Software:ShadowFlare
| ShadowFlare | |
|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination Title screen | |
| Developer(s) | Denyusha |
| Publisher(s) | Emurasoft |
| Platform(s) | Windows |
| Release | Episode One
February 13, 2003 |
| Genre(s) | Action role-playing, hack and slash |
| Mode(s) | Single-player, multiplayer |
ShadowFlare is an episodic action role-playing game developed by Denyusha and published by Emurasoft for Microsoft Windows. The game consisted of four episodes.[1] The first episode was released in Japan in October 2001,[2] with a worldwide release following in October 2002.[3] The second episode was released on December 10, 2002.[3] The third episode was released on January 10, 2003, and the fourth and final episode was released on February 13, 2003.[1] The game was released as shareware on January 21, 2003 with the first episode made available as a free download.[4]
The game is no longer available for purchase as of today, after the official site closed down in October 2013. The site returned online in 2020 but it is still impossible to legally obtain a copy of the game.[5]
Gameplay

The player starts their journey as a mercenary working for gold and precious items, in a world ruled by demons. As the player ventures through the ruins of the in-game world, they'll find out what happened and who or what is responsible for these events. After reaching a certain skill level, the player will be able to choose a new profession for their character, such as a warrior, wizard/witch, or hunter. The player will have an animal companion to fight alongside them. They will come across many acquaintances, enemies, and friends along the way, including the original demon himself, Dignosis, and his rival, the white angel Altecia.
Professions
In Shadowflare the player begins as a Mercenary until reaching level 5, when the profession automatically changes to Warrior. Upon reaching level 6 Hunter and Wizard will also be available.
- Mercenary Every character starts out as a Mercenary. They gain +40 HP, +10 Strength, +4 Attack, +4 Defense, +2 Magical Attack and +2 Magical Defence on level up.
- Warrior Warriors have a combo melee attack and they gain significantly more HP per level than other professions.
- Hunter Unlike other professions, the Hunter does not suffer a penalty in Attack when using bow-type weapons. Hunter is the only class to consistently improve walking speed.
- Wizard Although all professions can cast spells, Wizards gain access to spells earlier and get the best bonuses to MP and Magical Attack.
Reception
ShadowFlare received generally negative reviews. Aggregate review website Metacritic assigned a score 49 out of 100 based on reviews from seven critics.[6]
References
- ↑ 1.0 1.1 Sulic, Ivan (February 11, 2003). "Last ShadowFlare Episode Coming". IGN. http://uk.ign.com/articles/2003/02/11/last-shadowflare-episode-coming. Retrieved December 20, 2015.
- ↑ Chin, Elliot (September 5, 2002). "ShadowFlare Preview". GameSpot. CBS Interactive. http://www.gamespot.com/articles/shadowflare-preview/1100-2879373/. Retrieved December 20, 2015.
- ↑ 3.0 3.1 Parker, Sam (October 1, 2002). "ShadowFlare: Episode II announced". GameSpot. CBS Interactive. http://www.gamespot.com/articles/shadowflare-episode-ii-announced/1100-2882156/. Retrieved December 20, 2015.
- ↑ "Jan. 21: ShadowFlare: Episode One Now Free". Ziff Davis. 21 January 2003. https://www.ign.com/articles/2003/01/21/jan-21-shadowflare-episode-one-now-free.
- ↑ "Home". https://www.shadowflare.us/.
- ↑ "ShadowFlare for PC Review". Metacritic. CBS Interactive. https://www.metacritic.com/game/shadowflare/critic-reviews/?platform=pc. Retrieved December 20, 2015.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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