Software:Seventh Cross: Evolution
| Seventh Cross: Evolution | |
|---|---|
North American Dreamcast cover art | |
| Developer(s) | HuneX[1] |
| Publisher(s) |
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| Platform(s) | Dreamcast |
| Release | |
| Genre(s) | Life simulation |
| Mode(s) | Single-player |
Seventh Cross: Evolution, known in Japan as simply Seventh Cross (セブンスクロス Sebunsu Kurosu), is a video game for the Sega Dreamcast video game console. It was released in Japan on December 23, 1998. A sequel titled Ninth Will was announced shortly after the game's North American release,[2] but it was apparently cancelled.
Gameplay
The theme of Seventh Cross is evolution. The player begins with a protist, and through eating and consuming, progresses through two other stages until it becomes an animal. The game begins in a lagoon, where the player's organism must avoid predators while nourishing itself. If the creature dies, it is returned to its lowest form unless it has successfully evolved into its 'origin' stage, in which case the creature regresses to that instead. After death, any parts gained by evolution are kept, but any gathered food is lost.
Seventh Cross contains six stages, each with a boss. The stages take place in different biomes, ranging from the pond to a barren future.
Evolving
The creature gains parts by touching the monolith in each level. Six colors, chosen at the beginning by the player, are mapped to six attributes: offense, defense, psi power, intelligence, dexterity, and healing. By creating patterns with these colors on a 10×10 grid, and possessing the required amount of EVP, the creature may gain a new part it may add to its head, body, legs, or arms. The logic behind what patterns yield what parts, however, remains unclear.
These parts may be "equipped" any time, but each require specific amounts of nutrients found in certain foods, among which are protein and fiber. After a while, the player may add enough parts to the organism to fend off and even kill other creatures, fight the stage's boss creature and advance to the next stage. Each part has different attributes that enhance particular areas like movement speed and attack strength. These parts may be added ala carte; that is, a lynx's head may be placed upon an organism with a crab's body and frog's legs. This may result in odd combinations of creatures akin to Microsoft's Impossible Creatures.
Reception
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The game received "unfavorable" reviews according to video game review aggregator GameRankings.[3] Blake Fischer of NextGen said of the game, "The very, very patient may consider this a diamond in the rough (very rough), but most won't be able to stomach the first-generation PlayStation look and feel."[10] In Japan, Famitsu gave it a score of 24 out of 40.[5]
See also
References
- ↑ "ドリームキャスト – ページ 3" (in ja). Archived from the original on January 12, 2023. https://web.archive.org/web/20230112174440/https://www.hunex.co.jp/?works=dreamcast&page=3. Retrieved July 14, 2023.
- ↑ Calderman, Dan (December 30, 1999). "Seventh Cross: Evolution Sequel". CraveOnline. Archived from the original on August 18, 2000. https://web.archive.org/web/20000818080424/https://www.rpgamer.com/news/Q4-1999/123099c.html. Retrieved October 14, 2020.
- ↑ 3.0 3.1 "Seventh Cross for Dreamcast". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505062807/https://www.gamerankings.com/dreamcast/198595-seventh-cross-evolution/index.html. Retrieved October 14, 2020.
- ↑ Panda (February 1999). "SevenCross [sic [Import]"] (in fr). Consoles + (85): 98. Archived from the original on July 14, 2023. https://web.archive.org/web/20230714174549/http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero085/Consoles%2B_N85-Page%200098.jpg. Retrieved July 13, 2023.
- ↑ 5.0 5.1 "セブンス クロス [ドリームキャスト"] (in ja). Famitsu (Enterbrain). Archived from the original on October 19, 2020. https://web.archive.org/web/20201019234253/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12880&redirect=no. Retrieved July 14, 2023.
- ↑ Weitzner, Jason "Fury" (April 1999). "Seventh Cross (Import)". GameFan (Shinno Media) 7 (4): 72. https://archive.org/details/Gamefan_Vol_7_Issue_04/page/n73/mode/2up. Retrieved October 14, 2020.
- ↑ Bartholow, Peter (January 14, 1999). "Seventh Cross (Import) Review". Fandom. Archived from the original on March 18, 2015. https://web.archive.org/web/20150318005620/https://www.gamespot.com/reviews/seventh-cross-import-review/1900-2540555/. Retrieved July 14, 2023.
- ↑ BenT (February 24, 2000). "Seventh Cross: Evolution". IGN Entertainment. Archived from the original on January 24, 2009. https://web.archive.org/web/20090124054538/http://www.planetdreamcast.com/games/reviews/7thcross. Retrieved April 18, 2016.
- ↑ White, Matt (January 7, 2000). "Seventh Cross [Evolution"]. Ziff Davis. Archived from the original on October 15, 2020. https://web.archive.org/web/20201015165209/https://www.ign.com/articles/2000/01/08/seventh-cross. Retrieved July 14, 2023.
- ↑ 10.0 10.1 Fischer, Blake (March 2000). "Seventh Cross Evolution". NextGen (Imagine Media) (63): 87. https://archive.org/details/NextGen63Mar2000/page/n87/mode/2up. Retrieved October 14, 2020.
- ↑ Moehnke, Mike (2012). "Seventh Cross Evolution - Staff Retroview". CraveOnline. Archived from the original on October 19, 2020. https://web.archive.org/web/20201019093008/https://archive.rpgamer.com/games/other/dc/scross/reviews/scrossstrev1.html. Retrieved July 14, 2023.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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