Software:Shining Force Gaiden: Final Conflict
| Shining Force Gaiden: Final Conflict | |
|---|---|
| Developer(s) | Sonic! Software Planning |
| Publisher(s) | |
| Director(s) | Tsukasa Tanaka |
| Producer(s) | Shugo Takahashi |
| Artist(s) | Hiroshi Kajiyama |
| Writer(s) | Shugo Takahashi Sakura Seiseki Naoko Okada |
| Composer(s) | Motoaki Takenouchi |
| Series | Shining |
| Platform(s) | Game Gear, Nintendo 3DS Virtual Console |
| Release |
|
| Genre(s) | Tactical role-playing game |
| Mode(s) | Single-player |
Shining Force Gaiden: Final Conflict (シャイニング・フォース外伝 ~ファイナル コンフリクト~) is a 1995 tactical role-playing game for the Game Gear, taking place between the games Shining Force and Shining Force II.[2] It was released after both games, with the intention of connecting their plots. Despite its name, it is not directly story-related to Shining Force Gaiden or Shining Force Gaiden II, also released for Game Gear. Unlike most of its predecessors, the game was never released outside Japan. English patches have been created by fans for players who cannot speak Japanese.[3]
Gameplay
Final Conflict uses gameplay identical to the previous Gaiden games, Shining Force Gaiden and Shining Force Gaiden II. The player progresses through a series of turn-based tactical battles interspersed with short cutscenes. Between the cutscenes, the player is allowed to save the game, promote characters, resurrect fallen characters, and sometimes buy and sell weapons and healing items.
As with most strategy RPGs, each battlefield is divided up into a grid where player characters and enemies take turns moving, attacking, casting magic and using items. Player characters gain experience by battling enemies, and may choose, once they reach level 10, to upgrade their class into a more powerful one.
Plot
Story
Max, the leader of the Shining Force from the first Shining Force game, is chasing the witch Mishaela (servant of the devil king Darksol, from the same game). One of Max's companions, the robot Adam, is injured in battle with Mishaela. Max's party stops to help the robot, and only Max and his companion Ridion continue the chase. Max and Ridion never come back from the chase. Led by a man named Ian, Max's remaining companions set out to find them.[4]
Characters
The following is a list of the more significant characters in the game:
- Ian: The leader of the Shining Force.
- Max: The former leader of the Shining Force. A great hero who once fought and defeated the evil wizard Darksol and his awakened master, Dark Dragon. After Dark Dragon's demise, Max formed a new party and continued to fight evil, now following the track of Darksol's former servant, Mishaela. He disappeared when chasing Mishaela, and the first goal of the new Shining Force is to find him.
- Adam: A robot constructed by the Ancients who serves and fights alongside Max. He was badly injured when Max's group fought Mishaela's group on Parmecia, and became unable to fight. However, he is important as an advisor to Ian.
- King Galam: The righteous King Galam rules the kingdom with the same name. He gives Ian the legendary sword once wielded by Max to fight evil, the Chaos Breaker. In honour of Ian's victory, he later renames the weapon "Force Sword".
- Mishaela: Chief servant of Darksol. Was seemingly defeated by the Shining Force in the second Shining series game, but we now learn it was only one of her dolls that was defeated. Her plans are still unknown, but it's certain that she is involved in the disappearance of Max. She is a cunning, malicious, and arrogant woman with formidable magical ability.
- Odd Eye: A blind warrior in the service of the devil king Zeon (from Shining Force II). Zeon is a great enemy of Darksol, so Odd Eye joins the Shining Force for a while to help them to defeat Mishaela. He wields a sword and possesses an attack called Odd Eye Beam, shooting rays by opening his blind eyes.
Reception
On release, Famicom Tsūshin scored the game a 29 out of 40.[5]
References
- ↑ "Software List (Released by Sega)" (in ja). Sega. https://sega.jp/history/hard/gamegear/software.html.
- ↑ Game summary , Shining Force Central.
- ↑ "Final Conflict - Final Patch!"
- ↑ English Translation of Game Script, Shining Force Central.
- ↑ NEW GAMES CROSS REVIEW: シャイニング・フォース外伝 -FINAL CONFLICT-. Weekly Famicom Tsūshin. No.342. Pg.31. 7 July 1995.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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