Software:Sega Extreme Sports
| Sega Extreme Sports | |
|---|---|
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| Developer(s) | Innerloop Studios |
| Publisher(s) | Dreamcast Microsoft Windows
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| Platform(s) | Dreamcast, Microsoft Windows |
| Release | Dreamcast Windows |
| Genre(s) | Sports |
| Mode(s) | Single player Multiplayer |
Sega Extreme Sports is a sports game developed by Norwegian video game development company Innerloop Studios. It was released under a variety of names and published by many companies.
The Dreamcast version features a soundtrack licensed from the electronic music label Ninja Tunes and includes tracks from artists such as Amon Tobin, Coldcut, and DJ Food.
Gameplay
In the Dreamcast version, there are six extreme sports including bungee jumping and skysurfing. Players will have the opportunity to skirt down the side of mountain vistas and surf through the air on a snowboard, barrel over rocky trails on an all-terrain vehicle (ATV), hurtle off bridges on a bungee cord, hang glide through canyons and crevices, and race on a mountain bike.
Unlike other multi-sport games, which often has each event as a separate component, Xtreme Sports utilizes multi-event tracks, where players might snowboard down the side of a mountain and then get on an ATV that will take them to a cliff which they will sail off of on a hang-glider. There are 12 different tracks, each having a different order in which the various events take place, some incorporating each of the different sports. These tracks are situated in environments that seek to emulate real-life locations, such as Mount Kilimanjaro, Maui, Scotland, Stryn and the Himalayas.[2]
Development and release
The game was going to be a launch title for the European release of the game for Dreamcast but was delayed. While the title was reported to have also been developed for Nintendo 64,[3] Innerloop Studios CEO Henning Rokling clarified in an interview that a Nintendo 64 version was never planned. He cited the vast large levels as something that was not possible to run on the Nintendo 64's hardware. The game was only ever in development for PC initially, and then Sega Dreamcast. The original publisher of the game was to be Eidos Interactive but didn't work out, and Innerloop Studios were still looking for a publisher for the game. Infogrames chose to publish the game along with other games for Dreamcast. Laddie Ervin commented, "Xtreme Sports is a fly-by-the-seat-of-your-pants virtual thrill-ride [...] Whether a player is hang gliding, snowboarding or bungee jumping, they will feel totally alive -- and totally out of control!" The game had official licenses for the gear worn by the main characters and for the soundtrack of the game. It was to have a list of online options for players to upload and download high scores through a global server. It was also to have ghost riders and bonus tracks and was set for an October 2000 release.[4] The game was released under the name of Xtreme Sports in the United States.
The European version was published by Sega instead of Infogrames and the title was renamed as Sega Extreme Sports, featuring prominent "Sega Sports" branding.
The European PC release was released under the name of Pepsi Max Extreme Sports with Pepsi Max branding and was published by Empire Interactive. Infogrames, Inc. remained as publisher for the US release, which was known as Maximum Sports Extreme.
Reception
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The Dreamcast version received "average" reviews according to the review aggregation website Metacritic.[5]
Jon Thompson of AllGame commented, "Xtreme Sports looks good but doesn't play well, a classic example of effort being put into visuals but not enough into the game's heart. When it comes to video games, style is important, but the substance that is paramount when it comes to rating a title. And while Xtreme Sports offers a distinct experience in the way it combines a number of different events into a single track, it doesn't focus enough on the gameplay of the individual sports to make the whole package compelling."[6] Frank Provo of GameSpot noted, "If you're expecting six perfect games wrapped up in one title, you'll only find disappointment. However, if you're in the mood for a game where each event is reasonably well designed and integrated into a greater, meatier whole, then Infogrames' Xtreme Sports should prove satisfying."[13] Jeremy Dunham of IGN stated, "Certainly not the greatest game to ever slide down the pipe, Xtreme Sports is still not without some charm. Yes, it could have been better had a couple of the events been tightened up in the gameplay department, and yeah, it would have made a lot more sense had the characters been more diverse from one another (Is it me, or is EVERYONE five foot nine?), but I guess that's what sequels are for. A party game best set for rental, Innerloop, and Infogrames gives it the old university try!"[15] Evan Shamoon of NextGen stated, "Coulda, shoulda, woulda... didn't. Poor texture swapping, muddy control, and sloppy collision do not a good game make."[16] In Japan, where said console version was ported and published by Sega on September 6, 2001, Famitsu gave it a score of 28 out of 40.[10] GamePro said that the game "probably won't appear on anyone's 'Top 100 Games' list. Still, its combo of exciting action and a fresh approach to racing means everyone should at least rent it, while racing buffs will probably get hooked enough to spring for a purchase."[17][lower-alpha 2]
Notes
References
- ↑ "INFOGRAMES, INC. SENDS XTREME SPORTS™ FOR SEGA® DREAMCAST™ GLIDING INTO STORES THIS WEEK". November 28, 2000. Archived from the original on August 3, 2001. https://web.archive.org/web/20010803040045/http://www.infogrames.net/corporate/press/112800_xtremesports.asp. Retrieved April 8, 2023.
