Software:Skylanders: Trap Team

From HandWiki
Short description: 2014 video game
Skylanders: Trap Team
Developer(s)Toys for Bob
Beenox[1]
Vicarious Visions (iOS, Android)
Publisher(s)Activision
Producer(s)Dawn Pinkney
Chris Wilson
Artist(s)Terry Falls
Lee Harker
Writer(s)Alex Ness
Composer(s)Lorne Balfe[2]
SeriesSkylanders
EngineVicarious Visions Alchemy
Platform(s)Android, iOS, Nintendo 3DS
PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One[1]
Release
  • AU: October 2, 2014
  • NA: October 5, 2014
  • EU: October 10, 2014[1]
Genre(s)Toys-to-life, role-playing, platform
Mode(s)Single-player, multiplayer

Skylanders: Trap Team is a 2014 3D platform game[3][4] developed by Toys for Bob and Beenox and published by Activision. It is the fourth installment in the Skylanders video game franchise and was released on October 2, 2014, in Australasia, October 5, 2014 in North America, and October 10, 2014, in Europe, for release on Android and iOS mobile platforms, PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One, and Nintendo 3DS . It is the sequel to Skylanders, with the voices of Fred Tatasciore, Billy West, John DiMaggio, Matthew Moy, Laura Bailey, Alex Ness, John Paul Karliak, Matthew Yang King, and Richard Horvitz.

Skylanders: Trap Team utilizes a near-field communication reader platform, called the Traptanium Portal, that reads NFC chips located on the bottom of figurines. The figurines are then used in-game as playable characters. Later figurines named "Trap Masters", working with the Portal Master, must try to capture all criminals that Kaos has released from Cloudcracker Prison, which held the most feared villains of Skylands.

A sequel to Trap Team, Skylanders, was released in September 2015.[5]

Synopsis

Kaos has blown up Cloudcracker Prison, freeing The Doom Raiders, the most notorious villains in Skylands, led by the Golden Queen and her cohorts: The Gulper, Chompy Mage, Chef Pepper Jack, Dreamcatcher, Dr. Krankcase and Wolfgang. Now it's up to Snap Shot, Wallop, Jawbreaker, Wildfire, Gearshift, Krypt King, Gusto, Lob Star, Bushwhack, Head Rush, Ka-Boom, Blastermind, Tuff Luck, Thunderbolt, Short Cut, Enigma, Knight Light, Knight Mare, and the rest of the gang to find and capture them. Using Traptanium, a magic material that can harness the power of the elements, they now have the amazing ability to trap the villains and return them to Skylands to fight for them. The Trap Team must begin the ultimate adventure as they explore the world of Skylands in search of the escaped villains. Because of the aforementioned blowing up of Cloudcracker Prison, two new elements were created. These elements were light, and dark.

Plot (main console/tablet versions)

The goal of the game is to capture the 40+ villains who have escaped from Cloudcracker Prison.

A long time ago, Skylands was almost completely ruled by a powerful team of villains called the Doom Raiders, who hid out in the Savage Badlands and wreaked havoc over Skylands. They were eventually captured by a group of elite Skylanders called the Trap Team and were locked up inside Cloudcracker Prison.

Some years later, Kaos, the series's recurring antagonist, released The Doom Raiders and the other villains by blowing up the prison. As a result, the Trap Team was sent to Earth along with crystal traps formed by a material called Traptanium, from which the prison was built. During the opening of Skylanders Academy presented by Buzz a remnant of the explosion is seen, and he goes to investigate. Buzz helps the Trap Team catch the Gluper, a giant blob monster, at Soda Springs by using its addiction to soda. Meanwhile, Kaos gathers with the Doom Raiders at his new lair but the Doom Raiders reject him without even listening to his plan due to him failing to stop the Trap Team from recapturing the Gulper. However, the Doom Raiders' leader, Golden Queen, allows Kaos and his troll butler Glumshanks to stay, only to come up with a plan of her own. The Trap Team secures intelligence about the Doom Raiders at Know-It-all Island then heads to Chompy Mountain, where they battle Chompy Mage and his forces and trap him. Meanwhile, Golden Queen learns of the defeat, with Kaos deciding to take advantage of this to retake control.

