Software:ShootMania Storm
| ShootMania Storm | |
|---|---|
| Developer(s) | Ubisoft Nadeo |
| Publisher(s) | Ubisoft |
| Composer(s) | Mick Gordon[1] |
| Series | TrackMania |
| Engine | ManiaPlanet |
| Platform(s) | Microsoft Windows |
| Release | 10 April 2013[2] |
| Genre(s) | First-person shooter |
| Mode(s) | Multiplayer |
ShootMania Storm is a first-person shooter video game by Ubisoft and Ubisoft Nadeo as a spin-off title of the TrackMania series.
Just like its sister games TrackMania 2 and the yet-unreleased QuestMania, it features 3 different environments, of which two have so far been revealed; a snow-based environment called Cryo, and another called Storm. Storm was released first, with Cryo to be released later.[3]
Nadeo have stated they intend to make ShootMania stand out from other FPS games through design features such as using a rocket launcher-style weapon as the game's primary weapon. Florent Castelnérac (the game's project leader) has stated there will be relatively few different weapons, the idea being to minimize game time spent not in gameplay.
The game still uses the map editor introduced in TrackMania. Character editing is restricted, with only a shield on the player's back customizable.[4][5]
The game was set to be released on 23 January 2013,[6][7] but was delayed to 10 April 2013 with an open beta started on 12 February.
In 2019 there were rumors of various vehicles being developed for a new installment in the TrackMania franchise, but it is unclear whether they were for TrackMania, ShootMania Storm, or another TrackMania spin-off. Rumored vehicles included sports cars, SUVs, power boats, helicopters, airplanes, and trains. There has been no official news as of 2025.
Reception
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ShootMania Storm received "generally favourable reviews" according to the review aggregation website Metacritic.[8]
References
- ↑ "Shootmania: Storm". https://mick-gordon.com/#/shootmania-storm/. Retrieved 3 January 2023.
- ↑ "ShootMania Storm". Valve Corporation. https://store.steampowered.com/app/229870/ShootMania_Storm/. Retrieved 12 March 2023.
- ↑ Walker, John (15 February 2012). "Nadeo Working on ShootMania: Storm + RPG QuestMania". Gamer Network. https://www.rockpapershotgun.com/nadeo-working-on-shootmania-storm-and-rpg-questmania. Retrieved 12 March 2023.
- ↑ Onyett, Charles (7 March 2012). "Shootmania: Custom First-Person Shooting". Ziff Davis. https://www.ign.com/articles/2012/03/08/shootmania-custom-first-person-shooting. Retrieved 12 March 2023.
- ↑ Grayson, Nathan (8 September 2012). "On The Level: ShootMania's Map Editor". Gamer Network. https://www.rockpapershotgun.com/on-the-level-shootmanias-map-editor. Retrieved 12 March 2023.
- ↑ Makuch, Eddie (15 February 2012). "Ubisoft details ShootMania Storm". Fandom. https://www.gamespot.com/articles/ubisoft-details-shootmania-storm/1100-6350481/. Retrieved 12 March 2023.
- ↑ Fletcher, JC (2 November 2012). "Shootmania Storm arrives Jan. 23, preceded by December beta". Yahoo. Archived from the original on 3 November 2012. https://web.archive.org/web/20121103124351/http://www.joystiq.com/2012/11/02/shootmania-storm-arrives-jan-23-preceded-by-december-beta/. Retrieved 12 March 2023.
- ↑ 8.0 8.1 "ShootMania Storm for PC Reviews". Fandom. https://www.metacritic.com/game/shootmania-storm/critic-reviews/?platform=pc. Retrieved 16 September 2018.
- ↑ Hancock, Patrick (18 April 2013). "Review: ShootMania Storm". Gamurs. https://www.destructoid.com/reviews/review-shootmania-storm/. Retrieved 12 March 2023.
- ↑ Bennett, Matthew (15 April 2013). "EGM Review: ShootMania: Storm [sic"]. EGMNow (EGM Media, LLC). Archived from the original on 21 May 2019. https://web.archive.org/web/20190521012704/https://www.egmnow.com/articles/reviews/egm-review-shootmania-storm/. Retrieved 12 March 2023.
