Software:Sneaky Sneaky
| Sneaky Sneaky | |
|---|---|
| Publisher(s) | Naiad Entertainment |
| Platform(s) | iOS Microsoft Windows OS X Android |
| Release | Windows, OS X
|
| Genre(s) | Stealth, adventure |
| Mode(s) | Single-player |
Sneaky Sneaky is a stealth video game for Android, iOS, OS X, and Microsoft Windows. The Steam version of the game was released by Naiad Entertainment on November 12, 2014, and the mobile version was released on December 10. The game relies heavily on stealth, so the player must avoid enemies in order to pass some levels, although normal combat can also be used.
The game follows the adventures of the player character Sneaky, a thief. His goal is to escape from prison, avoid enemies and steal rubies in the process. The player is generally encouraged to avoid the guards, but various weapons can be unlocked for Sneaky's use. The iOS version of Sneaky Sneaky received generally positive feedback from critics. It was praised for its battle system. The PC version, on the other hand, received more mixed reviews.
Plot
In the game, the player controls a hooded thief known as Sneaky.[1][2] After being sent to prison, the game shows a brief cut scene of him sneaking out of prison, avoiding the guards, and stealing rubies.[1][3] However, a bird appears, taking the gems and throwing them across the kingdom.[4] The game follows Sneaky's attempt to recover the gems, whilst still avoiding enemies.
Gameplay
Throughout the levels, the aim is to avoid an encounter with any enemies, and complete the level by grabbing the golden key inside one of the rooms and then leaving back through the entrance again.[5] However, if Sneaky is spotted by the guards, a turn-based battle occurs.[6] The player also has an option to start the fight with the guards, by having Sneaky attack them with his knife. The character who initiated the battle has the first turn.[7]

Throughout the game, the player can unlock different weapons and tools for use during the levels. These include an axe, a bow, and a hammer.[8] The arrow is used for ranged attacks, whereas the sword can be used for melee attacks. The hammer is for breaking rocks and the axe is for cutting down trees.[8] In addition, special attacks can also be used.
At the end of each level, the player is granted a specific amount of XP.[7] This is based on how many enemies the player killed during the level, as well as how the kills were made. XP in the game can be used to purchase upgrades to Sneaky's statistics, which are health, movement and damage.[7] In addition to this, rubies and pots are scattered throughout the various levels. Rubies cannot be used for any purpose, but pots can be broken open, yielding arrows for the bow, and gold coins, which can be used as currency to purchase weapons and other types of gear.[5]
In addition, powerups can be found throughout the levels.[4] For example, the monster bait[9] is a powerup which allows the player to lure enemies and control them with the aroma of the bait.[4] Another example is a powerup known as "moving cover", which allows the player to camouflage and hide in the environment in order to avoid guards who walk past.[4]
Reception
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The iOS version received "generally favorable" reviews according to the review aggregation website Metacritic.[10] Overall, it was praised for its combat system, and the way that it handles turn-based battles.[3] Critics were also generally impressed by the puzzles, and the cartoon-like graphics.[15][17] The game was named TouchArcade's game of the week,[16] and was an entrant in the 2014 Independent Games Festival Awards.[18] However, the game's reception wasn't all positive, with VentureBeat criticizing the game's controls for being too difficult to use.[14]
The PC version received "mixed or average" reviews according to Metacritic.[11] It was criticized for its lack of length.[2] Brian Connor of COGconnected dubbed it "an experience better suited for mobile gaming", although he also called it "a fun little time waster" after considering the price.[7] Hooked Gamers was unimpressed by the controls, as the player is forced to use a mouse.[5]
References
- ↑ 1.0 1.1 Lettera, Vincenzo (December 23, 2014). "Sneaky Sneaky: Furtività a turni" (in it). https://multiplayer.it/recensioni/142579-sneaky-sneaky-furtivita-a-turni.html.
- ↑ 2.0 2.1 Haulica, Radu (December 15, 2014). "Sneaky Sneaky Review (PC)". SoftNews NET SRL. http://www.softpedia.com/reviews/games/pc/Sneaky-Sneaky-Review-467512.shtml.