The Trap Team is sent to track down Chef Pepper Jack and stop him from stealing the Phoenix Chicken. They hold off the Chef's forces from obtaining an egg to create a Spicy Omelet of Doom. Kaos intervenes to foil his plans but his smoke rocket lets Chef Pepper Jack run away with an egg. Launching an assault on his Zeppelin, The Trap Team traps Chef Pepper Jack. With 3 Doom Raiders down, the remaining Doom Raiders are set to take action, but Golden Queen still wants to build a weapon made of Traptanium in an attempt to get all the gold in Skylands much to Kaos' dismay who believes her plan is not evil enough. He tries to get control but loses and he is given the boot. Realizing he will need the help of The Skylanders, Kaos decides to aid them in getting revenge, revealing that one of the Doom Raiders, the Dreamcatcher (a sadistic yet immature floating head able to manipulate dreams and bring nightmares to life), has been terrorizing a Mabu village in Monster Marsh. They can stop her by waking the sleeping townspeople, but she escapes. The Trap Team heads to Telescope Towers to prevent her from stealing the secrets of Traptanium from the dreams of Mabu scientists, eventually defeating and trapping her though she manages to send the secrets to the Doom Raiders.

With the Traptanium secrets secured, Dr. Krankcase, a mad scientist specializing in animating wood into evil robotic minions, still needs one final piece to the weapon: a large amount of "stinkocity", or any form of strong bad odor, which is considered to be a powerful energy source. While The Trap Team manages to stop the main flow of smelly goo, Dr. Krankcase substitutes the goo with cheese and comes up with a plan to simply bury it and travel forward in time to when it will be unbearable in stench, though time traveling requires a Portal Master. To do so, they reopen Kaos's Wilikin workshop and trap him, but Wolfgang, a rockstar wolf armed with a massive bone harp, abandons Krankcase and leaves him to be trapped by The Trap Team. They track Wolfgang to Time Town, but they arrive too late as Wolfgang has already headed to the far future. Arriving at that time, they discover that he has completely taken over and constructed "The Big Bad Wolfer", a giant speaker that amplifies his painful music 10-fold. The Trap Team makes its way to the Big Bad Wolfer and manages to shut it down, and defeat Wolfgang. However, the rotten cheese was sent to Golden Queen in the present, and she completes the weapon. She demands her fellow Doom Raiders to be freed, the Trap Team to surrender, and to have all the gold in the world.

The Trap Team and their friends steal a rocket from the Trolls and use it to get to the Skyhighlands, where they find a crystal to locate the Golden Queen's lair. The Trap Team defeats Golden Queen. However, Kaos takes the weapon for himself and absorbs the combined "stinkocity" and energy from the collected Traptanium, to become much stronger. Having gained the power to connect with the human world, he then realizes it was not the Skylanders he had to defeat, but the one person that was always in his way: the Portal Master, or the player, and sets his eyes on Earth. With both worlds hanging in the balance, The Trap Team makes their way through the weapon and battles Kaos who transforms into an enhanced Traptainium version of himself, growing Traptanium swords and raven-like wings. Despite this, Kaos is finally defeated and put in a special Kaos Trap. The weapon then overloads and explodes, freeing the trapped cities. The game ends with the Skylander Academy officially opening.

Plot (3DS version)

In the Eternal Archives Hugo reads The Most Boring Book Ever and unwittingly opened a portal to The Realm of Dreams which allowed Nightmare creatures to escape followed by their evil master The Dream Sheep and his sidekick The Sleep Dragon. Dream Sheep cast a sleep spell which put all of Skylands to sleep, allowing his minions wreak havoc. Luckily The Skylanders and The Trap Masters are immune to the sleep spell and they must trap all of the nightmare villains and stop Dream Sheep before it’s too late.

