Software:Sega Rally 2

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Short description: 1998 video game
Sega Rally 2
Developer(s)Sega AM Annex
Publisher(s)Sega[lower-alpha 1]
Director(s)Kenji Sasaki
Producer(s)Tetsuya Mizuguchi
Designer(s)Kenji Sasaki
Programmer(s)Sohei Yamamoto
Composer(s)Arcade:
Tatsuhiko Fuyuno
Susumu Isa
Tetsuya Yamamoto
Jun Senoue
Kenji Eno
Dreamcast:
Hideki Naganuma
Tomonori Sawada
Platform(s)Arcade, Dreamcast, Microsoft Windows
ReleaseArcade
  • JP: February 1998
  • NA: 1998
Dreamcast
  • JP: January 28, 1999
  • EU: October 14, 1999
  • NA: November 30, 1999[1]
Windows
  • JP: June 25, 1999
  • EU: November 26, 1999
  • NA: November 29, 2000[2]
Genre(s)Racing game
Mode(s)Single-player, multiplayer
Arcade systemSega Model 3

Sega Rally 2[lower-alpha 2] is an arcade racing game developed by Sega for the Model 3 arcade hardware.[3] It is the sequel to 1995's Sega Rally Championship. The game was first released in arcades in February 1998, and was later ported to the Dreamcast, becoming one of the console's earliest titles when it was released in Japan on January 28, 1999. The Dreamcast version was released in Europe as a launch title on October 14, 1999, and then in North America on November 27.[4] A Windows version was released in Japan and Europe that same year, with the North American release following suit in November 2000,[2] where it was published by Mattel Interactive.[5]

Gameplay

As with the predecessor, Sega Rally Championship, the object of the game is to successfully drive along a track while reaching checkpoints and thus be rewarded with more time to enable the player to reach the goal. The handling of the car changing with the different road surfaces has also been retained.[6] Sega Rally 2 added new vehicles, new environment settings for the circuits (including snowy tracks and a course set on an island), as well as including multiple circuits in each environment type. An updated version of the original game's Desert track is also included. A hand brake was added to the controls.[6]

The Dreamcast and PC versions of the game also include a "10-year championship" mode.[7] The Dreamcast version, ported using Windows CE, has a frame rate half that of the arcade version.[8]

The Toyota Celica GT-Four ST-205, Lancia Delta HF Integrale and the unlockable Lancia Stratos HF returned from the original game as selectable cars, along with newer Toyota and Lancia cars, as well as cars from Mitsubishi, Subaru, Fiat, Peugeot, Renault, Alpine, and Ford.

Development

Development on the game began in March 1997, with producer Tetsuya Mizuguchi at the helm.[3] Roughly half of the development personnel were Sega AM Annex staff, with the other half taken from a number of other internal studios at Sega.[9] The majority of the development staff for the original Sega Rally Championship worked on Sega Rally 2.[10] The team created their own development tools for the project.[9]

The cabinet was designed by Sega AM4.[3]

Reception

Reception
Review scores
PublicationScore
ArcadeDreamcastPC
AllGameStarStarStarStarHalf star[13]StarStarStarHalf star[14]N/A
EdgeN/A(JP) 8/10[16]
(EU) 7/10[17]
N/A
EGMN/A9.125/10[18][lower-alpha 3]N/A
FamitsuN/A36/40[22]N/A
Game InformerN/A7.5/10[23]N/A
GameFanN/A(J.W.) 97%[24]
81%[25][lower-alpha 4]
N/A
GameRevolutionN/AB+[26]N/A
GameSpotN/A8.8/10[27]N/A
GameSpyN/A8.5/10[28]N/A
IGNN/A9/10[7]N/A
Jeuxvideo.comN/A17/20[29]15/20[30]
Next GenerationN/AStarStarStar[31]StarStarStar[32]
Aggregate score
GameRankingsN/A82%[11]80%[12]

