Software:Shalom: Knightmare III
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| Shalom: Knightmare III | |
|---|---|
| Developer(s) | Konami |
| Publisher(s) | Konami |
| Series | Knightmare |
| Platform(s) | MSX |
| Release |
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| Genre(s) | Adventure |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1987 adventure video game developed and published by Konami for the MSX home computer. It was re-released digitally for Microsoft Windows. It is the third and final entry in the Knightmare trilogy. Set a century after the events of The Maze of Galious, the plot follows a Japanese high school student teleported into the Grecian Kingdom who must prevent the resurrection of the ancient demon lord Gog. Gameplay revolves around interaction with characters and exploration, while taking part in battles against enemies and bosses. The game was created by the MSX division at Konami under the management of Shigeru Fukutake. The process of making original titles for the platform revolved around the person who came up with the characters. Development proceeded with a team of four or five members, lasting somewhere between four and six months. It received a mixed reception from contemporary critics and retrospective commentators.
Gameplay

Shalom: Knightmare III is an adventure game.[1][2]
Synopsis
Setting and characters
Plot
Development and release
Shalom: Knightmare III was developed by the MSX division at Konami under the management of Shigeru Fukutake, who revealed its creation process in a 1988 interview with the Japanese publication Micom BASIC Magazine.[3] Fukutate explained that the staffer who came up with the characters was in charge of designing and facilitating the development of the project, as the process of making original titles for the MSX revolved around the person who came up with the characters being assigned to do both planning and the story.[3] Fukutate further explained that the planner would then lead a team of four or five members to proceed with development, which would last somewhere between four and six months.[3] The game was published for the MSX exclusively in Japan by Konami on December 23, 1987.[4][5] Its ending theme was featured alongside music tracks from other Koanmi games in a compilation album titled Konami Ending Collection, distributed in Japan by King Records in 1991.[6] Although it was not officially released outside Japan, English and Portuguese fan translations exist.[1][7] It was re-released in digital form for Microsoft Windows through D4 Enterprise's Project EGG service on January 26, 2016.[8]
Reception
| Reception | ||||||||
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Shalom: Knightmare III garnered mixed reception from contemporary critics and retrospective commentators.[11][7][4][1][12]
Notes
References
- ↑ 1.0 1.1 1.2 Kalata, Kurt (May 22, 2019). "Shalom". Hardcore Gaming 101. http://www.hardcoregaming101.net/shalom/.
- ↑ Shalom: Knightmare III (User's Manual [ユーザーマニュアル]) (Japanese ed.). Konami. December 1987. https://archive.org/details/KnightmareIIIShalom1987KonamiJPRC754.
- ↑ 3.0 3.1 3.2 Yamashita, Akira (September 1988). "山下章のパソコン・ゲーム: ホンキでPlayホンネでReview — TARGET 5 コナミMSXゲーム". Micom BASIC Magazine (ja) (The Dempa Shimbunsha Corporation (ja)) (75): 278–282. https://archive.org/details/micomBASIC_1988-09/page/n251/mode/2up. (Translation by Arc Hound. ).
- ↑ 4.0 4.1 Esteve, Jaume (April 28, 2015). "El hit de ayer: Knightmare y Maze of Galious — Konami conquista el MSX". IGN Spain. Marca. https://es.ign.com/retro/92999/feature/el-hit-de-ayer-knightmare-y-maze-of-galious.
- ↑ "MSX's Soft (1987~1990)" (in ja). Konami. 1996. http://www.konami.co.jp/cs/msx2.html.
- ↑ "KONAMI ENDING COLLECTION | KICA-1046~7". VGMdb. https://vgmdb.net/album/3696.
- ↑ 7.0 7.1 Pérez García, David (March 6, 2012). "Regreso al Pasado: Knightmare" (in es). MeriStation (es). PRISA. https://as.com/meristation/2008/10/04/reportajes/1223100300_037235.html.
- ↑ "「プロジェクトEGG」,「シャロム 魔城伝説III 完結編(MSX版)」の配信開始" (in ja). 4Gamer.net. Aetas Inc.. January 26, 2016. https://www.4gamer.net/games/008/G000896/20160126003/.
- ↑ Herps, José (March–April 1990). "Software: Shalom (Knightmare III)" (in nl). MSX Gids (Uitgeverij Herps) (27): 38. https://archive.org/details/MSXGidsNr27/page/n39/mode/1up.
- ↑ "Soft Review: シャロム" (in ja). MSX Magazine (ja) (ASCII Corporation) (52): 86–87. February 1988. https://archive.org/download/MSXMagazine-Japan/MsxMagazine198802.pdf.
- ↑ "Computerspellen - Shalom Knightmare III" (in nl). MSX Computer Magazine (Aktu Publications) (42): 21. November 1990. https://archive.org/details/msxcomputermagazine/msx_computer_magazine_42/page/n20/mode/1up.
- ↑ Sasaki, Jun (May 25, 2021). "魔城伝説ここに完結!コナミの『シャロム 魔城伝説III 完結編』" (in ja). AKIBA PC Hotline!. Impress Corporation. https://akiba-pc.watch.impress.co.jp/docs/column/retrosoft/1319406.html.
External links
- Shalom: Knightmare III at GameFAQs
- Shalom: Knightmare III at Giant Bomb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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