- ↑ 3.0 3.1 Bird, Campbell (December 16, 2014). "Sneaky Sneaky Review (iOS)". Steel Media Ltd. https://www.148apps.com/reviews/sneaky-sneaky-review/.
- ↑ 4.0 4.1 4.2 4.3 4.4 Cymet, Eli (December 11, 2014). "Sneaky Sneaky Review: Cloak and Dagger (iOS)". https://www.gamezebo.com/reviews/sneaky-sneaky-review-cloak-and-dagger/.
- ↑ 5.0 5.1 5.2 Snaedal, Ingvi (November 25, 2014). "Sneaky Sneaky (PC)". Cutlass Isle. http://www.hookedgamers.com/pc/sneaky_sneaky/review/article-1376.html.
- ↑ 6.0 6.1 Nakamura, Darren (November 23, 2014). "Review: Sneaky Sneaky (PC)". Gamurs. https://www.destructoid.com/reviews/review-sneaky-sneaky/.
- ↑ 7.0 7.1 7.2 7.3 Connor, Brian (November 23, 2014). "Sneaky Sneaky Review". https://cogconnected.com/review/sneaky-sneaky-review-an-experience-better-suited-for-mobile-gaming/.
- ↑ 8.0 8.1 8.2 Slater, Harry (December 11, 2014). "Sneaky Sneaky (iOS)". Steel Media Ltd. https://www.pocketgamer.com/sneaky-sneaky/sneaky-sneaky/.
- ↑ 9.0 9.1 Carter, Chris (February 5, 2015). "'Sneaky Sneaky' Review: Metal Gear Rogue (iOS)". TouchArcade.com, LLC. https://toucharcade.com/2015/02/05/sneaky-sneaky-review/.
- ↑ 10.0 10.1 "Sneaky Sneaky critic reviews (iOS)". Fandom. https://www.metacritic.com/game/sneaky-sneaky/critic-reviews/?platform=ios-iphoneipad.
- ↑ 11.0 11.1 "Sneaky Sneaky critic reviews (PC)". Fandom. https://www.metacritic.com/game/sneaky-sneaky/critic-reviews/?platform=pc.
- ↑ Liebl, Lance (November 16, 2014). "Sneaky Sneaky review (PC) [date mislabeled as "November 14, 2014""]. https://gamezone.com/reviews/sneaky-sneaky-review/.
- ↑ 13.0 13.1 13.2 Jihem (March 11, 2015). "Test: Sneaky Sneaky" (in fr). Webedia. https://www.jeuxvideo.com/test/419291/sneaky-sneaky.htm.
- ↑ 14.0 14.1 Killham, Evan (December 12, 2014). "Sneaky Sneaky is the adorable Assassin's Creed game you never knew you wanted (review) [iOS"]. https://venturebeat.com/games/sneaky-sneaky-is-the-adorable-assassins-creed-game-you-never-knew-you-wanted-review/.
- ↑ 15.0 15.1 Sapieha, Chad (December 18, 2014). "iOS game review roundup: A great MOBA, a good stealth puzzler, and another freemium turd". National Post (Postmedia Network). https://financialpost.com/technology/gaming/ios-game-review-roundup-a-great-moba-a-good-stealth-puzzler-and-another-freemium-turd.
- ↑ 16.0 16.1 Nelson, Jared (December 12, 2014). "TouchArcade Game of the Week: 'Sneaky Sneaky'". TouchArcade.com, LLC. https://toucharcade.com/2014/12/12/toucharcade-game-of-the-week-sneaky-sneaky/.
- ↑ Chan, Christine (December 15, 2014). "Recover your stolen loot in Sneaky Sneaky, a challenging new stealth RPG game". https://appadvice.com/review/quickadvice-sneaky-sneaky.
- ↑ "Sneaky Sneaky | 2014 Entry". https://igf.com/sneaky-sneaky.
External links
- Official website[Usurped!]
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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