The game received favorable reviews on both home platforms. Lamchop of GamePro said of the Dreamcast version in one review, "It looks and feels like the arcade version, and there's no slowdown at all even in two-player split screen mode. SR2 is worth at least a rental for Dreamcast owners who enjoy coin-op racing thrills on the comfort of their own couch."[33][lower-alpha 5] In another GamePro review, The D-Pad Destroyer said, "Rally fans and arcade racers will love this dirt-slidin' good time, but gamers weaned on the post-Gran Turismo racing revolution may wince at the game's archaic checkpoint system. Still, as far as rally racing goes on the Dreamcast, there really is nothing quite as fun as Sega Rally 2."[34][lower-alpha 6] Jeff Lundrigan of NextGen said in its January 2000 issue that the same Dreamcast version "is not the sort of game you beat. Instead, it beats you."[31] A year later, in its January 2001 issue, Jim Preston called the PC version "a fun and pretty arcade rally game that redirects the blood from your brain to your foot."[32] In Japan, Famitsu gave the Dreamcast version a score of 36 out of 40.[22]

Also in Japan, Game Machine listed the arcade version in their April 15, 1998 issue as the most-successful dedicated arcade game of the month.[35]

The Dreamcast version was the best selling Dreamcast game in Japan during 1999, selling 290,000 units.[36] In the UK, it was the 2nd top selling Dreamcast launch game after Sonic Adventure.[37]

Notes

  1. Mattel Interactive and Empire Interactive published the Windows version in North America and Europe, respectively.
  2. Sega Rarī Tsū (セガラリー2), also known as Sega Rally Championship 2
  3. In Electronic Gaming Monthly's review of the Dreamcast version, one critic gave it 9.5/10, and the rest gave it each a score of 9/10.
  4. In GameFan's viewpoint of the Dreamcast version, three critics gave it each a score of 60, 90, and 92.
  5. GamePro gave the Dreamcast version two 4.5/5 scores for graphics and fun factor, 3.5/5 for sound, and 4/5 for control in one review.
  6. GamePro gave the Dreamcast version 4.5/5 for graphics, and three 4/5 scores for sound, control, and fun factor in another review.

