Software:Scramble Spirits

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Short description: 1988 video game
Scramble Spirits
Arcade flyer (Japan)
Developer(s)Sega
Sega/Arc System Works (SMS)[1]
Publisher(s)Sega
Designer(s)Hoko Chan
Programmer(s)Night Emperor
Mam
Issei Kun
Artist(s)Ojisama
Panda
Nosa
Composer(s)Tohru Nakabayashi
Yasuhiro Kawakami
Platform(s)Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, Master System, ZX Spectrum
ReleaseJuly 29, 1988[2]
Genre(s)Scrolling shooter
Mode(s)Single-player, multiplayer
Arcade systemSega System 24

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a vertically scrolling shooter game released for the arcades by Sega in 1988. It was ported to the Master System the following year in 1989, then to personal computers in 1990.[3]

Gameplay

The player starts out with a propelled plane that can fire air-to-air twin machine guns and air-to-ground rockets. These weapons are used for destroying waves of enemy planes and ground and sea units. The main plane is destroyed by one hit. If a certain enemy is destroyed the player can collect a comrade fighter to fight alongside the main plane. Up to two comrade fighters can be collected. The comrade fighters can be assigned to fight in the air to fire bullets or they can be assigned to fight at low altitude to fire air-to-ground rockets. The comrade fighters can also be launched to do a kamikaze attack explosion against the enemy. After kamikaze attacks, the comrade fighters are retrievable, but they are lost if they are shot or crash into an enemy. In some areas of certain stages, the player will fly at a lower altitude armed with only twin machine guns and shooting down parked planes and turrets and can take a limited amount of damage from multiple shots and crashes. At the end of each stage, the player must destroy a boss vehicle to proceed.

Plot

At the beginning of 21st century, the world was ravaged by a global nuclear war. Miraculously, humanity survived the devastation and partially rebuilt civilization. The world order had been restructured as a unitary system; a central supreme government with smaller rebuilt regions of continents as its states. Then one day, an urgent news reached the headquarter of the central supreme government that its smaller states came under fierce assaults and were occupied by mysterious enemy militaries. The Group One, an elite air force squad under the central supreme government's command, dispatches two of their ace pilots to destroy the mysterious enemy.

Reception

In Japan, Game Machine listed Scramble Spirits on their November 15, 1988 issue as being the second most-successful table arcade unit of the month.[4]

Notes

References

  1. Arc System Works 25th Anniversary Character Collection. ASCII Media Works. October 22, 2013. p. 246. https://archive.org/details/akushisutemu25shnenki/246.jpg. 
  2. "Scramble Spirits (Registration Number PA0000387808)". https://cocatalog.loc.gov. 
  3. "Scramble Spirits". Arcade History. http://www.arcade-history.com/?n=scramble-spirits&page=detail&id=2330. Retrieved 4 March 2013. 
  4. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (344): 25. 15 November 1988. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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