boost mechanic forces the player to choose between building up power to tackle each boss, at the expense of time, or try sacrificing power in an attempt to defeat a boss quickly with diminished power. When the final stage boss is triggered, the player carries over the power level from the last boss.
When time runs out, the player has the option to continue, starting at the beginning of the stage again, but their score will be reset.
Reception
| Reception | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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The game received mixed to unfavorable reviews in the United States. In Japan, Famitsu gave it a score of 23 out of 40.[2]
References
- ↑ MacDonald, Mark (April 2001). "Shooter: Starfighter Sanvein". Electronic Gaming Monthly (Ziff Davis) (141): 106. https://retrocdn.net/images/0/0b/EGM_US_141.pdf. Retrieved January 21, 2022.
- ↑ 2.0 2.1 "SuperLite 1500 シリーズ ザンファイン [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11878&redirect=no. Retrieved December 24, 2019.
- ↑ Kennedy, Sam (April 2001). "Shooter: Starfighter Sanvein". Official U.S. PlayStation Magazine (Ziff Davis) (43): 102. Archived from the original on April 18, 2001. https://web.archive.org/web/20010418052942/http://www.zdnet.com/opm/stories/main/0,11891,2687501,00.html. Retrieved April 29, 2022.
- ↑ Nelson, Randy (April 2001). "[Shooter: Starfighter Sanvein"]. PSM (Imagine Media) (44): 32. https://archive.org/details/psm-044/page/n31/mode/2up. Retrieved April 30, 2022.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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