References

  1. Mullen, Micheal (November 30, 1999). "Sega Rally 2 Ships [date mislabeled as "April 27, 2000""]. Fandom. Archived from the original on March 12, 2000. https://web.archive.org/web/20000312061733/http://headline.gamespot.com/news/99_11/30_vg_rally/index.html. Retrieved June 3, 2022. 
  2. 2.0 2.1 Gavin Ogden (November 29, 2000). "Sega Racing Hits PC". Archived from the original on January 27, 2001. https://web.archive.org/web/20010127003100/http://www.fgnonline.com/pc/news/16575.html. Retrieved December 12, 2024. 
  3. 3.0 3.1 3.2 "NG Alphas: Sega Rally 2". Next Generation (Imagine Media) (39): 74–76. March 1998. https://archive.org/details/NEXT_Generation_39/page/n75/mode/2up. Retrieved April 1, 2024. 
  4. "Sega Rally 2 Championship [sic Releases"]. Atari SA. Archived from the original on April 1, 2024. https://web.archive.org/web/20240401224630/https://www.mobygames.com/game/4569/sega-rally-2-championship/releases/dreamcast/. Retrieved April 1, 2024. 
  5. Parker, Sam (August 28, 2000). "Sega Rally 2 Championship [sic"]. Fandom. Archived from the original on April 6, 2023. https://web.archive.org/web/20230406002648/https://www.gamespot.com/articles/sega-rally-2-championship/1100-2620949/. Retrieved April 1, 2024. 
  6. 6.0 6.1 "Sega Rally 2". Sega Saturn Magazine (Emap International Limited) (29): 14-17. March 1998. 
  7. 7.0 7.1 Gantayat, Anoop (November 24, 1999). "Sega Rally 2 (DC)". Ziff Davis. Archived from the original on January 22, 2022. https://web.archive.org/web/20220122151730/https://www.ign.com/articles/1999/11/25/sega-rally-2-2. Retrieved April 1, 2024. 
  8. Linneman, John (May 28, 2017). "DF Retro: Soul Calibur on Dreamcast - beyond 'arcade perfect'". Gamer Network. Archived from the original on October 2, 2023. https://web.archive.org/web/20231002154912/https://www.eurogamer.net/digitalfoundry-2017-df-retro-soul-calibur-dreamcast-beyond-arcade-perfect. Retrieved April 1, 2024. 
  9. 9.0 9.1 "An Interview with Tetsuya Mizuguchi and Kenji Sasaki". Next Generation (Imagine Media) (39): 77. March 1998. https://archive.org/details/NEXT_Generation_39/page/n77/mode/2up. Retrieved April 1, 2024. 
  10. "News in Brief". Sega Saturn Magazine (Emap International Limited) (26): 13. December 1997. 
  11. "Sega Rally Championship 2 for Dreamcast". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505070229/https://www.gamerankings.com/dreamcast/198573-sega-rally-championship-2/index.html. Retrieved September 6, 2020. 
  12. "Sega Rally Championship 2 for PC". CBS Interactive. Archived from the original on May 21, 2019. https://web.archive.org/web/20190521053535/https://www.gamerankings.com/pc/198572-sega-rally-championship-2/index.html. Retrieved September 6, 2020. 
  13. Williamson, Colin. "Sega Rally Championship 2 (Arcade) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115042444/http://www.allgame.com/game.php?id=18019&tab=review. Retrieved September 6, 2020. 
  14. Sutyak, Jonathan. "Sega Rally Championship 2 (DC) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115042928/http://www.allgame.com/game.php?id=18932&tab=review. Retrieved September 6, 2020. 
  15. Franklin, Eric (November 23, 1999). "Sega Rally 2 (DC)". CNET. Archived from the original on August 15, 2000. https://web.archive.org/web/20000815074935/http://www.gamecenter.com/Consoles/Dreamcast/Segarally2/. Retrieved June 3, 2022. 
  16. Edge staff (March 1999). "Sega Rally 2 (DC) [Import"]. Edge (Future Publishing) (69): 66–67. Archived from the original on June 3, 2022. https://web.archive.org/web/20220603160105/https://retrocdn.net/images/8/85/Edge_UK_069.pdf. Retrieved April 1, 2024. 
  17. Edge staff (Autumn 1999). "Sega Rally 2 (PAL) (DC)". Edge (Future Publishing) (77): 100. Archived from the original on September 20, 2022. https://web.archive.org/web/20220920173045/https://retrocdn.net/images/5/57/Edge_UK_077.pdf. Retrieved April 1, 2024. 
  18. Ricciardi, John; Chou, Che; Hager, Dean; Johnston, Chris (January 2000). "Sega Rally 2". Electronic Gaming Monthly (Ziff Davis) (126): 223. https://archive.org/details/electronicgamingmonthlyvol126january2000600dpi/Electronic%20Gaming%20Monthly%20Vol.%20126%20%5BJanuary%202000%5D%20%28Searchable%29/page/n219/mode/2up. Retrieved June 3, 2022. 