Gameplay

As in previous games, the player controls a variety of characters by placing toy figures representing the characters onto a near field communication-enabled interface device known as the Traptanium Portal, which activates the character in the game. In Trap Team, however, a new item type has been added: the trap. Unlike the figures, which bring characters into the game, the traps can be used to store forty-seven[6] enemy characters originally found in the game (including Kaos), who may then be controlled as good characters. These stored characters can be taken to other consoles.[1] The Traptanium Portal has a speaker incorporated in its design, to emphasize the trapping mechanic.[6] When enemies are "trapped", their vocals travel from a screen to the portal.[6] Skystones Smash, a mini-game and successor to Skystones from Skylanders has been added.[6] Skystones Smash is a card game, that uses numbers and is played in a tabletop style which is also included in the game.[6]

Trap Masters[6] are introduced in Trap Team and are special Skylanders that are stronger against trappable villains. The game also establishes Skylanders Minis (miniature versions of regular Skylanders) as playable characters.[7] Players can switch between playing as a villain and a Skylander at any point in the game.[6] In co-operative play players can share the trapped villain, and take turns playing as it.[6] However, a time limit is given to how long a villain can be used.[6] Once the playable villain's energy is depleted, players must wait until the villain's energy can recharge before using the character once more.[6] Villains are actually more powerful than Skylanders.[6] There are also hidden quests involving villains, once completed each quest unlocks exclusive upgrades.[6] Villains can also be stored in the Villain Vault which is located in the game's hub world.[6]

The mobile version of Trap Team uses a bluetooth Traptanium Portal and optional touch controls.[8] If the Traptanium Portal is not connected, players can use "on the go characters", digital versions of the figurines stored on the device.[8]

New elements have been added to the classic eight. These new elements have later become known as Light and Dark; however there are only two Skylanders in each.[citation needed] These Skylanders are Knight Light, Spotlight, Knight Mare and Blackout. Areas only accessible by Skylanders of these elements, as well as Villains of these elements are labeled to be of an "Unknown Element" and cannot be visited or trapped, respectively, until a Light or Dark Skylander is placed on the Portal of Power.

Skylanders: Trap Team characters

Skylanders: Trap Team introduces 18 new Trap Master Skylanders, 18 new core Skylanders, 40+ trappable villains, and sixteen new mini Skylanders. It also includes five reposed core Skylanders from previous games, and 8 Eon's Elite Skylanders with shiny finishes.

Development

On April 23, 2014, Activision announced Skylanders: Trap Team with a release on October 5, 2014.[9]

Release

Skylanders: Trap Team was released on October 2, 2014, in Australia , October 5, 2014 in North America, and October 10, 2014, in Europe, for release on Android, iOS, PlayStation 3, PlayStation 4, Wii, Wii U, Xbox 360, Xbox One and Nintendo 3DS .[10]

In addition to the regular Starter Pack released for all gaming consoles (which includes Food Fight and Snap Shot, two Traps, sticker sheets and trading cards), a Dark Edition Starter Pack was also released, and included the Ultimate Kaos Trap, a dark version of Snap Shot, Dark Wildfire, Dark Food Fight, a two-sided collector's poster, sticker sheets, two additional traps, and trading cards.[11]

The Nintendo 3DS Starter Pack came with Gusto and Barkley, without any traps, as the trapping mechanic is integrated differently.

The Tablet Starter Pack, for Android and iOS devices, comes with a Bluetooth Traptanium Portal, a controller and everything that is included in the Starter Pack from game consoles.[8]

The Wii version contains a free download code for the Wii U version of the game, which is not available on the Nintendo eShop otherwise.[12]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticWIIU: 86/100[13]
XONE: 78/100[14]
PS4: 78/100[15]
iOS: 90/100[16]
Review scores
PublicationScore
Destructoid7.5/10[17]
Game Informer8.75/10[18]
GameRevolution6/10[19]
GameSpot8/10[20]
GamesRadar+StarStarStarStar[21]
GamezeboMOB: StarStarStarStarStar[22]
Hardcore Gamer4/5[23]
IGN8.2/10[24]
JoystiqStarStarStarHalf star[25]
Nintendo LifeStarStarStarStarStarStarStarStar[26]
Nintendo World ReportWIIU: 9/10[27]
3DS: 6/10[28]
Pocket GamerMOB: StarStarStarStarHalf star[29]
Polygon8/10[30]
Push SquareStarStarStarStarStarStarStar[31]
Shacknews8/10[32]
The GuardianStarStarStarStar[33]
TouchArcadeiOS: StarStarStarStarHalf star[34]
USgamer4/5[35]
VideoGamer.com7/10[36]

Skylanders: Trap Team received "generally favorable" reviews for most platforms according to review aggregator Metacritic;[13][14][15] the iOS version received "universal acclaim".[16]

During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Skylanders: Trap Team for "Family Game of the Year".[37]

