Software:Siren City

From HandWiki
Siren City
SirenCityEUBoxShotC64.jpg
European cover art
Developer(s)Ian Gray
Publisher(s)
  • EU: Interceptor Micros[1]
  • NA: Interceptor Micros[1]
Designer(s)Ian Gray
Platform(s)Commodore 64
Release
Genre(s)Action[1]
Mode(s)Single-player

Siren City is a game for the Commodore 64 which involves the player taking the role of an United States "cop car" patrolling the streets of dangerous Siren City. Grand Theft Auto developer Steve Hammond discusses Siren City as inspiration for Grand Theft Auto as a "top-down car game with cops".[2]

In the game, Siren City is one of the roughest towns in the whole of the U.S.A. Starting as a rookie driving through a maze of Skyscrapers and seemingly peaceful streets your job is to keep law & order but you are dealing with some of the toughest criminals not behind bars. These include Public Enemy No1 : Slit-Throat Steve, Public Enemy No 7 : Dune Buggy Jon and Dr J. Davies Ph.D, V.E.A.S.[3]

Gameplay

The game action is displayed via an aerial view of the city centered on the player's "Cop Car". The player undertakes a number of missions, ending after either a set objective achieved or a fixed time duration. These missions include:

  • patrolling the city (very easy)
  • chasing down criminals in dragsters
  • neutralising a cloud of chemical smog
  • evading aggressive pursuit by a rogue armed helicopter (very difficult)

The game is distinguished by a large and detailed city map, including high-rise, difficult-to-navigate suburbs and a working railway line.

References