  19. Lucas, Victor (February 23, 1999). "Sega Rally Championship 2 [sic (Import) [DC]"]. Greedy Productions Ltd.. Archived from the original on July 5, 2004. https://web.archive.org/web/20040705141640/http://www.elecplay.com/reviews_article.php?article=3. Retrieved April 2, 2024. 
  20. Grant, Jules (January 13, 2000). "Sega Rally Championship 2 [sic (DC)"]. Greedy Productions Ltd.. Archived from the original on September 2, 2002. https://web.archive.org/web/20020902120257/http://www.elecplay.com/review.html?article=1851&full=1#mr_toppy. Retrieved April 2, 2024. 
  21. Rog (May 1, 2000). "Sega Rally 2 Championship (PC) [EU Import"]. Greedy Productions Ltd.. Archived from the original on July 5, 2004. https://web.archive.org/web/20040705142534/http://www.elecplay.com/reviews_article.php?article=2442. Retrieved April 2, 2024. 
  22. 22.0 22.1 "ドリームキャスト - セガラリー2" (in ja). Famitsu (Enterbrain) 915: 34. June 30, 2006. 
  23. Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (January 2000). "Sega Rally 2 - Dreamcast". Game Informer (FuncoLand) (81). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4405. Retrieved September 6, 2020. 
  24. Weitzner, Jason "Fury" (February 2000). "Sega Rally 2 (DC)". GameFan (Shinno Media) 8 (2): 40–41. https://archive.org/details/Gamefan_Vol_8_Issue_02/page/n41/mode/2up. Retrieved September 6, 2020. 
  25. Rodriguez, Tyrone "Cerberus"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (February 2000). "Sega Rally 2 (DC)". GameFan (Shinno Media) 8 (2): 13. https://archive.org/details/Gamefan_Vol_8_Issue_02/page/n13/mode/2up. Retrieved September 6, 2020. 
  26. Brian (February 2000). "Sega Rally 2 Review (DC)". CraveOnline. Archived from the original on February 18, 2004. https://web.archive.org/web/20040218110113/http://www.game-revolution.com/games/dreamcast/racing/sega_rally2.htm. Retrieved September 6, 2020. 
  27. Mielke, James (February 10, 1999). "Sega Rally 2 Review (DC) [Import [date mislabeled as "May 5, 2000"]"]. Fandom. Archived from the original on January 26, 2005. https://web.archive.org/web/20050126124218/http://www.gamespot.com/dreamcast/driving/segarally2/review.html. Retrieved June 3, 2022. 
  28. Tren (December 7, 1999). "Sega Rally 2". IGN Entertainment. Archived from the original on March 2, 2009. https://web.archive.org/web/20090302051218/http://www.planetdreamcast.com/games/reviews/segarally2/. Retrieved September 6, 2020. 
  29. Mélo (October 13, 1999). "Test: Sega Rally 2 (DCAST)" (in fr). Webedia. Archived from the original on February 18, 2004. https://web.archive.org/web/20040218045806/https://www.jeuxvideo.com/articles/0000/00000124_test.htm. Retrieved April 1, 2024. 
  30. Mélo (December 14, 1999). "Test: Sega Rally 2 (PC)" (in fr). Webedia. Archived from the original on February 18, 2004. https://web.archive.org/web/20040218113835/https://www.jeuxvideo.com/articles/0000/00000417_test.htm. Retrieved April 1, 2024. 
  31. 31.0 31.1 Lundrigan, Jeff (January 2000). "Sega Rally 2 (DC)". NextGen (Imagine Media) (61): 93. https://archive.org/details/NextGen61Jan2000/page/n93/mode/2up. Retrieved September 6, 2020. 
  32. 32.0 32.1 Preston, Jim (January 2001). "Sega Rally Championship 2 (PC)". NextGen (Imagine Media) (73): 113. https://archive.org/details/NextGen73Jan2001/page/n113/mode/2up. Retrieved September 6, 2020. 
  33. Lamchop (February 2000). "Sega Rally 2: Sega Rally Championship". GamePro (IDG) (137): 112. Archived from the original on November 9, 2022. https://web.archive.org/web/20221109194439/https://retrocdn.net/images/b/bc/GamePro_US_137.pdf. Retrieved April 1, 2024. 
  34. The D-Pad Destroyer (December 7, 1999). "Sega Rally 2 Review for Dreamcast on GamePro.com". GamePro (IDG). Archived from the original on October 29, 2004. https://web.archive.org/web/20041029061503/http://www.gamepro.com/sega/dreamcast/games/reviews/330.shtml. Retrieved September 6, 2020. 
  35. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)" (in ja). Game Machine (Amusement Press, Inc.) (562): 21. April 15, 1998. 
  36. "DataStream". Edge (Future Publishing) (82): 122. March 2000. Archived from the original on June 19, 2023. https://web.archive.org/web/20230619165024/https://retrocdn.net/images/7/7a/Edge_UK_082.pdf. Retrieved April 1, 2024. 
  37. "Merry DC Christmas!". GamesMaster (Future Publishing) (88): 9. November 1999. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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