References

  1. 1.0 1.1 1.2 1.3 Crecente, Brian (April 23, 2014). "Skylanders Trap Team coming Oct. 5 with a new twist and a new portal". Polygon. https://www.polygon.com/2014/4/23/5645204/skylanders-trap-team-release-date-new-portal. 
  2. Greening, Chris (April 25, 2014). "Lorne Balfe to return for Skylanders: Trap Team". Game Music Online. http://www.vgmonline.net/lorne-balfe-to-return-for-skylanders-trap-team/. 
  3. Martens, Todd (13 June 2015). "Toys-to-life gaming at E3 is set to land big, but it's not all child's play". LA Times. https://www.latimes.com/entertainment/herocomplex/la-et-hc-the-player-e3-toys-to-life-20150613-story.html#page=1. 
  4. Williams, Katie (May 4, 2015). "Toys-To-Life Are Gaming's Hottest-selling Accessory of 2015". IGN. https://www.ign.com/articles/2015/05/04/toys-to-life-are-gamings-hottest-selling-accessory-of-2015. 
  5. "Activision confirms Skylanders 5, Call of Duty 2015, "unannounced intitatives" during quarterly presentation". 5 February 2015. http://www.warpzoned.com/2015/02/activision-confirms-skylanders-5-call-of-duty-2015-unannounced-intitatives-during-quarterly-presentation/. 
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Robertson, Andy. "Skylanders Trap Team characters, multiplayer uncovered at E3". Wired UK. https://www.wired.co.uk/news/archive/2014-06/10/skylanders. Retrieved 15 August 2014. 
  7. Seedhouse, Alex. "Skylanders Minis introduced in Skylanders Trap Team". Nintendo Insider. https://www.www.nintendo-insider.com/2014/08/15/skylanders-minis-introduced-skylanders-trap-team/. [yes|permanent dead link|dead link}}]
  8. 8.0 8.1 8.2 Edney, Andrew (14 August 2014). "Hands-on With Skylanders Trap Team Tablet Edition". Huffington Post. http://www.huffingtonpost.co.uk/andrew-edney/skylanders-trap-team-tablet-edition_b_5673774.html. 
  9. Walt, David (April 23, 2014). "Activision Announces Skylanders Trap Team". Forbes. https://www.forbes.com/sites/davidewalt/2014/04/23/activision-announces-skylanders-trap-team/. 
  10. Ewalt, David M. (April 23, 2014). "Activision Announces 'Skylanders Trap Team'". Forbes. https://www.forbes.com/sites/davidewalt/2014/04/23/activision-announces-skylanders-trap-team/. 
  11. Campbell, Evan (21 July 2014). "SDCC 14: SKYLANDERS TRAP TEAM DARK EDITION DETAILED". IGN. https://www.ign.com/articles/2014/07/21/sdcc-14-skylanders-trap-team-dark-edition-detailed. 
  12. Reiner, Andrew (26 July 2014). "Wii Version Of Skylanders: Trap Team Contains Free Wii U Digital Download". Game Informer (GameStop). http://www.gameinformer.com/b/news/archive/2014/07/26/wii-version-of-skylanders-trap-team-contains-free-wii-u-digital-download.aspx. Retrieved 26 July 2014. 
  13. 13.0 13.1 "Skylanders Trap Team for Wii U Reviews". Metacritic. October 5, 2014. https://www.metacritic.com/game/skylanders-trap-team/critic-reviews/?platform=wii-u. 
  14. 14.0 14.1 "Skylanders Trap Team for Xbox One Reviews". Metacritic. October 5, 2014. https://www.metacritic.com/game/skylanders-trap-team/critic-reviews/?platform=xbox-one. 
  15. 15.0 15.1 "Skylanders Trap Team for PlayStation 4 Reviews". Metacritic. October 5, 2014. https://www.metacritic.com/game/skylanders-trap-team/critic-reviews/?platform=playstation-4. 
  16. 16.0 16.1 "Skylanders Trap Team for iPhone/iPad Reviews". Metacritic. October 4, 2014. https://www.metacritic.com/game/skylanders-trap-team/critic-reviews/?platform=ios-iphoneipad. 
  17. Carter, Chris (October 7, 2014). "Review: Skylanders: Trap Team". Destructoid. https://www.destructoid.com/reviews/review-skylanders-trap-team/. 
