Software:Shadow Man: 2econd Coming
| Shadow Man: 2econd Coming | |
|---|---|
| Developer(s) | Acclaim Studios Teesside |
| Publisher(s) | Acclaim Entertainment |
| Producer(s) | Nick Bagley |
| Designer(s) | Jonathan Heckley Mathew Ward |
| Programmer(s) | Martin Fuller |
| Artist(s) | Michael Muskett Andrew Catling |
| Writer(s) | Guy Miller Simon Phipps |
| Composer(s) | Nick Arundel |
| Series | Shadowman |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Shadow Man: 2econd Coming is an action-adventure video game developed by Acclaim Studios Teesside and published by Acclaim Entertainment for the PlayStation 2. It is a sequel to the 1999 video game Shadow Man and, like the previous game, is based on the Shadowman comic book series published by Valiant Comics.
Plot
This section needs an improved plot summary. (January 2020) |
The game starts off as New York cop Thomas Deacon and his partner Gabe fight a huge demonic creature named Sammael in an abandoned building. Their goal is to steal an enormous ancient book, because it couldn't be allowed to fall into the hands of evil. Thomas successfully grabs the codex and escapes the building but Gabe is horrifically shredded to pieces by Sammael's claws.
Some ten years later a near-empty passenger train is headed to New Orleans. Sitting alone is Michael LeRoi, who is waiting for night to fall, because then Michael will turn into The Shadowman. Nettie was waiting for Michael at her church but she felt that something was wrong. Nettie looked at the sky, where she saw a blazing star and she knew that it meant trouble. Simultaneously in a run down N.Y. tenement building a legless Thomas Deacon, who lost his legs fleeing the demon & taking the codex with him, rolled over to the window in his wheelchair and noticed the gigantic star. Michael had already looked out the dusty train window and noticed the unfamiliar sky. He had to ask Nettie, because the whole world might be in trouble.
Michael wasted no time upon his arrival in New Orleans & went straight to the Wild at Heart bar which was run by Jaunty, the closest person Michael had to a "friend". The bar was deserted and dead quiet which was severely out of place. Michael couldn't find Jaunty but once he went upstairs into the loft, he found everything ransacked, a dead body and bloody arcane symbols drawn on the walls. Michael knew it was some sort of gang but he didn’t recognize it.
After meeting up with Nettie in the church they both plan to search the Louisiana swampland for Jaunty. Michael still needed to find his gun and his dad's pocket watch but Jaunty was first priority. The mysterious gang had kidnapped Jaunty and hung him in a tree, with the same arcane symbols from the bar but this time they were on his head. After Michael finds and returns Jaunty to Mama Nettie, he is cursed with a powerful spell. Upon completion of his second task and after another visit with Mama Nettie, Michael receives a note from a man named Thomas Deacon whom he goes about in search of. When Michael finds Thomas, he learns about the codex, Asmodeus and the Grigori, as well as their plan to cause Armageddon. It is once again up to Michael, or Shadow Man, to save the world.
Controversy
Acclaim created a minor controversy when plans of advertising the title on small billboards attached to real tombstones were announced, saying they would pay relatives of the deceased for the advertising, adding that "poorer" families might be especially interested.[2]
Reception
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Shadow Man: 2econd Coming received "average" reviews according to video game review aggregator Metacritic.[3]
References
- ↑ Cove, Glen (28 February 2002). "Shadow Man: 2econd Coming Ships". http://www.acclaim.com/company/pressReleases/product/ShadowMan2Ships.html.
- ↑ Oliver, Mark (15 March 2002). "Game publicity plan raises grave concerns". The Guardian. https://www.theguardian.com/technology/2002/mar/15/games.advertising.
- ↑ 3.0 3.1 "Shadow Man: 2econd Coming for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/shadow-man-2econd-coming/critic-reviews/?platform=playstation-2.
- ↑ Skittrell, Lee (2 March 2002). "PS2 Review: Shadow Man: 2econd Coming". http://www.computerandvideogames.com/article.php?id=26092.
- ↑ EGM staff (June 2002). "Shadow Man: 2econd Coming". Electronic Gaming Monthly (155): 114.
- ↑ Reiner, Andrew (May 2002). "Shadow Man 2: Second Coming [sic [score mislabeled as "6.5"]"]. Game Informer (109): 81. http://www.gameinformer.com/Games/Review/200205/R03.0731.1252.34471.htm. Retrieved 6 March 2016.
- ↑ Dr. Zombie (8 April 2002). "Shadow Man: 2econd Coming Review". GamePro. http://gamepro.com/sony/ps2/games/reviews/22282.shtml. Retrieved 7 March 2016.
- ↑ Lopez, Miguel (12 March 2002). "Shadow Man 2econd Coming Review". http://www.gamespot.com/reviews/shadow-man-2econd-coming-review/1900-2854290/.
- ↑ Garbutt, Russell (21 March 2002). "Shadow Man: 2econd Coming". http://archive.gamespy.com/reviews/march02/shadowman2ps2/.
- ↑ Valentino, Nick (21 March 2002). "Shadow Man: 2econd Coming Review". http://ps2.gamezone.com/gzreviews/r15365.htm.
- ↑ Dunham, Jeremy (11 March 2002). "Shadow Man: 2econd Coming". http://www.ign.com/articles/2002/03/11/shadow-man-2econd-coming.
- ↑ "Shadow Man: 2econd Coming". Official U.S. PlayStation Magazine: 99. June 2002.
- ↑ D'Aprile, Jason (29 March 2002). "'Shadow Man: 2econd Coming' (PS2) Review". http://www.techtv.com/extendedplay/reviews/story/0,24330,3377711,00.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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