Software:Silent Steel

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Short description: 1995 video game
Silent Steel
DVD version cover art
Developer(s)Tsunami Games
Publisher(s)Tsunami Games
Platform(s)Microsoft Windows
DVD player
ReleaseSeptember 7, 1995 (Windows)[1]
1999 (DVD)
Genre(s)Interactive movie
Submarine simulator
Mode(s)Single-player

Silent Steel is a 1995 submarine simulator computer game by Tsunami Games. It was created during the influx of interactive movies during the 1990s. The game is composed almost entirely of live-action full motion video, with sparse computer-generated graphics depicting external shots of the boat during torpedo attacks and atmospheric fly-bys. A version playable on DVD players was released in 1999, following from a DVD-ROM version in 1997.[2] The DVD-ROM version was the first video game formatted for DVD.[3]

A sequel, Silent Steel 2, was announced by Tsunami for release in 1997,[3] but it was cancelled.

Gameplay

The gameplay consists of choosing from three options when the video pauses at certain points. Once the player chooses, the video resumes. This creates several possible plotlines and outcomes. Most of these result in the destruction of the player's submarine; only two distinct threads lead to victory.

Plot

The player commands USS Idaho, a fictional Ohio-class ballistic missile submarine. On a routine nuclear deterrence patrol, an encoded message is received from U.S. COMSUBLANT. The message reports that a stolen Libyan diesel sub has exited the Mediterranean Sea, possibly heading into Idaho's area of operations. Idaho must evade the potentially hostile submarine, a problem that is quickly complicated by the fact that the enemy submarine is equipped with sound-generating equipment that allows her to mimic other classes of submarine, including those of American design. The rogue Kilo-class sub uses this tactic to launch a torpedo attack on the Idaho by pretending to be an allied Los Angeles-class sub, USS Biloxi.

After escaping the initial battle, a radio consultation with an American carrier battle group commander confirms that there are no other allied submarines operating in the area, and that a second hostile sub, a Russian Akula-class attack boat that has also gone rogue, is approaching the area. In addition to this, Idaho's sonar officer notices that Idaho seems to be emitting a low-frequency sonar signal that he cannot account for.

After a conference with Idaho's executive officer and master chief, further engagements commence, where Idaho eventually triumphs through subterfuge and risk-taking. Taking advantage of the lull in combat before the Akula-class submarine comes into torpedo range, a search of Idaho's outer hull reveals an act of sabotage instigated by one of the crew working for the enemy.

Engaging the Akula in a torpedo battle, Idaho gains the upper hand by the timely interference of an American ASW helicopter tracking the battle and manages to win the fight.

The game was directed by Tony Marks and the script was written by Chuck Pfarrer.[4][5]

Production

Shooting locations

All sound stage studio filming was conducted in a modified warehouse on the former Charleston Naval Shipyard in North Charleston, South Carolina. All submarine and ship footage was shot aboard USS Clamagore (SS-343) submarine and USS Laffey (DD-724) destroyer which are both museum ships at the Patriots Point Naval Museum in Mt. Pleasant, South Carolina.[4][5]

Cast

  • Brian McNamara as Executive Officer
  • Jim Metzler as Master Chief
  • Fred Lehneg as Lt. Wheeler
  • John Short as Ensign Foster
  • Charles McLawhorn as Admiral Plaskett
  • Joy Parry as Deputy Director Matthews
  • Frank Leslie as Officer of the Deck
  • James Middleton as Weapons Officer
  • Keith Woullard as Chief Engineer
  • Mike Kirton as Bubba Holland
  • Don Soper as Ice Cream
  • John Jarrett as Danny
  • Mark Lattanzio as Ensign Neff
  • Greg Elliott as Player Voice
  • Leigh Murray as Newscast Voice

References

  1. "Tsunami Media, Inc. Announces The Launch Of All-Video Interactive Film: Silent Steel". September 7, 1995. http://www.tsunamimedia.com/pr-ss.htm. 
  2. Brown, Michael (April 18, 1997). "Hi-Val introduces wireless DVD system". http://www.gamecenter.com/News/Item/0,3,0-771,00.html. 
  3. 3.0 3.1 The Whizz (September 1997). "DVD: No Escape". GamePro (IDG) (108): 26. 
  4. 4.0 4.1 IMDb.com, "Silent Steel", 1995
  5. 5.0 5.1 "Silent Steel", Tsunami Media, 2005, Tony Marks, Chuck Pfarrer
  • Official website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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