Software:Secret Weapons of the Luftwaffe

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Short description: 1991 video game
Secret Weapons of the Luftwaffe
Developer(s)Totally Games
Publisher(s)Lucasfilm Games
Director(s)Lawrence Holland
Producer(s)Anthony Garcia
Gregory Hammond
Designer(s)Lawrence Holland
Programmer(s)Lawrence Holland
Peter Lincroft
Artist(s)Martin Cameron
James McLeod
Composer(s)Michael Land
Platform(s)MS-DOS, Classic Mac OS
ReleaseAugust 1991
Genre(s)Combat flight simulator
Mode(s)Single-player

Secret Weapons of the Luftwaffe is a World War II air-combat combat flight simulation game first released in August 1991[1] by Lucasfilm Games.

It was the last of a trilogy of World War II titles by Lucasfilm Games, the others being Battlehawks 1942 (1988) and Their Finest Hour (1989). It enabled the player to fly aircraft of the USAAF Eighth Air Force and the German Luftwaffe, including some experimental aircraft that did not see operational service during World War II.

The game was initially released with a code wheel and a 225-page manual, detailing the air war over Western Europe between 1943 and 1945. The game also featured a campaign mode, similar to that found in Their Finest Hour, where the player had to make the strategic decisions on which targets were to be attacked (as USAAF 8th Air Force) or defended (by the German Luftwaffe).

Four expansion packs were released: P-38 Lightning (1991), P-80 Shooting Star (1991), Do 335 Pfeil (1992) and He 162 Volksjäger (1992).

Setting

The game focuses battles between the Eighth Air Force and the Luftwaffe challenge during World War II, especially the American strategic bombing offensive against Germany, from August 1943 towards the end of war in 1945. It is focused more on action than on realistic simulation. The game sets up German secret weapons, with fast jet propulsion and a variety of missiles and bombs, against slower but more numerous American piston-engined airplanes.

There are a number of ways to play the game, covering full tours of duty, historical missions, campaign battles as well as a custom mission builder.

Tours of Duty

In Tours of Duty, the player creates their own pilot (or crew, for B-17 Flying Fortress) and fights in the air war for a limited number of missions (from 25 to 55, according to the historical Squadrons). The pilot/crew gain experience points, ranks and decorations; and if they manage to survive their assigned Tours of Duty, they can start another, without time limitations. The same pilot/crew can be deployed by the player in Campaign Battles, or in Historical Missions or Custom Missions.

Historical Missions

The game features a numerous set of prebuilt, historically-oriented missions in which the player is free to choose their own pilot and/or crew.

Mission Builder

The Mission Builder allows the user to create missions. The Waves function allows the player to automatically replicate, up to nine times, any planned non-bombing flight; so that it is possible to simulate, for example, several waves of enemy interceptors against a bomber formation, planning a single flight of interceptors and setting the Waves option as desired.

Campaign Battles

SWOTL - 8th USAAF menu screen
SWOTL - German Luftwaffe menu screen

Campaign Battles allow the player to plan missions inside the Campaign Battles, using the mission builder. This feature allows the player plan their own way to fight the air war, without any limitations. Success or defeat are determined by several overall winning/losing conditions.

Reception

Computer Gaming World in 1991 and 1993 gave the game four and a half stars out of five, stating that it "is a welcome addition to Lucasfilm's World War II aerial oeuvre. Graphically rich, stylistically complex and user-accessible, it succeeds on three levels (tactical, operational and strategic)". The magazine gave the expansion disks four stars.[2][3][4] In 1992 the magazine named it one of the year's best simulation games.[5]

Reviews

  • Fire & Movement #76[6]

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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