Software:Shaun White Snowboarding

From HandWiki
Short description: 2008 video game
Shaun White Snowboarding
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
EngineScimitar
Platform(s)Nintendo DS, PlayStation Portable, Wii, PlayStation 3, Xbox 360, PlayStation 2, Microsoft Windows, Mac OS X
Release
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

Shaun White Snowboarding is a snowboarding video game developed by Ubisoft Montreal and published by Ubisoft for Nintendo DS, PlayStation Portable, Wii, PlayStation 3, Xbox 360, PlayStation 2, Microsoft Windows and Mac OS X.

The Wii version of the game is titled Shaun White Snowboarding: Road Trip.

Gameplay

There are six mountains in Shaun White Snowboarding, including Alaska, Park City, Europe, and Japan. Each mountain features up to three different sections: peak, back country, and park (or resort). There is also a "Target Limited Edition" of the game that is exclusive to Target; this version gives the player access to Target Mountain, a mountain with Target branding all over it. It has been described in-game as extremely difficult to find, and contains additional jibs, character models, and a sponsored version of the standard game's best snowboard which can be unlocked before the player's final challenge against Shaun White. The last mountain, called B.C., is only available in the "Mile-High Pack" paid downloadable content. It is set in British Columbia.

As players progress through the game, they will earn abilities that will help them. Some of the abilities consist of gaining high speeds or the ability to break through obstacles to progress further.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticWii: 78% (28 reviews)[1]
PSP: 70% (5 reviews)[2]
DS: 63% (4 reviews)[3]
PS3: 63% (30 reviews)[4]
PC: 60% (8 reviews)[5]
Xbox 360: 60% (48 reviews)[6]
Review scores
PublicationScore
Game Informer6.75/10
GameSpotWii: 7.5/10[7]
DS: 6.5/10 (4 reviews)[8]
PS3: 5/10[9]
Xbox 360: 5/10[10]
OXM (US)6.5/10

The Wii version of the game received more positive reception than any of the other versions. Eurogamer gave the Wii version 7/10, praising it as "the best looking version", singling out the presentation, soundtrack, implementation of the Wii Balance Board controls and multiplayer, while criticizing the Wii Remote controls, half-pipe sections, difficulty level, and short duration of the single-player mode.[11]

Daemon Hatfield of IGN said that "A kid-friendly, motion-controlled version of Shaun White Snowboarding could have been a disaster, but this turns out to be a truly slick edition of the franchise."[12]

The Wii version of Shaun White Snowboarding was the 20th best-selling game of December 2008 in the United States, and it was the best selling version.[13] Over 3 million copies of the game had been sold as of May 2009.[14]

The Wii version was a nominee for several Wii-specific awards from IGN in its 2008 video game awards, including Best New IP,[15] Best Sports Game,[16] Best Graphics Technology,[17] Best Use of the Balance Board,[18] and Game of the Year.[19] The Xbox 360 version was nominated for "Worst Game Everyone Played" by GameSpot in their 2008 video game awards, and was awarded the title of "Most Dubious Use of In-Game Advertising" for excluding 20% of its content from editions not sold from the Target Stores editions.[20]

Sequel and spin-off

In the many months that followed Snowboarding's release, Ubisoft Montreal developed a sequel, Software:Shaun White Snowboarding: World Stage and a spin-off, Shaun White Skateboarding. The former was released exclusively for the Wii and supported the Wii Balance Board and Wii Motion Plus.

An iOS game titled Shaun White Snowboarding: Origins was released in December 2009.[21]