- ↑ Stanton, Rich (10 April 2013). "ShootMania Storm review". Gamer Network. https://www.eurogamer.net/shootmania-storm-review. Retrieved 12 March 2023.
- ↑ Petit, Carolyn (19 April 2013). "ShootMania Storm Review". Fandom. https://www.gamespot.com/reviews/shootmania-storm-review/1900-6407298/. Retrieved 16 September 2018.
- ↑ Saldana, Giancarlo (16 April 2013). "ShootMania Storm review". Future plc. https://www.gamesradar.com/shootmania-storm-review/. Retrieved 16 September 2018.
- ↑ Liebl, Lance (11 April 2013). "Review: ShootMania Storm will rock you like a hurricane... because that's a type of storm". Archived from the original on 15 April 2013. https://web.archive.org/web/20130415082906/http://www.gamezone.com/reviews/2013/04/11/review-shootmania-storm-will-rock-you-like-a-hurricane-because-that-s-a-type-of-storm. Retrieved 12 March 2023.
- ↑ "Review: ShootMania Storm". Hyper (Next Media Pty Ltd): 70. June 2013.
- ↑ Stapleton, Dan (18 April 2013). "ShootMania Storm Review". Ziff Davis. https://www.ign.com/articles/2013/04/18/shootmania-storm-review. Retrieved 12 March 2023.
- ↑ Pearson, Craig (9 July 2013). "ShootMania: Storm [sic review"]. PC Gamer (Future plc). https://www.pcgamer.com/shootmania-storm-review/. Retrieved 16 September 2018.
- ↑ Minotti, Mike (13 April 2013). "ShootMania Storm excels at shooter simplicity and customization (review)". https://venturebeat.com/games/shootmania-storm-excels-at-shooter-simplicity-and-customization-review/. Retrieved 12 March 2023.
- ↑ Lee, Ben (28 April 2013). "Downloadable reviews: Papo & Yo, ShootMania: Storm [sic, La-Mulana"]. Hearst Communications. https://www.digitalspy.com/videogames/a476777/downloadable-reviews-papo-yo-shootmania-storm-la-mulana/. Retrieved 12 March 2023.
- ↑ Hargreaves, Roger (12 April 2013). "ShootMania Storm review – shoot 'em-up construction kit". Metro (DMG Media). https://metro.co.uk/2013/04/12/shootmania-storm-review-shoot-em-up-construction-kit-3595656/. Retrieved 16 September 2018.
Further reading
- Phrell, Sophie (16 January 2013). "Simple controls, fast game play and community focus: Shootmania is the non-violent Unreal Tournament". Penny Arcade, Inc.. Archived from the original on 16 January 2013. https://web.archive.org/web/20130116162332/http://penny-arcade.com/report/editorial-article/simple-controls-fast-game-play-and-community-focus-shootmania-is-the-non-vi. Retrieved 12 March 2023.
- Kuchera, Ben (28 May 2012). "Shootmania is safe for children, and you can turn it into any FPS you'd like". Penny Arcade, Inc.. Archived from the original on 19 April 2013. https://web.archive.org/web/20130419130332/http://penny-arcade.com/report/article/shootmania-is-safe-for-children-and-you-can-turn-it-into-whatever-fps-youd. Retrieved 12 March 2023.
- Fletcher, JC (14 December 2012). "Shootmania Storm Sees Red (Vs Blue) For Beta". Gamer Network. https://www.rockpapershotgun.com/shootmania-storm-sees-red-vs-blue-for-beta. Retrieved 12 March 2023.
- Smith, Adam (13 January 2012). "Storm in a Beta Cup: ShootMania Storm". Gamer Network. https://www.rockpapershotgun.com/storm-in-a-beta-cup-shootmania-storm. Retrieved 12 March 2023.
- Grayson, Nathan (28 June 2012). "Calm Before The: ShootMania Storm Beta Approaches". Gamer Network. https://www.rockpapershotgun.com/calm-before-the-shootmania-storm-beta-approaches. Retrieved 12 March 2023.
- Caldwell, Brendan (21 February 2012). "Impressions – ShootMania: Storm". Gamer Network. https://www.rockpapershotgun.com/impressions-shootmania-storm. Retrieved 12 March 2023.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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