Software:Silent Scope
| Silent Scope | |
|---|---|
Arcade poster | |
| Developer(s) | Konami |
| Publisher(s) | Konami |
| Director(s) | Masaaki Kukino Shigenobu Matsuyama |
| Producer(s) | Shigenobu Matsuyama |
| Designer(s) | Masaaki Kukino |
| Programmer(s) | Hardboiler Shin. |
| Composer(s) | Jimmy Weckl |
| Series | Silent Scope |
| Platform(s) | Arcade, Dreamcast, PlayStation 2, Game Boy Advance, iOS |
| Release | Arcade
PlayStation 2 Game Boy Advance iOS
|
| Genre(s) | Rail shooter |
| Mode(s) | Single-player, multiplayer |
| Cabinet | Upright |
| CPU | PowerPC 403GA 32-bit RISC @ 64 MHz |
| Sound | Ricoh RF5C400 PCM |
| Display | 3DFX Voodoo 2 |
Silent Scope is an arcade game created in 1999 by Konami. The game puts the player in the shoes of a sniper during a series of terrorist incidents.
Plot
The American First Family, including the President of the United States, returns from a function in Chicago, Illinois when their convoy is ambushed by terrorists. In the resulting confusion, the terrorists manage to capture the entire First Family, and are demanding the release of their leader (the dictator) in exchange for the safe return of the president. Washington officials have decided to resolve the problem quietly, using military force.
The player assists police at the scene of the kidnapping, from several high rise structures and after making a choice on tactics, the player defeats one of the terrorist leaders and manages to rescue the president's daughter in the process. Next the player pursues a terrorist boss in order to safely rescue the President's Wife. Finally the player makes an invasive entry into the terrorist base. After fighting through the heavily guarded mansion, the player defeats Monica and liberates the President himself. However the dictator is making a getaway and the player exhausts nearly an entire clip on bullet proof glass and has only one bullet left to eliminate the dictator.
Gameplay
The game uses a rifle that is mounted on the console, requiring players to physically alter their position in order to shoot accurately. In addition, the rifle's scope displays a close-up view of a small portion of the screen, representing the sniper's long-range view of the area where the rifle is pointed. Certain stage areas are dark and require players to use night vision scopes to spot and shoot opponents. The player can fire five shots in succession before reloading is required.
Players have limited time and health during gameplay. The time can be extended by killing certain enemies and extra health can be gained by finding and scoping an attractive woman in addition to bonus points. The game consists of three stages corresponding with the members of the First Family. In each stage, the player(s) must kill as many enemies as possible in short time facing sub bosses along the way and a large boss at the end. Unless a precise, lethal head shot is made, it will take more than one bullet to kill a sub-boss or boss. Enemies can shoot the player if they are not killed fast enough. Players must take care not to shoot innocent civilians in the crossfire. During game stages the player is able to choose one of two (easy, hard) or three (easy, medium or hard) paths to progress, facing a different boss and doing a different following mission depending on the choice made.
Points are scored based on where an opponent is hit, multiplied by the number of successful shots the player has made. In arcade mode, the best points are given for headshots, but on the practice range, bonus points are obtained for shooting the human shaped targets' guns.
The home versions have a cheat code where one can exchange life for time and vice versa. There are also secret codes for all versions that will make the game more difficult, such as hiding target indicators on enemies.
Reception
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Silent Scope received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the Game Boy Advance version 74.83% based on 6 reviews and 70/100 based on 5 reviews,[1][4] the Dreamcast version 71.25% based on 12 reviews and 63/100 based on 10 reviews[2][5] and the PlayStation 2 version 67.30% based on 32 reviews and 63/100 based on 23 reviews.[3][6]
References
- ↑ 1.0 1.1 "Silent Scope for Game Boy Advance". CBS Interactive. http://www.gamerankings.com/gba/561582-silent-scope/index.html. Retrieved January 14, 2018.
- ↑ 2.0 2.1 "Silent Scope for Dreamcast". CBS Interactive. http://www.gamerankings.com/dreamcast/914118-silent-scope/index.html. Retrieved January 14, 2018.
- ↑ 3.0 3.1 "Silent Scope for PlayStation 2". CBS Interactive. http://www.gamerankings.com/ps2/258047-silent-scope/index.html. Retrieved January 14, 2018.
- ↑ 4.0 4.1 "Silent Scope for Game Boy Advance Reviews". CBS Interactive. http://www.metacritic.com/game/game-boy-advance/silent-scope. Retrieved January 14, 2018.
- ↑ 5.0 5.1 "Silent Scope for Dreamcast Reviews". CBS Interactive. http://www.metacritic.com/game/dreamcast/silent-scope. Retrieved January 14, 2018.
- ↑ 6.0 6.1 "Silent Scope for PlayStation 2 Reviews". CBS Interactive. http://www.metacritic.com/game/playstation-2/silent-scope. Retrieved January 14, 2018.
- ↑ Bramwell, Tom (February 17, 2001). "Silent Scope". http://www.eurogamer.net/articles/r_sscope_ps2. Retrieved January 14, 2018.
- ↑ Liu, Johnny (November 1, 2000). "Silent Scope Review". http://www.gamerevolution.com/review/silent-scope. Retrieved January 14, 2018.
- ↑ Gerstmann, Jeff (October 30, 2000). "Silent Scope Review". CBS Interactive. http://www.gamespot.com/reviews/silent-scope-review/1900-2646905/. Retrieved January 14, 2018.
- ↑ Provo, Frank (September 20, 2002). "Silent Scope Review". CBS Interactive. https://www.gamespot.com/reviews/silent-scope-review/1900-2881068/. Retrieved January 14, 2018.
- ↑ Smith, David (October 23, 2000). "Silent Scope". News Corporation. http://www.ign.com/articles/2000/10/24/silent-scope-5. Retrieved January 14, 2018.
External links
- Silent Scope at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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