Software:Shanghai: Triple-Threat
| Shanghai: Triple-Threat | |
|---|---|
![]() North American 3DO box art | |
| Developer(s) | Success, Activision |
| Publisher(s) |
|
| Series | Shanghai |
| Platform(s) | X68000, 3DO, arcade, FM-Towns, PC-98, PC-FX, PlayStation, Sega Saturn, Super Famicom |
| Release | |
| Genre(s) | Mahjong solitaire |
| Mode(s) | Single-player, multiplayer |
Shanghai: Triple-Threat, known in Japan as Script error: The function "nihongo_foot" does not exist., is a Mahjong solitaire video game developed by Activision and Success as part of the Shanghai series. It was released in Japan for X68000 and 3DO in 1994; FM Towns, PC-98, arcade, PlayStation, Sega Saturn, and Super Famicom in 1995; and PC-FX in 1996. Only the 3DO and Sega Saturn versions were released outside Japan.
Gameplay
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Shanghai: The Great Wall is a computer version of Mahjong solitaire involving tile matching.[8]
Development and release
Shanghai: Triple-Threat was co-developed by American company Activision and Japanese company Success as part of the Shanghai series. A multiplatform project, Success was involved in all nine versions of Triple-Threat.[9] The game was first released on the 3DO Interactive Multiplayer in North America and Japan in December 1994.[2][1] A Sega Saturn version was also released in both regions in 1995: February for Japan and September for North America.[5][4] Between 1994 and 1996, Japan exclusively saw conversions to X68000, FM Towns, PC-98, PC-FX, PlayStation, Super Famicom, and arcade.[3][7][10][11][12] Activision published the North American releases. All distribution in Japan was handled by either Sunsoft or Electronic Arts Victor except for the PlayStation and PC-FX versions which were done by Sony Computer Entertainment (SCE) and ASK Kodansha respectively. According to Activision producer Tom Sloper, Activision submitted a request for the PlayStation edition to be released in North America but SCE rejected it. Sloper insisted that, at the time, casual games like Shanghai were often reserved for personal computers and Sony did not want such titles on their new console.[13]
Reception
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In Japan, Game Machine listed Shanghai: Triple-Threat on their September 15, 1995 issue as being the eleventh most-successful arcade game of the month.[11] Next Generation gave the 3DO version three stars out of five, and called it "very solitary, but incredibly absorbing".[8]
Notes
References
- ↑ 1.0 1.1 "ACTIVISION RELEASES SHANGHAI: GREAT MOMENTS FOR MACINTOSH". Silicon Times Report (1147). November 24, 1994. https://archive.org/details/st-report-1147/page/n52/mode/1up. Retrieved January 20, 2025.
- ↑ 2.0 2.1 "3DO Soft > 1994". GAME Data Room. http://tk-nz.game.coocan.jp/gamedatabase/software/DB_3DO1994.html. Retrieved January 20, 2025.
- ↑ 3.0 3.1 3.2 3.3 "ゲーム制作事業" (in ja). Success. https://www.success-corp.co.jp/development/works/. Retrieved January 20, 2025.
- ↑ 4.0 4.1 Sega Visions staff (September 1995). "Incoming". Sega Visions (Infotainment World, Inc.) (25): 96. https://archive.org/details/Sega_Visions_Issue_25_September_1995/page/n99/mode/1up.
- ↑ 5.0 5.1 "ソフトウェア 1994・1995年発売" (in ja). Sega. https://sega.jp/fb/segahard/ss/soft_licensee1.html. Retrieved January 20, 2025.
- ↑ "Shanghai - Banri no Choujou - The Great Wall [Limited Edition"]. https://psxdatacenter.com/games/J/S/SCPS-10005.html. Retrieved January 20, 2025.
- ↑ 7.0 7.1 "Shanghai - Banri no Choujou". https://superfamicom.org/info/shanghai-banri-no-choujou#1. Retrieved January 20, 2025.
- ↑ 8.0 8.1 8.2 Next Generation staff (March 1995). "Finals". Next Generation (Imagine Media) (3): 89. ISSN 1078-9693. https://archive.org/details/next-generation-24-dec-1996/NEXT%20Generation%2003%20Mar%201995/page/n80/mode/1up.
- ↑ "ゲーム事業 / サクセスの7つの実績" (in ja). Success. https://www.success-corp.co.jp/corporate/business/. Retrieved January 20, 2025.
- ↑ 10.0 10.1 Takahashi Tetsushi (January 1995). "The Softouch: 3つのルートの中国旅巧" (in ja). Oh!X (SoftBank Creative): 28–9. https://archive.org/details/OhX_1995-01/page/n29/mode/2up.
- ↑ 11.0 11.1 "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (Amusement Press, Inc.) (503): 31. 15 September 1995.
- ↑ Dengeki staff (January 1996). "New Soft Schedule" (in ja). Dengeki PC Engine (ASCII Media Works) (36): 5. https://archive.org/details/dengeki-pc-engine-issue-36-january-1996/Dengeki%20PC%20Engine%20-%20Issue%2036%20-%20January%201996/page/n4/mode/1up.
- ↑ "Interview: Tom Sloper". December 29, 2008. https://gdri.smspower.org/wiki/index.php/Interview:Tom_Sloper. Retrieved January 20, 2025.
- ↑ Sackenheim, Shawn. "Shanghai: Triple Threat (3DO) Review". http://www.allgame.com/game.php?id=2406&tab=review.
- ↑ Famitsu staff (March 17, 1995). "New Games Cross Review" (in ja). Famitsu (ASCII Corporation) (326): 38.
- ↑ The Axe Grinder (December 1995). "ProReview: Shanghai: Triple-Threat". GamePro (IDG) (77): 80. ISSN 1042-8658. https://archive.org/details/game-pro-issue-77-december-1995/page/80/mode/1up.
- ↑ Wynne, Mark (February 1995). "Review: Shanghai: Triple-Threat". 3DO Magazine (Paragon Publishing) (2): 36. ISSN 1355-9621. https://archive.org/details/3-do-02/page/36/mode/1up.
- ↑ Yates, Laurie (April 1995). "Shanghai: Triple-Threat". Electronic Games (Decker Publications) 3 (7): 78. ISSN 0730-6687. https://archive.org/details/electronic-games-1995-04/page/78/mode/1up.
- ↑ Rana, Marco (April 1995). "Shanghai: Triple-Threat" (in it). Game Power (Studio Vit) (38): 116. https://archive.org/details/Game-Power-38/page/n149/mode/1up.
- ↑ Saturn Fan staff (May 1995). "Sega Saturn Soft Review" (in ja). Saturn Fan (Tokuma Shoten) (5): 46. https://retrocdn.net/images/8/8b/SaturnFan_JP_1995-05_19950515.pdf.
- ↑ Sega Saturn Magazine staff (March 1995). "ゲーム成績表 サ" (in ja). Sega Saturn Magazine (SoftBank Creative) (3): 46. https://retrocdn.net/images/7/7c/SSM_JP_19950301_1995-03.pdf.
- ↑ Ultimate Gamer staff (December 1995). "Micro Reviews: Shanghai: Triple-Threat". Ultimate Gamer (Larry Flynt Publications) (5): 92. ISSN 1081-4582. https://archive.org/details/ultimate-gamer-december-1995/page/n91/mode/1up.
- ↑ Zengerle, Robert (December 1995). "Reviews: Shanghai: Triple-Threat" (in de). Video Games (Future plc): 29. ISSN 0946-0985. https://archive.org/details/video-games-de-sh-1995-13/page/29/mode/1up.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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