Software:Sex Olympics
| Sex Olympics | |
|---|---|
Amiga box art | |
| Developer(s) | Free Spirit Software |
| Publisher(s) | Free Spirit Software |
| Platform(s) | Amiga, Atari ST, DOS |
| Release | Amiga: |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Sex Olympics, alternatively titled Brad Stallion in Sex Olympics is an erotic point-and-click adventure game developed and self-published by Free Spirit Software, and released for DOS, Atari ST, and Amiga. The Amiga version of Sex Olympics was released in Europe in April 1991.[1] Sex Olympics is the finale of the Brad Stallion series, and is preceded by Sex Vixens from Space (1988), Planet of Lust (1989), and Bride of the Robot (1989). Sex Olympics was panned by reviewers.[2][3]
Plot
Doctor Dildo has entered the eponymous Sex Olympics to further his plans of world domination, and Headquarters has assigned Brad Stallion, government agent and captain of the phallic spaceship the Big Thruster, to compete against him.[2][3] Over the course of the Sex Olympics, both Dr. Dildo and Brad Stallion seek to have sex with as many women as possible.[2][3] Brad Stallion must visit several different planets to accomplish this.[3]
Gameplay

Sex Olympics has controls comparable to other point-and-click adventures such as the ability to move up, down, left and right, which are context-sensitive to the player's location, as well as commands to take, drop, touch, give, use, go, look, and talk to NPCs.[4] Sex Olympics also has more 'obscene' inputs such as kiss, eat, 'screw' and 'jack off'.[4] Some UI options include the ability to review recent text, and exit the game.[4] The player's goal in Sex Olympics is to have sex with as many women as possible out of the nine women on different planets,[3] and to do so faster than Dr. Dildo. The player must solve puzzles to accomplish this, e.g. to have sex with the Ice Princess, the player must find a "thermo schlong warmer", or they freeze to death.[2]
Sex Olympics has three difficulty settings: Easy, Medium, and Hard.[4] The selected difficulty determines aspects of gameplay: On Easy difficulty, the player can have sex with women that Dr. Dildo has already lain with, and Dr. Dildo is unable to have sex with women that have been with the player.[4] On Medium difficulty, Dr. Dildo is able to have sex with women that have been with the player, and on Hard difficulty, the same is true, although the player cannot have sex with women that have been with Dr. Dildo.[4]
In the Amiga version, a prompt requiring a key word from the manual to be entered precedes the title screen;[4] however, this form of copy protection is not enforced, and entering any word or simply hitting the enter key bypasses the screen.[3] Also exclusive to the Amiga version, a transcript of the game's text can be sent to a printer: this feature is absent in the DOS and Atari ST versions.[4] The solutions to puzzles, as well as the locations of items and clues in-game, are changed each time the game is played.[4]
Development
Sex Olympics has a glitch wherein the copy protection prompt asks for a word from page six of the manual, although the manual is four pages long.[5]
Reception
| Reception | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
Swedish gaming magazine Datormagazin gave the Amiga version of Sex Olympics an overall score of 21%, stating that "This game is, despite the name, hardly more heated than games in the public domain. The 'sex' shown in the game is limited to half-shitty digitized naked breasts." Datormagazin expresses that they "really hope Sex Olympics was meant as a joke, as it is very seriously that really, really bad." Datormagazin further criticises Sex Olympics' graphics, stating that they "may have been considered decent in 1982", and criticises the sound effects as just "thumping and plop sounds", and further calls Sex Olympics "a really shitty game, in other words."[2]
German gaming magazine Amiga Joker gave the Amiga version of Sex Olympics an overall score of 6%, stating that "we have unanimously chosen the story as the 'stupidest plot of all time' ... If you were to wager that [Sex Olympics] would eventually get better, you would have no idea how wrong you were." Amiga Joker criticizes Sex Olympics' sound, calling its title screen music "pathetic", its digitized speech "atrocious", and its sound effects "miserable". Amiga Joker expresses that "If there was anything that could be remotely considered interesting in this game, it would be the graphics - which barely reach the level of public domain games." Amiga Joker further criticizes Sex Olympics' overall presentation, speculating that "this game was created to drum up sales for its similarly terrible predecessors"; they further express that playing the game 'feels like a chore', stating that "The 'New Game' icon appears with such regularity that it feels like a sign of an easier fate [than continuing to play the game]."[3]
QuestBusters reviewed the Amiga version of Sex Olympics in a July 1991 issue, expressing that they "wouldn't go so far as to say that Sex Olympics is a good game, but compared to the earlier Stallion adventures, Sex Olympics is substantially improved." QuestBusters praised Sex Olympics easier & improved puzzles in that they 'actually make sense', as well as the game's minimal opportunities for a game over, expressing that "Earlier adventures in the series tended to kill you and make you restart from your last save when you made mistakes, but Sex Olympics is much more forgiving." QuestBusters praised Sex Olympics' "significantly improved" graphics, calling the game's digitized nudity "truly excellent", and praised the game's occasional animation.[5]
References
- ↑ 1.0 1.1 "Sex Olympics". Datormagazin (Egmont Publishing): 56. April 1991. https://archive.org/stream/Datormagazin1991Nr22/Datormagazin_1991_nr08#page/n55/mode/2up.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Fröjdh, Göran (May 1991). "It makes space travel and meeting women boring". Datormagazin (Egmont Publishing): 71. https://archive.org/stream/Datormagazin1991Nr22/Datormagazin_1991_nr10#page/n69/mode/2up.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Nettelbeck, Joachim (July 1991). "Sex Olympics Amiga Review". Amiga Joker (Joker Verlag): 40. https://archive.org/details/AmigaJoker199106_and_07/page/n39/mode/2up.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Sex Olympics Manual. https://mocagh.org/miscgame/sexolympics-manual.pdf.(1991). Free Spirit Software. Free Spirit Software.
- ↑ 5.0 5.1 St. Andre, Ken (July 1991). "Sex Olympics: back in the saddle again". QuestBusters 8 (7): 4. https://archive.org/details/questbusters-v8n07/page/n3/mode/2up.
External links
- Sex Olympics at Hall of Light Amiga database
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
