Software:Shrek: Fairy Tale Freakdown
| Shrek: Fairy Tale Freakdown | |
|---|---|
| Developer(s) | Prolific |
| Publisher(s) | TDK Mediactive |
| Producer(s) | Matthew Miller |
| Designer(s) | Derek W. Frost |
| Programmer(s) | John Harvey |
| Artist(s) | Edgar C. Tolentino |
| Composer(s) | John Harvey |
| Platform(s) | Game Boy Color |
| Release | |
| Genre(s) | Action, fighting |
| Mode(s) | Single-player |
Shrek: Fairy Tale Freakdown is an action fighting video game developed by Prolific and published by TDK Mediactive for the Game Boy Color. Based on the 2001 animated film, it released in North America on May 29, 2001, and in the United Kingdom on July 6, 2001.
Gameplay
Shrek: Fairy Tale Freakdown is a 2D action fighting game in which a player controlled character and an AI controlled character use offensive and defensive attacks, with the goal of depleting their opponent's health. If the player defeats the enemy, they will be presented with a password, which can be entered into the password menu on the main screen to play from their current position in the game. Upon completing all 9 stages, the player is granted the rank of champion.
Alongside the 'Play Game' mode, is the 'Practice' mode, in which the player is given the option of practicing their attacks on a stationary enemy on a randomly selected stage. In this mode, the opponent character will never move or attack the player, and will regenerate health when not in combat for a few moments.
Characters
Of the 9 total playable characters in the game, 6 are playable from the start, and the other 3 must first be unlocked by defeating them in combat.
- Shrek
- Wolf
- Pinocchio
- Monsieur Robin Hood
- Princess Fiona
- Thelonius
- Ginger Bread Man (unlocked after Dungeon)
- The Dragon (unlocked after Bridge)
- Lord Farquaad (unlocked after Mirror Room)[2]
Reception
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The game received generally negative reviews according to the review aggregation website GameRankings.[3] The game has been criticized for its lack of moves, strategy, and a two-player mode.[6] Game Informer described the game as "handheld misery" and suggested that Satan himself crafted it.[5]
References
- ↑ "Shrek". http://www.chipsworld.co.uk/detProd.asp?ProductCode=4520.
- ↑ "Shrek: Fairly Tale Freakdown". Archived from the original on January 4, 2021. https://web.archive.org/web/20210104042855/https://arcadespot.com/game/shrek-fairy-tale-freakdown/. Retrieved February 21, 2021.
- ↑ 3.0 3.1 "Shrek: Fairy Tale Freakdown for Game Boy Color". CBS Interactive. Archived from the original on May 22, 2019. https://web.archive.org/web/20190522212926/https://www.gamerankings.com/gbc/480907-shrek-fairy-tale-freakdown/index.html. Retrieved June 22, 2020.
- ↑ Miller, Skyler. "Shrek: Fairy Tale FreakDown - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115070517/http://www.allgame.com/game.php?id=33214&tab=review. Retrieved June 22, 2020.
- ↑ 5.0 5.1 Reiner, Andrew (June 2001). "Shrek: Fairy Tale Freakdown". Game Informer (FuncoLand) (98). http://www.gameinformer.com/Games/Review/200106/R03.0804.1550.16555.htm. Retrieved June 22, 2020.
- ↑ 6.0 6.1 Provo, Frank (May 31, 2001). "Shrek: Fairy Tale Freakdown Review [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on July 14, 2004. https://web.archive.org/web/20040714002333/http://www.gamespot.com/gbc/action/shrekfairytalefreakdown/review.html. Retrieved September 12, 2023.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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