Software:Skate It
| Skate It | |
|---|---|
| Developer(s) | EA Montreal (Wii) Exient Entertainment (DS) EA Black Box |
| Publisher(s) | Electronic Arts |
| Director(s) | Gaivan Chang |
| Producer(s) | Alex Hyder Mike McCartney |
| Designer(s) | Éric Chartrand Thomas Hill (DS) |
| Programmer(s) | Frédéric O'Reilley |
| Artist(s) | Pierre-Sébastien Randy Humphries |
| Series | Skate |
| Platform(s) | Nintendo DS, Wii, iOS |
| Release | iOS
|
| Genre(s) | Extreme sports |
| Mode(s) | Single-player, multiplayer |
Skate It is a skateboarding video game developed by EA Montreal, Exient Entertainment and EA Black Box for the Nintendo DS, Wii, and iOS. The game is a spin-off of 2007's Skate[2] and was released in 2008.[1]
Overview
Skate It is set between the events of Skate and Skate 2 in San Vanelona, the same fictional city as the original game, although several earthquakes have caused widespread damage and a mass evacuation of the city, leaving the player free to skate alone and undisturbed. They will, however, be able to travel to other cities in the world later in the game,[2] which are unaffected by the disaster (London, Barcelona, Paris, Shanghai, San Francisco and Rio de Janeiro). Skate It is the only game in the series to not feature the main protagonist of the series, as this is set during the protagonist's incarceration explained in Skate 2.
Because the Nintendo DS and Wii[lower-alpha 1] lack the dual analog sticks that were used for control in the original game, the controls for Skate It were redesigned to take advantage of each platform's unique hardware. For example, the Wii version utilizes the motion sensing of the Wii Remote to control the player's skateboard, with gestures used to perform tricks, while the Nintendo DS version features stylus and touchscreen control. The Wii version also features support for the Wii Balance Board[3][4] and also allows players to connect a Nunchuk and use its analog stick for more precise steering and spinning in the air.[5]
The Wii version uses a modified version of the original's game engine, supports 480p and widescreen display options, and contains the instant Replay feature from the original game. The Wii version also offers a deep and unique career mode that allows the player to earn sponsors, unlock gear, and travel to the abovementioned several cities outside of San Vanelona, a first for the series. In addition, a number of offline and online multiplayer modes are available.[6] The player can also customize their skater's gender and appearance, allowing them to play as a female skater, which was not possible in the original Skate.
The iOS version is a direct port of the Nintendo DS version, and was released around the same time as Skate 3. The Wii version's soundtrack is a subset of Skate 2's soundtrack,[7] with only four of these songs available on the DS and iOS versions due to technical limitations.[8]
Reception
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The game received "average" reviews on all platforms according to the review aggregation website Metacritic.[25][26][27] In Japan, Famitsu gave the localized Wii version a score of all four sixes for a total of 24 out of 40.[11]
IGN cited some issues with the Wii version's motion-based control scheme though they claim that for those willing to master it, the scheme reveals a great depth and a more nuanced trick system. They also praised the overall gameplay, the long and extensive single player mode, the soundtrack and presentation, but felt the in game graphics were "bland" and at times "nasty".[5] IGN also called the DS version's gameplay challenging and satisfying due to its complexity, but were slightly disappointed by occasional bugs and glitches and an overall lack of polish compared to the Wii version.[20] The Nintendo DS version was a nominee for several DS-specific awards by IGN in their 2008 video game awards, including Best Sports Game,[28] Best Online Multiplayer Game,[29] and Most Innovative Design.[30]
Notes
- ↑ Unless using the GameCube Controller or Classic Controller, neither which are supported by Skate It.
References
- ↑ 1.0 1.1 Kietzmann, Ludwig (October 31, 2008). "Skate It on November 19". Engadget (Joystiq). https://www.engadget.com/2008/10/31/skate-it-on-november-19/. Retrieved September 13, 2017.
- ↑ 2.0 2.1 Crecente, Brian (May 13, 2008). "Skate It Wii Hands-On Impressions". Kotaku. https://kotaku.com/5008860/skate-it-wii-hands-on-impressions/.
- ↑ Harris, Craig (May 13, 2008). "Skate It Hands-on". http://www.ign.com/articles/2008/05/13/skate-it-hands-on. Retrieved September 13, 2017.
- ↑ Suttner, Nick (May 13, 2008). "Skate It (Preview)". http://www.1up.com/previews/skate-it_3.