- ↑ Thompson, Jon. "Xtreme Sports (DC) - Overview". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114183548/http://www.allgame.com/game.php?id=26763. Retrieved May 25, 2016.
- ↑ "Eidos' "Extremely" Secret Game". November 13, 1998. https://www.ign.com/articles/1998/11/13/eidos-extremely-secret-game.
- ↑ Dunham, Jeremy (August 15, 2000). "Infogrames Gets Xtreme!". Ziff Davis. Archived from the original on December 12, 2021. https://web.archive.org/web/20211212170401/https://www.ign.com/articles/2000/08/16/infogrames-gets-xtreme. Retrieved July 16, 2023.
- ↑ 5.0 5.1 "Pepsi Max Extreme Sports (DC)". Fandom. Archived from the original on December 19, 2023. https://web.archive.org/web/20231219085613/https://www.metacritic.com/game/pepsi-max-extreme-sports/. Retrieved January 9, 2024.
- ↑ 6.0 6.1 Thompson, Jon. "Xtreme Sports (DC) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115175559/http://www.allgame.com/game.php?id=26763&tab=review. Retrieved May 25, 2016.
- ↑ "Sega Dreamcast Reviews (T-Z)". CNET. Archived from the original on February 7, 2001. https://web.archive.org/web/20010207182730/http://www.gamecenter.com/Dreamcast/Reviews/List/t.html. Retrieved December 12, 2021.
- ↑ Hager, Dean; Kujawa, Kraig; Einhorn, Ethan (February 2001). "Xtreme Sports". Electronic Gaming Monthly (Ziff Davis) (139): 131. Archived from the original on March 2, 2023. https://web.archive.org/web/20230302222601/https://retrocdn.net/images/e/e5/EGM_US_139.pdf. Retrieved July 16, 2023.
- ↑ Steinberg, Scott (March 20, 2001). "Xtreme Sports (DC) [Incomplete"]. Greedy Productions Ltd.. Archived from the original on September 4, 2002. https://web.archive.org/web/20020904043208/http://www.elecplay.com/review.html?article=5356. Retrieved January 9, 2024.
- ↑ 10.0 10.1 "セガ エクストリーム スポーツ [ドリームキャスト"] (in ja). Famitsu (Enterbrain). Archived from the original on December 12, 2021. https://web.archive.org/web/20211212170406/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12444&redirect=no. Retrieved July 16, 2023.
- ↑ McNamara, Andy (January 2001). "Xtreme Sports (DC)". Game Informer (FuncoLand) (93): 115.
- ↑ Sparks, Shawn (December 2000). "Xtreme Sports Review (DC)". CraveOnline. Archived from the original on June 24, 2016. https://web.archive.org/web/20160624104445/http://www.gamerevolution.com/review/xtreme-sports. Retrieved December 12, 2021.
- ↑ 13.0 13.1 Provo, Frank (January 12, 2001). "Xtreme Sports Review (DC)". Fandom. Archived from the original on February 12, 2001. https://web.archive.org/web/20010212041354/http://www.zdnet.com/gamespot/stories/reviews/0,10867,2674348,00.html. Retrieved July 16, 2023.
- ↑ Courtney, Rita (March 2, 2001). "Xtreme Sports Review on Dreamcast". Archived from the original on March 17, 2005. https://web.archive.org/web/20050317014748/http://dreamcast.gamezone.com/gzreviews/r16964.htm. Retrieved May 25, 2016.
- ↑ 15.0 15.1 Dunham, Jeremy (November 30, 2000). "Xtreme Sports (DC)". Ziff Davis. Archived from the original on December 12, 2021. https://web.archive.org/web/20211212170402/https://www.ign.com/articles/2000/12/01/xtreme-sports. Retrieved July 16, 2023.
- ↑ 16.0 16.1 Shamoon, Evan (February 2001). "Xtreme Sports (DC)". NextGen (Imagine Media) (74): 76. https://archive.org/details/NextGen74Feb2001/page/n77/mode/2up. Retrieved December 12, 2021.
- ↑ Air Hendrix (January 2001). "Xtreme Sports". GamePro (IDG Entertainment) (148): 103. Archived from the original on January 21, 2005. https://web.archive.org/web/20050121001852/http://www.gamepro.com/sega/dreamcast/games/reviews/10065.shtml. Retrieved July 16, 2023.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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