Software:Siren (video game)
| Siren | |
|---|---|
North American version cover art | |
| Developer(s) | Japan Studio (Project Siren) |
| Publisher(s) | Sony Computer Entertainment |
| Director(s) | Keiichiro Toyama |
| Producer(s) | Takafumi Fujisawa |
| Artist(s) | Isao Takahashi |
| Writer(s) | Keiichiro Toyama Naoko Sato |
| Composer(s) | Hitomi Shimizu |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Survival horror, stealth |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). known as Forbidden Siren in the PAL region, is a 2003 survival horror stealth video game developed by Project Siren, a development team within Japan Studio, and published by Sony Computer Entertainment for the PlayStation 2. It was originally released in Japan in November 6, 2003, and in other regions between March and April of the following year.
Directed and co-written by Keiichiro Toyama after he wrote and directed the original Silent Hill for Konami in 1999, the game revolves around interconnected storylines featuring a cast of characters throughout different time periods who find themselves in the mysterious town of Hanuda, inhabited by the shibito, deadly zombie-like creatures. The player must use sightjacking, a power allowing them to see the shibito's perspectives, to help deal with threats as they progress throughout levels.
The game was positively received by critics for its story, atmosphere and originality, although its gameplay drew criticism. It was followed by a sequel, Siren 2, in 2006, and by a remake acting as a re-imagining of its story, Siren, in 2008. It was also adapted into two mangas, titled Siren: Akai Umi no Yobigoe and Siren: ReBIRTH respectively.
Gameplay
Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called shibito, or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.
There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power known as "sightjacking", which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack.
The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they will eventually recover after a short period of time. Characters will also lose stamina during combat and while running, which will also naturally refill after a short amount of time.
Plot
The story of Siren is told through the alternating perspectives of ten survivors of a supernatural disaster in the (fictional) rural Japanese town of Hanuda (羽生蛇村, in the Japanese version) in 2003 (Heisei year 15). These events are presented outside of chronological order and deal primarily with the efforts of the viewpoint characters to both escape the town and find answers to what has happened in the three days immediately following the disaster.
Initially presented as being merely an earthquake the disaster is rapidly shown to be far more bizarre and wide-ranging. The majority of the population has become infected with an unknown affliction that appears to severely damage cognitive function, causing them to bleed from the eyes, become violently hostile on sight towards anyone not also infected and seemingly immortal, able to recover and heal from even the most grievous of injuries in a short time. All natural water sources and rainfall in the town have been replaced with a strange liquid (referred to as "Red water") and the town, previously located in a mountainous region deep inland, has become an island surrounded on all sides by an ocean of the red water with no other land in sight. Furthermore, multiple sections of the town appear to have been replaced with past versions of themselves with buildings destroyed by landslides 27 years prior, although derelict as if abandoned for decades, suddenly reappearing or replacing their more modern counterparts.
It is revealed over the course of the game that Hanuda, which is a strongly isolationist community due to historical religious persecution, follows a unique syncretic faith known as the "Mana Religion" that incorporates many Christian and Shinto traditions. The senior figures of this faith, in particular the nun Hisako Yao, had attempted to call forth and appease their god Datatsushi (堕辰子) through ritual human sacrifice of a girl named Miyako Kajiro who they considered holy for her psychic abilities. When Kyoya Suda, an outsider to the town who had arrived to investigate online ghost stories, accidentally stumbles on the ceremony, Miyako, unwilling to be killed, uses the momentary distraction he provides to flee the scene and causes the ritual to fail. It is this failure that creates the disaster, pulling the entire town into another world where space and time are severely distorted.
The eponymous 'Siren' of the title, heard regularly all across the town throughout the game's events, is the Datatsushi's call, compelling Hanuda's residents to infect and immerse themselves in the ocean of red water, thus creating an army of subordinates called shibito (屍人, lit. "corpse people"). The shibito then go about building a nest to house the Datatsushi's corporeal form once it is summoned, as well as killing and converting any remaining humans left in Hanuda. Despite Kyoya being able to slay the Datatsushi at the end of the three days, the story concludes with only one of the ten viewpoint characters; elementary school student Harumi Yomoda escaping from Hanuda alive and returning to the real world, as she is the only remaining human in the town not infected in some way by the red water.
Development and release
Rather than employ traditional facial animation methods with polygonal transformation, images of real human faces were captured from eight different angles and superimposed onto the character models, an effect similar to projecting film onto the blank face of a mannequin.
The game was re-released for the PlayStation 3 on the PlayStation Store.[1] In June 2016 the game received a digital release for the PlayStation 4 in NA and PAL regions as an emulated and upscaled version of the PlayStation 2 original with added Trophy support.[2]
Reception
| Reception | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||
The game received "average" reviews according to the review aggegration website Metacritic.[3] GameSpot's reviewer Bethany Massimilla concluded that although the game had a great story, and interesting characters, it was also tedious.[10] IGN's reviewer Jeremy Dunham praised the originality of the concept, the use of Sightjacking, the graphics and the storyline, but criticized the difficulty level and the trial and error nature of the gameplay.[13] GameSpy's Bryan Stratton followed other reviewers in praising the storyline and atmosphere, but criticizing the nature of the gameplay.[11] In Japan, Famitsu gave it a score of one nine, one seven, and two eights for a total of 32 out of 40.[7]
Sequel and remake
Forbidden Siren 2 was released in February 2006. The game tells the story of several characters who become trapped on Yamijima, an island off the coast of mainland Japan. A film based on the second game was released concurrently.