- ↑ 5.0 5.1 5.2 Hatfield, Daemon (November 19, 2008). "Skate It Review (Wii)". http://www.ign.com/articles/2008/11/19/skate-it-review. Retrieved September 13, 2017.
- ↑ Harris, Craig (May 9, 2008). "Skate It on Wii and Nintendo DS". http://www.ign.com/articles/2008/05/09/skate-it-on-wii-and-nintendo-ds. Retrieved September 13, 2017.
- ↑ Altizer, Roger (July 1, 2019). "Skate It and Skate 2 Soundtracks". https://www.lifewire.com/skate-it-and-skate-2-soundtracks-2717672.
- ↑ Harris, Craig (19 November 2008). "Skate It DS Review (page 2)". http://ds.ign.com/articles/932/932060p2.html.
- ↑ Edge staff (January 2009). "Skate It (Wii)". Edge (197): 96.
- ↑ Walker, John (December 8, 2008). "Skate It (Wii)". http://www.eurogamer.net/articles/skate-it-review. Retrieved September 13, 2017.
- ↑ 11.0 11.1 Brian (February 4, 2009). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-36/. Retrieved September 13, 2017.
- ↑ Kato, Matthew (November 2008). "Skate It (Wii)". Game Informer (187). http://gameinformer.com/NR/exeres/2F9B1143-C367-4B37-B9B6-301E0E77B482.htm. Retrieved September 13, 2017.
- ↑ Cabral, Matt (November 25, 2008). "Skate It (Wii)". GamePro. http://www.gamepro.com/article/reviews/208039/skate-it/. Retrieved September 13, 2017.
- ↑ Light, Austin (November 26, 2008). "Skate It Review (DS)". https://www.gamespot.com/reviews/skate-it-review/1900-6201720/. Retrieved September 13, 2017.
- ↑ Light, Austin (November 25, 2008). "Skate It Review (Wii)". https://www.gamespot.com/reviews/skate-it-review/1900-6201662/. Retrieved September 13, 2017.
- ↑ Berman, Steve (December 1, 2008). "GameSpy: Skate It (NDS)". GameSpy. http://ds.gamespy.com/nintendo-ds/skate/934709p1.html. Retrieved September 13, 2017.
- ↑ Berman, Steve (November 26, 2008). "GameSpy: Skate It (Wii)". GameSpy. http://wii.gamespy.com/wii/skate/934185p1.html. Retrieved September 13, 2017.
- ↑ Bedigian, Louis (November 23, 2008). "Skate It - WII - Review". GameZone. http://www.gamezone.com/reviews/skate_it_wii_review.
- ↑ Gerstmann, Jeff (November 26, 2008). "Skate It Review (Wii)". Giant Bomb. https://www.giantbomb.com/reviews/skate-it-review/1900-89/. Retrieved September 13, 2017.
- ↑ 20.0 20.1 Hatfield, Daemon (November 19, 2008). "Skate It Review (NDS)". http://ds.ign.com/articles/932/932060p1.html.
- ↑ Buchanan, Levi (May 11, 2010). "Skate It iPhone Review". http://www.ign.com/articles/2010/05/11/skate-it-iphone-review.
- ↑ "Skate It (DS)". Nintendo Power 237: 90. January 2009.
- ↑ "Skate It (Wii)". Nintendo Power 237: 89. January 2009.
- ↑ Richardson, Joe (February 11, 2009). "Skate It (Wii) Review". 411Mania. http://www.411mania.com/games/reviews/96451.
- ↑ 25.0 25.1 "Skate It for DS Reviews". https://www.metacritic.com/game/skate-it/critic-reviews/?platform=ds.
- ↑ 26.0 26.1 "Skate It by EA for iPhone/iPad Reviews". https://www.metacritic.com/game/skate-it-by-ea/critic-reviews/?platform=ios-iphoneipad.
- ↑ 27.0 27.1 "Skate It for Wii Reviews". https://www.metacritic.com/game/skate-it/critic-reviews/?platform=wii.
- ↑ "Best of 2008: Best Sports Game (NDS)". December 15, 2008. http://bestof.ign.com/2008/ds/10.html.
- ↑ "Best of 2008: Best Online Multiplayer Game (NDS)". December 15, 2008. http://bestof.ign.com/2008/ds/18.html.
- ↑ "Best of 2008: Most Innovative Design (NDS)". December 15, 2008. http://bestof.ign.com/2008/ds/20.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