  18. Reiner, Andrew (September 30, 2014). "Skylanders: Trap Team Review". Game Informer (GameStop Corp.). https://www.gameinformer.com/games/skylanders_trap_team/b/xboxone/archive/2014/09/30/skylanders-trap-team-review-good-to-be-bad.aspx. Retrieved March 25, 2022. 
  19. Bischoff, Daniel (October 10, 2014). "Skylanders Trap Team Review". GameRevolution. https://www.gamerevolution.com/review/65674-skylanders-trap-team-review. 
  20. Ramsay, Randolph (October 30, 2014). "Skylanders Trap Team Review". GameSpot. https://www.gamespot.com/reviews/skylanders-trap-team-review/1900-6415932/. 
  21. Veloria, Lorenzo (October 7, 2014). "Skylanders Trap Team review". GamesRadar+. https://www.gamesradar.com/skylanders-trap-team-review/. 
  22. Squires, Jim (October 1, 2014). "Skylanders Trap Team Review: The Next Generation of Mobile Starts Now". Gamezebo. https://www.gamezebo.com/2014/10/01/skylanders-trap-team-review-ipad-android/. 
  23. Hannley, Steve (October 5, 2014). "Review: Skylanders Trap Team". Hardcore Gamer. https://hardcoregamer.com/reviews/review-skylanders-trap-team/109659/. 
  24. Butts, Steve (October 1, 2014). "Skylanders Trap Team Review". IGN. https://www.ign.com/articles/2014/10/01/skylanders-trap-team-review. 
  25. Cowan, Danny (October 1, 2014). "Skylanders Trap Team review: Broccoli Guy's unjust desert". Joystiq. http://www.joystiq.com/2014/10/01/skylanders-trap-team-review-broccoli-guys-unjust-desert/. 
  26. Sleeper, Morgan (November 6, 2014). "Skylanders Trap Team Review (Wii U)". Nintendo Life. https://www.nintendolife.com/reviews/wiiu/skylanders_trap_team. 
  27. Ronaghan, Neal (October 1, 2014). "Skylanders Trap Team Wii U Review". Nintendo World Report. http://www.nintendoworldreport.com/review/38637/skylanders-trap-team-wii-u-review. 
  28. Ronaghan, Neal (October 1, 2014). "Skylanders Trap Team 3DS Review". Nintendo World Report. http://www.nintendoworldreport.com/review/38636/skylanders-trap-team-3ds-review. 
  29. Willington, Peter (October 6, 2014). "Skylanders Trap Team". Pocket Gamer. Steel Media Ltd. https://www.pocketgamer.com/articles/061878/skylanders-trap-team-review/. 
  30. Kuchera, Ben (October 8, 2014). "Skylanders Trap Team Review: Figure Study". Polygon. https://www.polygon.com/2014/10/8/6939701/skylanders-trap-team-review-ps4. 
  31. Giddens, Greg (October 14, 2014). "Skylanders: Trap Team Review (PS4)". Push Square. https://www.pushsquare.com/reviews/ps4/skylanders_trap_team. 
  32. Watts, Steve (October 7, 2014). "Skylanders Trap Team review: all the trappings". Shacknews. https://www.shacknews.com/article/86586/skylanders-trap-team-review-all-the-trappings. 
  33. Robertson, Andy (October 15, 2014). "Skylanders: Trap Team review – expensive but well-crafted entertainment". The Guardian. https://www.theguardian.com/technology/2014/oct/15/skylanders-trap-team-review. 
  34. Ford, Eric (October 10, 2014). "'Skylanders Trap Team' Review – A Portal Perfect Experience". TouchArcade. https://toucharcade.com/2014/10/10/skylanders-trap-team-review/. 
  35. Parish, Jeremy (October 10, 2014). "Skylanders: Trap Team Xbox One Review: Evil is the Job". USgamer. https://www.usgamer.net/articles/skylanders-trap-team-xbox-one-review-evil-is-the-job. 
  36. Scammell, David (October 17, 2014). "Skylanders: Trap Team Review". VideoGamer.com. https://www.videogamer.com/reviews/skylanders-trap-team-review/. 
  37. "2015 Awards Category Details Family Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2015&idGameAwardType=61. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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