Siren is the third installment in the series and was released in July 2008. The game is a "reimagining" of the first game and it tells the story of an American camera crew's disappearance in a mountainous region in Japan.
The series was celebrated in the PlayStation 5 game Astro's Playroom.[16]
Manga
Sony published a manga series titled Siren: Akai Umi no Yobigoe (Siren: The Call of the Red Sea) which was based on the first game. The manga was drawn by Wataru Kamio and ran from July 2014 to December 2015 in Home-sha's Shinmimibukuro Atmos magazine. The manga was scheduled to move to an online format in April 2016, but due to the author's health complications, the manga was put on hiatus.[17] The game franchise's director Keiichirō Toyama and scenario writer Naoko Satō were supervising all aspects of the manga.[18][19] It was ultimately discontinued.[20] In 2018, a new ongoing manga titled Siren: ReBIRTH was published to commemorate the series' fifteenth anniversary. It is written by Saki Yoshi and overseen by the development team of the games.[21][22]
Notes
References
- ↑ "(PS3 version) Siren™ (PS2 Classic)". https://store.playstation.com/#!/en-us/games/siren-(ps2-classic)/cid=UP9000-NPUC97355_00-0000000000000000.
- ↑ "(PS4 version) SIREN". https://store.playstation.com/#!/en-us/games/siren/cid=UP9000-CUSA02198_00-SCUS973550000001.
- ↑ 3.0 3.1 "Siren for PlayStation 2 Reviews". https://www.metacritic.com/game/siren/critic-reviews/?platform=playstation-2.
- ↑ Edge staff (March 2004). "Forbidden Siren". Edge (134): 99. http://gamesradar.msn.co.uk/reviews/default.asp?pagetypeid=2&articleid=28954&subsectionid=1605. Retrieved January 2, 2017.
- ↑ EGM staff (June 2004). "Siren". Electronic Gaming Monthly (179). http://www.egmmag.com/article2/0,2053,1572695,00.asp. Retrieved January 2, 2017.
- ↑ Reed, Kristan (March 24, 2004). "Forbidden Siren". http://www.eurogamer.net/articles/r_forbiddensiren_ps2.
- ↑ 7.0 7.1 "サイレン". Famitsu 778. November 13, 2003.
- ↑ Mason, Lisa (May 2004). "Siren". Game Informer (133): 97. http://gameinformer.com/NR/exeres/DEAC32F1-F29A-431D-A6BE-1D9CC3AB1063.htm. Retrieved January 2, 2017.
- ↑ Pong Sifu (April 19, 2004). "Siren Review for PS2 on GamePro.com". GamePro. http://gamepro.com/sony/ps2/games/reviews/35092.shtml. Retrieved January 2, 2017.
- ↑ 10.0 10.1 Massimilla, Bethany (April 26, 2004). "Siren Review". http://www.gamespot.com/reviews/siren-review/1900-6094610/.
- ↑ 11.0 11.1 Stratton, Bryan (April 16, 2004). "GameSpy: Siren". GameSpy. http://ps2.gamespy.com/playstation-2/siren/506607p1.html.
- ↑ Lafferty, Michael (April 12, 2004). "Siren - PS2 - Review". GameZone. http://www.gamezone.com/reviews/siren_ps2_review.
- ↑ 13.0 13.1 Dunham, Jeremy (April 13, 2004). "Siren". http://www.ign.com/articles/2004/04/13/siren-2.
- ↑ "Siren". Official U.S. PlayStation Magazine: 90. June 2004.
- ↑ Porter, Alex (April 20, 2004). "Siren". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_7407.html. Retrieved January 2, 2017.
- ↑ "Every cameraman reference in Astro's Playroom" (in en). https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom.
- ↑ "SIREN: Call Of The Red Sea translation page". fftranslations. July 17, 2014. http://fftranslations.atspace.co.uk/cotrs/index.html.
- ↑ Loveridge, Lynzee (April 17, 2014). "Sony's Japanese Horror Game Siren Gets Manga Series". Anime News Network. http://www.animenewsnetwork.com/news/2014-04-17/sony-japanese-horror-game-siren-gets-manga-series.
- ↑ Corriea, Alexa Ray (April 17, 2014). "PlayStation horror series Siren is getting a manga adaptation". Polygon. http://www.polygon.com/2014/4/17/5624026/siren-manga-adaptation-playstation.
- ↑ "FFT: Siren ReBIRTH". FFT Translations. http://fftranslations.atspace.co.uk/srb/index.html.
- ↑ Wilson, Mike (March 4, 2018). "New Manga Released to Celebrate 15 Years of 'Siren'". Bloody-Disgusting. https://bloody-disgusting.com/news/3486669/new-manga-released-celebrate-15-years-siren/.
- ↑ Nash, Anthony (March 2, 2018). "Celebrate the 15th Anniversary of Siren With a New Manga". PlayStation Lifestyle. https://www.playstationlifestyle.net/2018/03/02/siren-rebirth-manga-announced/.
External links
- Occult Land Collection
- Urban Folklore Society
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- Siren at Hardcore Gaming 101