References

  1. "Shaun White Snowboarding: Road Trip (wii: 2008): Reviews". CBS Interactive. https://www.metacritic.com/game/shaun-white-snowboarding/critic-reviews/?platform=wii. Retrieved March 16, 2021. 
  2. "Shaun White Snowboarding: Road Trip (psp: 2008): Reviews". CBS Interactive. https://www.metacritic.com/game/shaun-white-snowboarding/critic-reviews/?platform=psp. Retrieved March 16, 2021. 
  3. "Shaun White Snowboarding: Road Trip (ds: 2008): Reviews". Metacritic. http://www.metacritic.com/games/platforms/ds/shaunwhitesnowboarding. 
  4. "Shaun White Snowboarding: Road Trip (ps3: 2008): Reviews". CBS Interactive. https://www.metacritic.com/game/shaun-white-snowboarding/critic-reviews/?platform=playstation-3. Retrieved March 16, 2021. 
  5. "Shaun White Snowboarding: Road Trip (pc: 2008): Reviews". CBS Interactive. https://www.metacritic.com/game/shaun-white-snowboarding/critic-reviews/?platform=pc. Retrieved March 16, 2021. 
  6. "Shaun White Snowboarding: Road Trip (Xbox360: 2008): Reviews". CBS Interactive. https://www.metacritic.com/game/shaun-white-snowboarding/critic-reviews/?platform=xbox-360. Retrieved March 16, 2021. 
  7. McShea, Tom (December 17, 2008). "Shaun White Snowboarding: Road Trip Review". CBS Interactive. https://www.gamespot.com/reviews/shaun-white-snowboarding-road-trip-review/1900-6202445/. Retrieved March 16, 2021. 
  8. Petit, Carolyn (December 18, 2008). "Shaun White Snowboarding Review (DS)". CBS Interactive. https://www.gamespot.com/reviews/shaun-white-snowboarding-review/1900-6202546/. Retrieved March 16, 2021. 
  9. McShea, Tom (November 17, 2008). "Shaun White Snowboarding Review (PS3)". CBS Interactive. https://www.gamespot.com/reviews/shaun-white-snowboarding-review/1900-6201064/. Retrieved March 16, 2021. 
  10. McShea, Tom (November 17, 2008). "Shaun White Snowboarding Review (Xbox 360)". CBS Interactive. https://www.gamespot.com/reviews/shaun-white-snowboarding-review/1900-6201064/. Retrieved March 16, 2021. 
  11. Donlan, Christian (November 24, 2008). "Shaun White Snowboarding: Road Trip Review". Eurogamer. https://www.eurogamer.net/articles/shaun-white-snowboarding-road-trip-review. Retrieved March 16, 2021. 
  12. Hatfield, Daemon (November 14, 2008). "Shaun White Snowboarding: Road Trip Review". News Corporation. https://www.ign.com/articles/2008/11/14/shaun-white-snowboarding-road-trip-review. Retrieved March 16, 2021. 
  13. "Top 10 Games of December 2008, By Platform". blog.wired.com. January 18, 2009. https://www.wired.com/2009/01/top-10-games-of/. Retrieved March 16, 2021. 
  14. IGN staff (May 27, 2009). "Ubisoft Announces Shaun White Snowboarding: World Stage". https://www.ign.com/articles/2009/05/27/ubisoft-announces-shaun-white-snowboarding-world-stage. Retrieved November 14, 2021. 
  15. "IGN Wii: Best New IP 2008". News Corporation. 2008-12-18. http://bestof.ign.com/2008/wii/21.html. Retrieved 2008-12-19. 
  16. "IGN Wii: Best Sports Game 2008". News Corporation. September 19, 2008. https://www.ign.com/articles/2008/09/20/the-wii-games-of-fall-2008. Retrieved March 16, 2021. 
  17. "IGN Wii: Best Graphics Technology 2008". News Corporation. 2008-12-18. http://bestof.ign.com/2008/wii/11.html. Retrieved 2008-12-19. 
  18. "IGN Wii: Best Use of the Balance Board 2008". News Corporation. 2008-12-18. http://bestof.ign.com/2008/wii/23.html. Retrieved 2008-12-19. 
  19. "IGN Wii: Game of the Year 2008". News Corporation. 2008-12-18. http://bestof.ign.com/2008/wii/25.html. Retrieved 2008-12-19. 
  20. "Worst Game Everyone Played". http://www.gamespot.com/best-of/dubious-honors/index.html?page=5. Retrieved 2008-12-27. 
  21. Jordan, Jon (December 1, 2009). "Shaun White comes to iPhone in Snowboarding Origins". Steel Media. https://www.pocketgamer.com/shaun-white-snowboarding-origins/shaun-white-comes-to-iphone-in-snowboarding-origins/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari